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Ice Ocean changelog

From YPPedia

(Redirected from Ice changelog)
This page archives the changelog for the Ice Ocean. Changes made to this ocean will usually find their way to the production oceans. This page is for archival purposes and for historical tracking of feature changes.

Puzzle Pirates is under constant development. Major releases have historically come about once a month, but have been gradually increasing.

Contents


2008-07-01

  • Fix starting tournaments after incompatible changes to stored game configurations.
  • Fix the chat entry bar not appearing in scenes in Adventures.
  • Fix swords dusting to foils instead of sticks.



2008-06-25

  • Add four new furniture items: potbelly stove, tigershark, pirate flag and shark jaws.
  • Fix the loading bar not appearing in Adventures.
  • Fix the loot pile image.

2008-06-24

  • Add three new furniture items: wall-mounted sailfish, loot pile, and drinking vessels.
  • Add a cache for duplicated ground tiles in the visible area. Keep an eye out for the ground repeating incorrectly or pieces of the ground showing up in the wrong place.
  • Shrink in-memory character and object images in Adventures. Please report any visual artifacts or new slowdowns in adventures.
  • Fix painting with magenta.

2008-06-20

  • Fix chat not appearing in Adventures for any login except the first in a browser session. This required changing the way chat was stored and displayed in the main client as well, so please /bug any changes you notice in chat in either client.
  • Fix swordfight tournaments hanging when a participant disconnected.

2008-06-19

  • Fix swordfights and rumbles not starting on pillages and in Atlantis.
  • Fix parlor game settings not being stored between games.
  • Fix that Bumblebeard's speech bubble was poking him in the eye in German.
  • Fix that experience trophies weren't handed out immediately on reaching an experience level.
  • Fix that the ship's wheel was available in shoppe portraits.
  • Allow pirates with badges beyond the pirate badge to battle nav from the puzzle board as well.

2008-06-18

  • Really add wall maps.
  • Fix fights not starting automatically in the first adventure.
  • Fix the third adventure not ending.

2008-06-17 - The Return of Hair Dye

  • Disable all but tells and crew chat in the pick adventure screen.
  • Fix alteration potions not being drinkable.
  • Fix recolorations on the ship's wheel.
  • Prevent double-clicking on the cannon in the third adventure from starting the puzzle twice and preventing the completion of the adventure.

2008-06-17

  • Add female sleepinghat.
  • Add dart board and ship's wheel furniture.
  • Add shoppe portrait backgrounds: Distillery, Iron Monger and Shipwright.
  • Send pirates created in Adventures to a configuration scene before they're allowed to do anything else.
  • Include a URL to get to the adventure in invites to players in the regular client.
  • Allow player gloves in the first rumble in the second adventure.
  • Display a dialog to players waiting for the leader to finish recruiting.
  • Fix 'Play Again' button booching and preventing another round in crafting puzzles.
  • Fix logging into the regular client while being logged into an adventure causing the client to hang.

2008-06-15

  • Start handing out a foil in the hideout adventure if a pirate has yet to receive a free sword.
  • Fix the AI not showing up for puzzles.
  • Fix player bludgeons not being used in the rumble in the hideout adventure.

2008-06-13

  • Allow full screen chat and pirate info views to go over dialogs in adventures.
  • No longer rate duty puzzles in adventures.
  • Only give out the portrait and eights in adventure three once. If you've already gotten them, you'll be able to get them one more time.
  • Fix bug where dismissing while a howto is showing didn't cancel the puzzle.
  • Fix bug preventing multiple cannons from being loaded on adventures.
  • Fix the invite button in adventures.
  • Fix bug causing the flashing status icon to remain forever when eights are given out.

2008-06-12

  • Added "puzzle board" to the notice board to show the various puzzles and related challenges that are available.
  • Prefetch faces and victory and defeat poses for all the participants in a puzzle in an adventure to reduce waits as they're required.
  • Fixed neverending treasure haul in the third adventure.
  • Fixed text and images not showing up in adventures in versions of Java not set to German or English.
  • Fixed sword pattern images in adventures.
  • Removed all references to "coins"

2008-06-09

  • Added paints and enamels for all the recently added clothing colors: rose, mint, lavender, magenta and light green.

2008-06-05

  • Add icons for owned houses on the pirate information page.
  • Award mugs from chests in Atlantis.

2008-06-02

  • Two new clothing colors - Light green & Magenta.
  • Limited edition pet: the Mala-cat - in celebration of opening Malachite to new players this week.
  • New limited edition portrait background: Phillite's Spring Festival
  • New trophies for art contest winners.

2008-05-06

  • Fix a bug that could cause island overviews from a different ocean to be displayed.
  • Fix formatting issue for some long lists on pirate pages.

2008-04-23

  • Bugfix - Fix carpentry puzzle hanging during Sea Monster/Blockade/Flotilla situations.
  • Bugfix - Drinking appearance altering potions now works again.
  • Bugfix - Treasure Haul now properly awards PoE for treasure hauled.
  • Bugfix - Properly deactivate "Clear Charted" button on charting panel when it's not available.
  • Bugfix - Fix various checkbox text that was being truncated.
  • Bugfix - No longer show the rank & title options on the crew panel to those who cannot use them.
  • Bugfix - Fix chat shortcuts not persisting across logins.
  • Bugfix - Fix problem where bilge sounds continue after leaving bilge puzzle.
  • Bugfix - No longer kick players out of the crow's nest & swordfight/rumble when they enter a fight from that location.
  • Bugfix - Fix problem with java 1.4 users not being able to login.
  • Bugfix - Fix held trophies not showing up in portraits.
  • Bugfix - Fix navy pay sometimes not being awarded.

2008-04-21

  • Will the behind the scenes goodness never end? Here comes some more...

2008-04-16

  • Even more major behind-the-scenes changes that ideally shouldn't be seen. Should fix the various extreme boochage that appeared on 04/15.
  • Fix bug that caused newly memorized league points to be forgotton on logout.

2008-03-28

  • Major behind the scenes changes that ideally you shouldn't see - most likely to affect missions, crafting/labor, and parlor tables

2008-03-21

  • Recenter the screen on every right click instead of just once while the pirate is walking.
  • Fix bug that caused the screen to scroll in the wrong direction when starting to walk from near the edge of the screen.

2008-03-18 - Judgement Day

  • Add current vessel-holders to vessel bulletin boards.
  • Fix pirate/crew/flag pages to have the same background color as the rest of the interface.

2008-03-18

  • Fix bug causing certain items to not appear in portraits.
  • Add an option on the general tab to configure where screenshots are saved.
  • Fix appearance of comboboxes on file selection dialogs.
  • Fix a few issues with non-ascii characters (mostly related to German pirate names)
  • Allow swordfighting and rumble tournaments to be unrated.

2008-03-10 - Beyond Thunderdome

  • Adjust Xebecs and Longships to make them easier to repair.
  • Minorly increase the damage a Xebec can withstand.
  • Fix some booched Japanese translations, include english versions of a few missing translated graphics.

2008-03-10

  • Adjust Xebec scenes to remove items blocking bilge stations (existing Xebecs keep their old scenes)
  • Fix bug that caused disappearing pets.
  • Fix booched tournament titles on tournament status view.
  • Fix missing bit from the edge of the chat interface.
  • Fix bug causing the chat window to expand horizontally.
  • Fix bug with chat shortcuts going to the wrong channel while in a puzzle/bnavving.
  • Updated Japanese translations (some graphics are still missing)
  • Change the default shortcut for F12 to /print

2008-03-07

  • Adjust Xebec recipe.
  • Adjust Xebec scenes (tone down some bling, fix issue with holds & stairs being non-functional)
  • Allow bands & gemstone rings to be displayed in portraits.
  • Fix bug with tournament names on the tournament ahoy panel.
  • Updated translations.

2008-03-05

  • New vessel for manufacture: Xebec.
  • New colors of cloth for manufacture and use: rose, mint, lavender
  • New furniture for manufacture: fancy sink
  • Add chat shortcuts accessed via the function keys. Their value can be customized in the options panel.
  • Add functionality to save screenshots to the desktop via either the /print command or pressing Control-p.
  • Use a bnav icon on swabbies when listing their bnav skill.
  • Upon startup, if the configured client size is larger than the screen's actual size, attempt to drop to a saner resolution.
  • On the interface to choose facial expressions for portraits, include the eyepatch if you have one.
  • Give rag tops & bottoms distinct names.
  • Sort the list of assignable crew titles alphabetically.
  • Sort color options when painting a scene alphabetically.
  • Underline the names of hearties in the scene view.
  • Shorten the delay before recentering the view after moving.
  • Speed up the pan as the display is recentered.
  • New tab on yer pirate page with an expanded view of yer booty.
  • Adjust boxing background to help clarify the bottom row.
  • Make sea monsters extremely reluctant to spawn right next to player vessels.
  • Remove defending from boxing.
  • Fix bug that tied up attempted wagers against someone on the same computer until reboot.
  • Various internal cleanup and bugfixes

2008-02-05

  • Internal logging and tweaks.

2008-02-04

  • Add a button, instead of the link, to a user's pirate page if they have no portrait set and the portrait mission is available.
  • Fix bug booching some Atlantis sites.
  • More internal cleanup.

2008-02-01

  • More internal restructuring of NPPs. Please report any strange behavior.

2008-01-29

  • Clean up behavior of island news on island tab instead of having a scroll area embedded in a scroll area.
  • In boxing, let either mouse button be used. And show a right fist normally, or a left fist if mouse buttons are flipped.
  • Remove run-time need for JVMPI (specifically, this fixes a bug where the client would instantly close under certain vms, e.g. the "server" vm that gets used on some linux systems that are considered server-class by java)
  • When sinking in Atlantis, there's now a chance of having a starfish cling to you.
  • New potion available for manufacture at apothecaries to remove said starfish.
  • Show a message explaining to players why they don't qualify for a brigand king trinket if they don't.
  • New background for boxing.
  • If a user has the portrait mission available, show a link on their own pirate page to direct them there.
  • Remove clothing purchase prerequisite from the portrait mission.
  • Don't cache gallery data for as long; sometimes it would take several minutes for new portraits to show up in a player's gallery.
  • Fix bug causing periodic lag spikes on ice.
  • Fix bug that missed the first-time-greeter dialog when toggled to duty by joining a greeter pillage.
  • Fix bug that kept pvp records from being kept when they involved crewless ships.
  • Fix bug with scuttling brigand kings multiple times.
  • Various internal cleanup; in particular, NPPs have changed a bit under the hood, but should behave the same. Please report any broken NPP behavior.

2008-01-25

  • Fix installer issues. To try the new installer, you'll need to uninstall then reinstall your copy of ice.

2008-01-15

  • Re-enable unrated, unwagered matches between multiple clients on the same computer.
  • Update formatting of headers on various tabs under the sunshine panel.
  • Break labor report out to its own tab because of space issues.
  • Add missing translation for treasure haul portrait item.
  • Disable manufacture of firs and wreaths.
  • Minor adjustment to the blackjack's pattern.
  • Allow people to plank players from their homes while in a puzzle.
  • Fix an issue that could cause the sailing puzzle to get stuck between board changes. Please file bugs if you still see this happening.

2008-01-07

  • Remove home island from ye tab to save space
  • New clothing for manufacture: chainmail
  • Minor tweaks to the mission page layout
  • Adjust color of santa hats to better match other attire
  • Disallow people on the same computer from challenging each other or joining parlor tables with each other
  • Adjust seeding in double-elimination tournaments to avoid repeat matches until as late as possible
  • New portrait item based on treasure haul experience
  • New portrait item to display trophies won by the player
  • Option on rumble to play "boxing" with only one launcher
  • Overhaul and rework aspects of the pirate info page
  • Disallow wrapping of snow furniture
  • Don't jump back to the start of the palace shoppe after purchasing something
  • Fix bug where players would sometimes get the brigand king swordfight background at parlor tables
  • Add buttons to the palace tab to conveniently access the shoppe and portrait room
  • Sort various lists of color options alphabetically
  • Remove pirates from the list signed up to fight skeletons/zombies when they disconnect
  • Reduce the amount of work needed before a bout of carpentry counts towards ratings
  • Various internal cleanup


2007-12-14

  • Give Brynhild the regular king's swordfighting background.
  • Don't continue warning about overpaying if it's been corrected.
  • Fix sound for Java 1.4.
  • Various internal cleanup and restructuring.

2007-12-11 - Ohgodit'spastmidnightalready?

  • Allow recoloring of new-growth festive firs and wreaths.
  • New Frosty Fir!

2007-12-11

  • Temporarily make ice show the new news rather than the release notes.
  • Don't claim to have room on ships to buy stuff when in fact we're bursting at the seams with booty.
  • Enable manufacture of Festive Firs and Holiday Wreaths.

2007-12-10

  • Disallowed memorizing on greeter pillages and floating.
  • Allow a pirate access to all owned houses on their home island and on the current island from the noticeboard.
  • Fix bug causing noticeboard main panel to become gargantuan.
  • Fix bug causing noticeboards in the island scene to not work
  • Fix bug with new vessels dropdown on noticeboard not actually boarding vessels.

2007-12-07

  • Notice board revamp: new news page (though on ice, it's currently showing the changelog, not the new news), event listing moved to 'Events' tab, which is no longer completely island-centric.
  • Make Brigand Kings follow regular sea lanes when looking for a nearby island to blockade.
  • Reduce gold ore needed to produce gold enamel.
  • Allow on-duty greeters to toggle greeter chat with the '/gmute' command.
  • Bugfix for internal maintenance task that would sometimes lag the ocean.
  • Various internal bugfixes and cleanup.

2007-12-04

  • Added logging to help track down the targetting issues seen with skeletons.
  • Fix bug causing skeletons and zombies to hand out bogus clothing items as prizes.
  • Brigand Kings now take an interest in shopkeeping when presented the opportunity.

2007-11-30

  • Fix various issues with scene changes (exhibited many symptoms: access denied spam trying to board ships in battle, winding up in strange scenes after scene changes, etc)
  • Warn shop owners who set their wages above their charged labor rate.
  • Internal changes to how sounds are managed; this should hopefully clear up issues some people are seeing with sounds causing lag in puzzles.
  • Various internal cleanup and restructuring.

2007-11-20

  • Actually let apothecaries make the new enamel colors.
  • Fix boochy crew/hearty lists.
  • Fix missing menu items on pets.
  • Fix broken placed furniture list.

2007-11-19

  • Enabled eight new enamel colors. These colors may not be used in the manufacture of swords.
  • Added new brigand queen.
  • Add chat only tab when playing puzzles in addition to having chat in a location specific tab. For example, when puzzling in a sea battle, chat will show up in a full sized tab of its own in addition to in a tab with the vessel controls and dutier list as it currently does.
  • Fixed bug where league points weren't visible under the selected course.
  • Fixed bug where portrait previews were grainy and low-resolution.

2007-11-06

  • Reduced enamel usage for viking furniture.
  • New portrait background: Pinky77's "Green Night".
  • Fixed bug where target indicators in swordfight show wrong color.

2007-11-05

  • New clothing for manufacture: Viking helmet, Overlord helmet, Valkyrie helmet
  • Fix missing views for carven table.
  • Fix layout issues with panel for saving guest pirates in german.
  • Fix audio problems with double sounds for balls landing in rumble.
  • Make looping rumble sounds stop playing more quickly.
  • Enable Mac keybindings in the full screen chat panel.
  • Fix position of enemy count in rumble.
  • Don't allow bid tickets to be filled, or commodity orders to be delivered to greeter-pillaging vessels.

2007-11-01

  • Show end-of-voyage treasure summary to everyone on board, not just those receiving treasure.
  • Fix looping sounds.
  • Add viking chair, table and bench.
  • Allow ship-wide orders like "More/fewer pirates to treasure haul/sail/bilge" through the duty icons on the dutier list.

2007-10-30

  • Fix issues with short sounds being completely missing, and long sounds being truncated.
  • Fix skellism in zombie mission text.
  • Various internal cleanup.

2007-10-26

  • Fix issues with sounds; they should work in general now, though please report any specific issues you encounter.
  • Fix booched zombie trophy names.
  • Various internal cleanup.

2007-10-23

  • Overhaul how sounds are stored and managed. Please file reports with details of any specific sounds that are missing, or erroneous behavior.
  • New vessel for manufacture: Viking Longship.
  • Fix missing graphics on top puzzler lists when viewed in a web browser.
  • Fix floating carpentry maneuver box (we finally reproduced it!)
  • Don't send repeat messages to everyone involved in a skelly fray when the skellies are outnumbered.
  • Allow a vessel's proposed course to be displayed at the same time as the existing course.
  • Don't let participation in event blockades keep flags from being able to change their relationships.
  • In flotillas, don't deploy supply ships while in retreat mode.
  • Lower face icon version of female eyepatches by one pixel to match their old position.

2007-10-15

  • Updated translations.
  • Fix more missing eyepatches.
  • Returning Halloween portrait background: Jack-'o-Lantern
  • New Halloween portrait background: Ye Dread Dead
  • New furniture: small pumpkin, large pumpkin

2007-10-11

  • Added "Expand All" button to treasure summary ahoy panel.
  • Behind the scenes tweaks

2007-10-10

  • Fix bug where arrange furniture screen would end up with some items off the top of the screen.
  • Fix bug that was causing some players to improperly get "Access Denied" when accessing certain info pages and being disallowed access to crew or flag management controls in others.
  • Add logging to once again investigate the puzzle-won't-restart bugs. PLEASE /bug if your duty puzzle refuses to start after a break/completing a difficulty/etc
  • Adjusted vessel job posting algorithm to be more consistent/reasonable.
  • Fix bug where vessel leaving sea monster map could occasionally get stuck in limbo.
  • Show better info about a vessel's current status on /vwho when in multiship battles.
  • Return missing eyepatches.

2007-10-08

  • No longer protect ratings in blockades/flotillas/sea monsters from dropping.
  • Rework carpentry graphics:
    • Fix rendering glitch at certain screen sizes.
    • Rework the maneuver indicator so it can no longer move.
  • No longer let navy ships win maps to Atlantis.
  • Fix bug where actions on scene items were sometimes drawn incorrectly.
  • Internal bugfixes and cleanup.

2007-10-05 Part Deux

  • Slightly smaller refer-a-friend button.
  • Re-enable Japanese translations (We're aware there are still many missing Japanese translations - please don't yet bug report these).
  • Put dividers in the tailor interface to better differentiate genders.

2007-10-05

  • Improve graphic performance on macs. Mac users, please /bug any strange graphical artifacts you might encounter.
  • Internal cleanup of permission management on ships. Please report any issues with people lacking permissions they should have, or gaining permissions they shouldn't.
  • Fix bugs caused by server reboots between blockade rounds.
  • Brigand King fleets now leave the board during blockade round breaks.
  • Flotillas now stick around for 15 minutes after being defeated.
  • Make the islands Brigand Kings blockade more predictable based on their flotilla's location.
  • Support mac shortcuts for copy, paste, et al.
  • Don't spawn skellies immediately after a reboot, but rather at some random point after that.
  • Include the defender in the flags shown on the initiate blockade dialog, and show the king's power if he's in the blockade.
  • Fix bug causing strange behavior with multi-ship ramming.
  • Fix bug causing some hung poker tables.
  • Fix bug where eyepatched females might show up without their eyepatches on the pick yer pirate screen.

2007-10-02

  • List the station type when announcing someone abandoning a duty station.
  • Fix potential issues with buildings not allowing entry.
  • Fix issues with eyepatched female pirates not showing on the pick yer pirate screen.
  • Adjustments to skelly frays:
    • Skellies spawn in more manageable numbers on ice.
    • People can sign up for the skelly fray in excess of the number of skellies. When the fray starts, the skellies will randomly pick a subset of the players to fight, and refund wagers to the rest.
    • Skellies force a short break between voting to start a new fray after losing one, to give the last players standing and those with slower computers a chance to sign up.
    • For the moment, skellies spawn more frequently than usual on ice for testing.

2007-10-01

  • Increased maximum hearties per pirate to 250.
  • Fixed more issues with dragoons not being properly removed from the boat.
  • Fixed problem where some people didn't show up on the duty station list.
  • Minor improvement to the appearance of eyepatches.
  • Fixed issue that could cause hearties' online status to be incorrectly reported.
  • Various behind-the-scenes improvements.

2007-09-24

  • Fix bug with showing fist/hook patterns on the challenge negotiation panel.
  • Fix bug with sea monsters sometimes not leaving behind treasure.
  • Count all navy missions towards prerequisite for palace drinking challenge.
  • Fix bug with command-q quitting under mac os.
  • Keep the treasure chest divvy panel around until explicitly dismissed.
  • Don't animate all sea monsters surfacing upon entering the skirmish.
  • If a player is unable to enter a sea monster skirmish due to vessel locks, don't allow them to chart there either.
  • Allow players with the Antediluvian Conch trophy to still hold the conch in portraits.
  • Fix bug causing duplicate news to sometimes be shown.
  • Fix bug that sometimes caused an old duty report to appear, only to be updated a moment later.

2007-09-18

  • Don't announce treasure haulers leaving their stations.
  • Use a sound less likely to make one think their speakers are broken for the citadel rising.
  • Show received orders in an ahoy panel rather than in chat.
  • Kick dragoons off the boat if they're challenged as the ship is sailing out of Atlantis.

2007-09-17

  • Dragoons aboard a ship that leaves Atlantis will immediately assault it again if it returns.
  • Fix bug causing extra Atlantis score panels to hang around.
  • Fix Island tab showing up in place of Shoppe or House.
  • Keep volunteers in a battle going on when a citadel assault begins from being added to the assault twice.

2007-09-14

  • Add extra logging to carpentry with maneuvers. If you get the bonus display roaming around on your carpentry board, PLEASE /bug it immediately.
  • At breaks in blockades/flotillas/sea monsters, auto-divvy half of the eights that've been hauled up in that segment.
  • Show exactly how much time is left before a map to sea monsters dusts.
  • Under Mac OS, correctly handle quit events and command-Q by logging out rather than disconnecting.
  • Don't allow users to chart courses to sea monsters if they aren't qualified to go.

2007-09-13

  • Allow players to watch dragoon frays again.
  • No longer send messages to the vessel saying how many eights were hauled up, nor when chests are. Instead, put that information on the duty report.
  • No longer send lots of messages for opening treasure chests. Instead, put that information in a better organized panel.
  • Don't have the treasure haul popup disappear just because it's been around for a while; it should only go away if explicitly dismissed, or if the vessel is no longer in a place where it can haul treasure.
  • Fix a bug with shipwrecks still appearing on the board after being hauled completely dry.
  • Rearrange the panel for managing dragoon frays some.

2007-09-11

  • Keep dragooon status ahoy from stealing focus after it initially opens
  • Include the station a volunteer is currently working in the dragoon ahoy
  • Lower the damage from Triketos and Gorgonyx ramming
  • Link share of treasure won from monsters to time spent in the battle as in flotillas and brigand king blockades
  • Add activity type for dragoon fighters to the dutier list
  • Prevent the blockade listing from scrolling down to a random point in the list on creation
  • Add a sound for the Atlantean citadel rising from the deep
  • Use vessel chat in rumbles with barbarians at sea.
  • Use game chat for dragoon frays.
  • List the correct color in the description of Atlantean helmets.

2007-09-06

  • New portrait-holdable items for Treasure Drop, Shipwright, and Blacksmithing
  • Increase the likelihood of Treasure Boxes from the Atlantean Citadel
  • Fix bug with submerging citadel animation.
  • Fix bug with swordfighting board summary appearance for horizontal strikes.
  • Fix bug where players leaving a ship or disconnecting were sometimes not properly removed from a dragoon fight.
  • When you enter a puzzle, any ahoy tabs you had visible will now come with you.
  • Improved graphics and scoring for clearing a chest in treasure haul.
  • Reduced Archelon toughness.
  • Adjusted treasure creation parameters - more pieces of eight will be sunk with the monsters as well as the initial wrecks in the lair and the wrecks will take longer to be completely hauled.
  • Reduced booty stolen by brigands from the booty to 40% from 50%.
  • Increased the minimum pieces of eight prize a treasure chest can award.

2007-09-05

  • Exorcise ghost dragoons summoned by challenging after losing in a volunteer battle.
  • Show blockade job offers for 0 eights and allow people onboard for said offer.
  • Fix bravery badge image.
  • Unblack Atlantis swordfight background.
  • Don't allow the purchase of a second bravery badge.

2007-09-04

  • Better seed initial shipwrecks in Atlantean outposts.
  • Allow gems in treasure haul to be cleared even when against blank spaces or chests.
  • Show a tutorial to first-time pillagers about sticking around to earn more money.
  • More dragoon bugfixes.
  • Make treasure chests a little more frequent.

2007-09-03 2

  • Prevent boarders for tower battle from challenging players.
  • Break the blockade listing on the notice board into three groups: active, pending and completed.
  • Don't show the movement bar for monsters.

2007-09-03

  • Fix bug with rescheduling BK blockades.
  • Fix bug with Dragoons and disconnected players.
  • Add more potential criteria for treasure chest bonuses.
  • Fix bugs with creating new sea monster spots.
  • Fix bug with magic ship repair not working.

2007-08-31 - GORGONYX LIVES

  • Place better treasure towards the back of the sea monster board.
  • Improved graphical performance during sea monster battles.

2007-08-31

  • Dragoons no longer challenge navigators.
  • Disallow sailors fighting dragoons one-on-one from volunteering to join the boarding battle.
  • Better detect the areas to repaint on the Mac. Keep an eye out for graphical oddities on that platform.
  • Sailing into the safe zone should automatically exit a sea monster battle.

2007-08-30

  • Sea monsters no longer chase players that are in safe zones or the Atlantean towers.
  • Fix boochery with the interactions between individual dragoon fights and larger frays.
  • Fix bug with treasure haul sometimes not bringing up any money.
  • When paying brigand bounties (in flotillas and BK blockades), add some extra money to the ship's hold.
  • Fix bug with entering other people's houses.
  • Keep sea monsters from spawning in such overwhelming numbers.
  • Adjust the rate dragoons board ships.
  • Include a few slightly fancier prizes in treasure chests.
  • Updated translations.
  • Reduce tell spam from dragoons.

2007-08-28

  • Rendering on the Mac only redraws changed sections of the screen.
  • Disconnected players no longer win in tournaments.
  • Sinking with a saboteur on board doesn't booch further sea monstering at that location.

2007-08-27

  • Add treasure awards for the vessel's owner. These are saved on the ship and can only be opened by the owner (via the booty chest).
  • Fix bug in drawing the turtle's net shot that would cause the board to stop updating after it fired.
  • Make merchant brigs show up before baghlahs when spawning brigand vessels.

2007-08-24 - Here there be dragoons

  • Reallow links in crew/flag news.
  • Rename saboteurs dragoons.
  • Stop the sabotage status ahoy from stealing focus constantly.
  • Give man-at-arms and officers the ability to choose which volunteers to include in boarding battles they start.
  • Remove man-at-arms from the dutier list.

2007-08-23

  • Atlantean towers now rise from the depths. Ships may enter the space they surround to vie for riches.
  • Add an ahoy panel to help see what's going on with saboteurs aboard your vessel.
  • Add a new "Man at arms" position which players may be ordered to hold, to help restrict who can start a saboteur fray.
  • Disallow images and links in crew/flag news.
  • Narwhals spawn in less overwhelming numbers.
  • Narwhals now heal more slowly.
  • Saboteurs who overrun your ship will now hijack it rather than sinking it.
  • Disallow using swabbie ship transport to travel to sea monsters.
  • Defeated narwhals leave behind Atlantean magic that helps to repair ships.
  • Add a voyage configuration type for sea monster hunts.
  • Remove crews' home islands from job notices.
  • Keep sea monster layouts consistent across reboots.
  • Tweak nautilus artwork.
  • Show a scoreboard of monsters your ship has defeated.

2007-08-17 - Son of The Mask

  • Saboteurs now wander the vessel actively sabotaging things.
  • Fix problem with repeated notifications of some saboteurs boarding the vessel, and related fray issues caused by it.
  • Add some missing Japanese translated art.
  • Tweak to the graphics of the trident swordfighting piece.
  • Allow maps to sea monsters to be pillaged from brigands.

2007-08-17

  • Fix issues with saboteurs getting stuck aboard vessels.
  • If duplicate sea monster maps are on the table, only bolt one down.
  • No longer erroneously allow ships to leave a sea monster engagement via the bottom right side.
  • Do not spawn sea monster treasure in the safe zones.
  • Fix bug with swordfights (skellies in particular) booching and not including everyone.
  • Tweak sea monster AI and make the shallow end of the pool a little bit safer.

2007-08-16 - Secret of the Ooze

  • Disallow removing sea monster maps from the table when actually at the spot.
  • Fix bug where booty was divvied when a vessel was sunk.
  • Limit saboteurs on a ship to the number of players allowed aboard. (E.g. a sloop can have at maximum, seven saboteurs aboard)
  • Changes to sea monster AI.
  • Some tweaks to treasure chest rewards.
  • Only allow a player to be personally challenged by one saboteur at a time.
  • Fix broken saboteur fray messages.
  • Fix bug where sometimes saboteurs weren't driven from the ship after being defeated.
  • Correctly handle shutting down saboteur frays when pulling people into an all-hands fray.
  • Fix bug that could break some pretty random things. (Most recently, some stalls)

2007-08-16 ATLANTIS OUTPOSTS

  • This is an Alpha version - please report any bugs you notice. Names and art are likely to change. Atlantean art is currently in hidden (all-black) form.
  • Maps will be available initially to those with Conchs on production oceans. Please petition from the holding pirate to have an OM give a map to your ice character.
  • In order to chart to an Atlantis outpost, the chart must be on the charting table, not in your inventory. It will be locked on the ship while used in the charting to reach the location.
  • Sea Monster encounters are SINKING!
  • The deeper you proceed into a sea monster encounter, the deadlier the monsters will get.
  • Safe zones are on the top-right and bottom-left of the map. Ships will enter and leave from a particular portion of the safe zone dependent upon their might.
  • Narwhal - Most common Atlantean sea monster - likes to ram vessels with its nasty trident.
  • Nautilus - Strong attacking monster. Can ram your vessel with its shell. Watch out for boarding parties.
  • Turtle - Can ensnare your ship, costing you moves and sailing tokens. Deadly boarding parties.
  • Treasure Haul in Sea Monsters - When treasure hauling in a Sea Monster battle, you will sometimes receive a 2x2 chest block. If you manage to clear this off the top of the board, a chest commodity will be placed in your ship's booty. These may be opened during booty divvy and will give varying rewards to varying sets of the people on board the vessel.
  • Beware the saboteurs - If their initial challenge is answered and defeated, they will leave the vessel. If ignored or lost, they will roam the boat, sabotaging your efforts to carpent, bilge, or sail. They may be challenged by one or more of yer crew to drive them away. If too many of them get aboard they will attempt to take your battle. If they win, they will SINK your vessel.

2007-08-15

  • Each turn, if any treasure has been hauled, announce the quantity to the vessel.
  • Reasonably handle uses of /gift without a pirate name.
  • Fix issue with missing slash commands when client is started in Japanese.
  • Fix bug with horizontal sword strikes.
  • Fix bug with restarting crafting puzzles.
  • Fix bug with missions failing to start if you were in the palace.
  • Fix bug with switching your home right as you start a mission.
  • No longer allow blackspots to automatically ban players who have never bought doubloons/subscribed.

2007-07-31

  • Fix issues with it not realizing what scene pirates are in (unable to trade, view trinkets, invite to join crew, have pets follow, etc)
  • Start of Japanese translations. (Note that we are aware some art is still shown in English)
  • Show locked status of vessels on the "Where are my vessels?" view
  • Add a tooltip to the duty station in a list showing how many pirates are on the station, and how many total stations there are.
  • Change booty auto divide to 50-50 instead of 75-25.
  • Increase brigand/barbarian payouts slightly.
  • Various other behinds the scenes bugfixes

2007-07-23

  • Blacksmithing bugfixes:
    • Use the correct font for 'Paused'.
    • Show the correct piece in an identical chain when a rum jug is hit instead of the rum jug.
    • Ensure the hit piece updates to the new piece on more aged computers.
    • Tweak the scoring for the number of pieces left on the blade to distinguish between true craftsmen and mere dilettantes.
  • Treasure Haulers find time to contribute a small amount to each duty puzzle while hauling.
  • Fix animation of the trick flying to the player in spades and hearts.

2007-07-17

  • German Blacksmithing translations
  • Fixed problem with battle navigation ratings updating.
  • Fixed problem with blacksmithing pieces occasionally not being removed from the screen after the third hit.
  • Blacksmithing Help Docs now available

2007-07-16

  • Add some variety to the hammering sounds in blacksmithing.
  • Fix bug where the number of tallies was wrong for sets on the second level in blacksmithing.
  • Fix bug that skill didn't control the level of labour produced in blacksmithing.

2007-07-13

  • Blacksmithing changes:
    • Continue as much of the chain as possible on the next hit after a failure, not just one piece.
    • Add levels of difficulity.
    • Add sounds.
    • Add keyboard support.
    • Add tutorial.

2007-07-11

  • Make blacksmithing games count towards your rating after hitting 3 or more pieces
  • Add animations for starting and finishing blacksmithing

2007-07-10

  • Blacksmithing changes:
    • Add a wild card piece whenever a level of pieces is cleared
    • Give extra points for consecutive chains of numeric/chess pieces
    • Add tally marks to indicate consecutive chains
    • Count number of remaining pieces on board towards final score
    • Graphical tweaks
  • Fix bugs where certain activities were being permitted despite a lack of a captain or SO badge.
  • On linux, make attempts to fall back to a working browser if the configured one isn't available.
  • Fix portrait graphics for captain's jacket.
  • Make distilling games count towards your rating after moving 10 or more pieces.
  • Don't allow people to scuttle if their island is about to be blockaded by players.
  • Changes to trade interface: show more items at a time, and print a chat message showing what each side traded.

2007-07-06

  • Add blacksmithing mission.
  • Tweak blacksmithing graphics some.
  • Fix up a few more spots to give doublooners full priviledges on Ice.
  • Internal changes to trinkets.

2007-07-04

  • Slight tweaks to blacksmith scoring.
  • Fix bug where blacksmithing broke after large chains.
  • Various internal bugfixes.

2007-07-03



2007-06-27

  • Fix people entering scenes all standing on top of each other.
  • Internal reorganization of how restarting puzzles works: in particular, changes to repeatedly playing a crafting puzzle. Please be on the lookout for any strangeness with ending and restarting puzzles.
  • Various internal bug fixes.

2007-06-26

  • Updated translations.
  • Various internal bug fixes.

2007-06-25

  • Don't present scuttle button if you're not on a ship belonging to your flag.
  • Add a dismiss button to the scuttle panel.
  • Allow royalty whose islands have been recently blockaded by Brigand Kings to scuttle anyway.
  • Various internal bug fixes.

2007-06-21: The Quickening

  • More stuck duty puzzle fixes.
  • Give all rumbling Brigand Kings the fancy background.
  • Fix German rumble background for Vargas.

2007-06-21

  • Bugfixes for duty puzzles: most notably, puzzles should not get stuck between boards.
  • Bugfixes for card games: cases where the game randomly doesn't start should be fixed.
  • An experiment on ice: in distilling, allow people to continue a CC12 for as long as they can maintain the perfect streak.
  • Fix problems with some pirates falling off the top N lists.
  • Various internal bug fixes.

2007-06-14

  • Fix boochiness with pets following people.
  • Log money paid for swabbie ship transport.
  • Have ships remember as they pass islands while on swabbie ship transport.
  • Allow non-battle ready ships into non-sinking flotillas.
  • Fix bug where pirates in certain crews are unable to log in.
  • Fix bug where ships on swabbie ship transport would sometimes stop moving.
  • Remove erroneous extra 2 units of iron from recipe for the canopy bed.

2007-06-14

  • Fix boochiness with curled slippers.
  • Fix issues with lingering baldness after removing wigs and divehelms.
  • Fix bug allowing free swabbie vessel transport.
  • Fix bug that showed the button to adjust BK blockade time when it shouldn't be available.

2007-06-13

  • Mark sinking v non-sinking flotillas differently on the sailing view and chart
  • New clothing - veil for women and curled boots for men
  • Fixed transporting swabbie payments
  • Fix hair to not stick out of dive helm and wig.
  • Ensure any brigand king blockade declared will be at least one week from the date of declaration.

2007-06-12

  • Swabbie vessel transport now costs money.
  • Disallow initiating greeter pillages or swabbie vessel transport with goods in the booty.
  • Fix broken drinking graphics.
  • Vessels being transported by swabbies can no longer enter flotillas.
  • Flotillas for Finius, Azarbad, Vargas, and Gretchen are now non-sinking. Payouts in Barnabas and Widow Queen flotillas (which are still sinking) have been increased. Being "sunk" in a non-sinking flotilla will toss your booty overboard, and whisk the vessel back to its last port.
  • When turning off swabbie vessel transport, boot excess swabbies off.
  • New trinkets in the palace shop: exotic card, exotic coffee, bangled bracelet.
  • Do not rate the sword fights/rumbles at the end of 1v1 sea battle.
  • Fix coloring of new furniture.
  • Disallow course changes while swabbies are transporting vessels.
  • Fix booch with governors adjusting scheduling of BK blockades.

2007-06-10

  • New voyage type for signify flotilla attacks on the notice board. Successful dnav will reduce brigand spawn while en route.
  • New voyage type to hire swabbies to safely and automatically transport empty ships. For the moment, this is free, but will have a cost in the future.
  • Increase flotilla bounty payouts.
  • New furniture for manufacture: Exotic Carpet, Exotic Canopy Bed, Pile of Pillows, Large Pile of Pillows, Striped Pillow, Patterned Pillow, Drum.

2007-05-31

  • Retired Valentine's Day portrait backgrounds.
  • New limited edition background: Aryet's Stone Urns with Flowers.
  • Fix issues with editability of tell menu under Java 1.6.
  • Don't allow vessels on greeter pillages into flotillas.
  • Various internal tweaking.

2007-05-28

  • Fix bug with reclaiming container furniture (wardrobes, trinket cases, etc)
  • Significantly reduce lag caused by multi-ship battles with brigands.

2007-05-25

  • Fix bugs relating to flotilla freezes.
  • Fix bug when hearties log on simultaneously.

2007-05-23

  • Added more fancy graphics in Treasure Haul.
  • Fixed bug where battle ready vessels didn't always register as such.
  • Don't show locks for ships you don't know the lock status of.

2007-05-22

  • Shutdown abandoned ships in a Flotilla after a while
  • Fancy carpet in Dhow/Baghlah cabins
  • Treasure Haul is now entered through an Ahoy panel or through the booty or hold
  • Booty division takes into account rounds spent in a treasure situation (Flotillas or *Brigand King Blockade - Each round is equivalent to a battle.
  • Multiple levels of ship locking - now three levels - Personal: only deed holder has permissions, Crew: Officers have permissions, except for entering Flotillas or Sinking Blockades, Battle Ready: Officers have all permissions, including entering Flotillas and Sinking Blockades
  • Gems in treasure haul now chain.
  • Added some fancy graphics to Treasure Haul.

2007-05-21

  • Fix sunken treasure not disappearing from board when dried up.
  • Merchant ships in flotillas are now worth more in treasure and bounty than warships.
  • Various other miscellaneous bugfixes.

2007-05-18

  • New gem special-pieces in Treasure Haul.
  • Some graphical additions in Treasure Haul.
  • Added portraits and more info on Brigand Kings' info pages.
  • Fix some graphical bugginess on sinking.
  • Flotilla score panel now shows sunk supply vessels for each flag.

2007-05-16

  • Brigand King Flotillas - kings may now gather their forces at a league point on the ocean. This force may be attacked to attempt to drive the king to a different part of the ocean. Since kings will declare blockades against islands nearby to their current base location, this may be useful to get rid of nasty influences from the neighborhood.
    • Flotilla attacks are SINKING
    • Flotilla locations are marked on the world chart (I hear Finius has been spotted somewhere between Shatterstone and Eieio). They're also indicated on the sailing view with a special league point icon for each king.
    • They may be entered via the "Attack Flotilla" button on the vessel tab.
    • The king's supply ships (merchant vessels, marked in green) can be attacked to run him out of supplies and drive him away. He also will have some other ships roaming the board to help protect his supplies.
    • All players are on the same team in terms of "friendly fire"
    • Flotilla attacks provide bounties for sinking brigand vessels and sunk treasure for treasure hauling.
    • Flotilla boards only have a single safe zone on which you may enter/exit.
    • Flotilla attacks allow the use of maneuvers, like blockades
  • New Brigand King: Azarbad the Great
  • A few fixes to the Dhow/Baghlah scenes. Existing ships are not affected.
  • Fix problem with Treasure Haul scoring leading to widespread booching.
  • Treasure hauling is now more effective if you're directly over the wreck than if you're next to it.
  • Dhow/Baghlah now appear slightly smaller while sailing around
  • A few multi-ship AI adjustments

2007-05-13

  • Fix Treasure Haul so it doesn't instantly haul all the treasure in a spot.
  • Stop Treasure Haulers when the treasure runs dry.

2007-05-11

  • Increase hold size of cutters.
  • Make merchant brigs/galleons slightly less leaky.
  • Tweak details of which ship types brigand use.
  • Two new ship types: Dhow and Baghlah
  • Award bounties for damaging/sinking brigand vessels when a brigand king attacks. Temporarily enable this for event blockades as well as real blockades where a king is vying for island ownership.
  • When a brigand king ship is sunk in a blockade (or a player ship with money in the hold/booty is sunk in a sinking blockade), add sunken treasure to the board.
    • A ship that has spent all four parts of the previous turn adjacent to sunken treasure will have the option to play a new puzzle, Treasure Haul, to bring gold aboard.
    • The transition to treasure haul will be improved, but for now, when a ship has the ability to haul treasure, all duty stations (as well as the hold & booty chest) gain an additional radial menu item to start the treasure haul puzzle.
    • Currently, when a spot is completely hauled up, it will not alert players, so they could keep playing treasure haul indefinitely, however no actual money will be hauled up. This will be fixed soon.
  • For now, grant anyone with access to Ice subscriber privileges status there. There are a few things that don't fully recognize this, but the important things (generating influence in a blockade, forming crews, being promoted to officer, etc.) should work. This may change in the future.

2007-05-07

  • Better sorting of /vwho results
  • Improve old salts' estimation of which ships have good booty aboard.
  • Brigand Kings may now appear in blockades - as of now they must be told to show up, but expect that to change in the near future.
  • Fixed problem where pirates on a vessel fully damaged in a non-sinking blockade were removed from the ship before actually seeing the ship damaged and faded out.

2007-04-27

  • Fixed problem with stuck tournaments.
  • Fixed problem with stuck brigand battles.
  • Fixed problem with duplicate job postings on noticeboards.

2007-04-26

  • Changed the updater to automatically update the java version being run to java 1.5 if it is being run on an older version.
  • Tweak the AI once again.
  • Fixed problems with display of tourney status on repeat viewings.
  • Fixed problems with tournament prizes and completion.
  • No longer show greeter reminder to new players who've turned off new player help.
  • Fixed problem where /who could stop working within an archipelago.

2007-04-19

  • Brigand Kings can no longer be found on greeter pillages or trading voyages.
  • Fixed problem with tournament dismiss button showing up before a player was completely eliminated from a double-elimination tournament.
  • Minor change to the AI to reduce the occurrence of Really Stupid Moves.
  • Ice-Only Change: Increased the effect a vessel's recent battle results have on brigand difficulty due to ratings on Ice being far from indicative of actual skill.
  • Fixed some problems with handing out prizes for tournaments.
  • Fixed appearance of multiple place prizes on tournament list with long-named tournaments.

2007-04-18

  • Hiring Jobbers & Auto-targetting buttons now on single line on vessel tab.
  • Greenie broadcast now sent automatically instead of by greeters.
  • Greeter-pillage per-league pay now paid to greenies from the system rather than from the hold.
  • Brigands and Barbarians are now marked as such by an icon on their might ring.
  • Double-elimination tournaments & Single-elimination tournaments with playoff for third place.
  • Tournament prizes can be given for 2nd, 3rd, and 4th places, where appropriate.
  • Fixed problem where we didn't properly collect back-rent from players who left their shops dark for more than a week. Now we will collect for the missed weeks.
  • Significant changes to the ship AI. It should now be significantly less predictable, especially at higher difficulties.
  • Fixed problem with greeter pillage auto-targetting where ships that should not have been were auto-targetted
  • Fixed problem where interface to reclaim furniture/pets wouldn't list homes/stalls of the same type on multiple islands.
  • Gems are now active on this ocean. The markets at Shatterstone, Fort Royal, and Cold Spring will buy em. If you're not familiar with Gems, check http://yppedia.puzzlepirates.com/Gems
  • Various internal/minor bugfixes

2007-03-23

  • Add a checkbox to toggle auto-targeting of ships.
  • Add message to palace shop indicating you can inscribe medals/pins.
  • Fix a bug where closing the configure voyage panel after changing trade payment amounts would break context menus.
  • Various internal tweaks.

2007-03-21

  • Fix the back button on the pirate chooser scren.
  • Updated translations.
  • New monthly portrait background winner: Deadstarr's Secret Cove
  • Various infrastructure tweaks.

2007-03-19

  • Display a summary of the total value in the booty chest after winning a battle.
  • Issue a warning when a trade involves a familiar.
  • Don't ever auto-engage a ship that might incur the wrath of the Black Ship.
  • Put all job applicants into a single ahoy panel instead of one per applicant.
  • UI changes with pirate creation.
  • Various infrastructure tweaks.
  • Fix spades and hearts.
  • Fix tutorial panels on duty puzzles.
  • Fix issue where the client could not be closed while at the pirate chooser screen.

2007-03-14

  • Fix league point memorization.
  • Compensate for low-performing players on Greeter Voyages.
  • When a ship is sunk in a non-sinking blockade, boot all jobbers to land.
  • Updated translations.
  • Various infrastructure tweaks.

2007-03-02

  • Fixed problem where the text brigand/barbarian difficulty descriptions were wrong.
  • Fixed problem where showing the voyage config panel would lock the client.
  • Fixed problem where the create new account button was available to players who already had an account.
  • A vessel may not greeter pillage with anything in the hold.
  • Fixed problem where brigands would sometimes end up fighting against a player ship in a rumble.
  • Fixed problem where booty was not properly auto-divided from a ship when the ship was shutdown.
  • Fixed problem where the final league point/island of a route didn't pay for trade/greeter voyages.
  • Slight change to the way brigand difficulty is calculated to hopefully reduce the impact of barbarians on the brigand difficulty curve (and vice versa).
  • Fixed graphical problems with the Order Queue shown during laboring in German
  • Booty divided immediately after a battle on a ship with no one with access to the hold (usually means no Fleet Officers) will now be divided as if an officer aboard (the navigator if possible) performed the booty division, thus transferring the crew cut to their person instead of to the hold and logging it accordingly. This makes this division more like the end-of-voyage booty division.

2007-03-01

  • Voyage Configuration: There are now 4 different types of voyages that can be selected: Pillaging, Trading, Blockading, and Greeter Pillaging. Voyage configuration can be changed from the action on the Helm/Wheel or the Navigation Table and may only be changed while at an island.
    • Pillaging: This is the default mode, and allows you to specify the type and difficulty of ships you wish to fight.
    • Trading: This allows you to specify an amount to pay yer crew per league point sailed. This amount is adjusted based on their performance.
    • Blockading: This signs the ship up to participate in its flag's blockade job offer, if any.
    • Greeter Pillaging: This type of voyage is designed to allow greeters to help introduce greenies to the game. Anyone aboard who is greeter eligible will be made on-duty to answer the questions of any greenies aboard. No rum or shot is used during the voyage, and cannons are loaded automatically at the start of battles. The payouts are reduced significantly for any non-greenies aboard and less restocking fee is collected (since no rum & shot is being used). Greenies aboard are also paid an average of 10 PoE (depending on performance) per league. A new mission has been added that will let greenies easily access these voyages.
Whether you actually find the type of ships you wish is determined by how well the helmsman is navigating. Better navigation = better chance of finding the ships you want.
  • Booty division change: 75% of pieces of eight pillaged are now divided immediately amongst the pirates aboard.
  • Accordingly, since less booty will remain in the chest, a larger percentage of the pieces of eight in the booty is at risk to brigands and barbarians in each battle.
  • Any ships which fall within the range of what the ship is looking for will be automatically targetted to increase the likelihood of a fight with the ships you're after.
  • If two player ships set to pillage for Barbarians grapple, they will engage in a Rumble instead of Swordfight.
  • It is now slightly easier to engage a brigand or barbarian ship that you are targetting without needing to turn about several times to get the speeds exactly right.
  • The difficulty of the initial navigation puzzle boards has been adjusted to better reflect the actual abilities of the pirate navigating.
  • The notice board has been updated to divide the various types of voyage jobs into their own sections.
  • It is now slightly easier to repair the most severe damage and drain the most severe bilge when out of battle.
  • Added some new trinkets for sale in the palace shoppe. As always, the prices will change for use on the production servers.
  • When creating new pirates, more immediate feedback is given on whether the name is available
  • Islands now correctly report the commodities they produce immediately upon startup.
  • Improved estimated time-to-completion for orders shortly after reboots
  • Fixed problem in portrait drawing where which pirates were in front was sometimes inconsistent
  • Fixed problem in portrait drawing which was sometimes drawing hooks darker than the normal silver.
  • Fixed problem where loaded cannonballs on a vessel when the server was rebooted could sometimes be lost.


2007-02-01

  • More puzzle sync fixes

2007-01-30

  • Fix puzzle sync issues in blockades w/ maneuvers enabled.
  • Fix issues with crew mergers, crews leaving flags, etc. Note: some things may still be in a strange state (multiple monarchs in particular), and we're looking into that.
  • Turn off festive fir and wreath manufacture.
  • Fix wardrobes, racks, and the like.

2007-01-26

  • Keep stats from dropping in blockades (belt + suspenders now)
  • Fix gunnery sync issues
  • Fix chat history boochiness
  • Remove extraneous "{1}" from german tells

2007-01-25

  • New Valentine's trinkets in the palace shoppe.
  • Remove in-puzzle maneuver-related sounds for re-tooling.

2007-01-24

  • Added maneuver-related sounds for blockades.
  • Added some additional animations on blockade ship controls.
  • Add a few missing error messages
  • Fixed issue in counting how many maneuvers a ship had available.
  • New monthly portrait background.
  • Valentine's portrait backgrounds & trinkets enabled.

2007-01-19

  • Added tutorial panels for duty puzzles on the topic of Maneuvers.
  • Don't let job applications change your tab while in a duty puzzle.
  • Improved maneuver token cursors on linux and other colorly-challenged platforms

2007-01-18

  • Thaw snow...it's been a cold January
  • System infrastructure changes
  • Updated German translations
  • Palace sword challenge no longer requires completion of the Pollywog sword mission
  • Ratings can't drop in blockades (really, I mean it this time)
  • Stop generating bonus pieces if you aren't performing well enough at the time
  • Fix lifespans for fezes and male diving helmets; the first lasted too long, the latter too short. All existing fezes have been given a complementary cleaning, and are now as good as new.
  • Add option to event blockades to turn on/off duty puzzle bonuses

2007-01-08

  • Fix major gunnery bug


2006-12-22 - The Wrath of Khan

  • More system infrastructure changes

2006-12-22

  • System infrastructure changes

2006-12-21

  • Translation fixes

2006-12-19

  • Added FO rank icon
  • Various German translation improvements.
  • A few improved animations for blockade maneuvers.
  • Fix colorization problem with Fireplace and tropical potted plant.
  • Tweaked the "Play with Swords!" mission timing.

2006-12-13

  • Fix candy canes in female portraits
  • More German translation fixes
  • Split up regular red santa hats and fancier colored santa hats

2006-12-13

  • Fix various German translations/art
  • Clearly mark foreign-language oceans on ocean selector
  • Fix client confusion where it would be stuck as a hybrid of German and English
  • Recover missing sailing bonus messages
  • New items for purchase in the palace shop: candy canes, santa hats
  • New furniture for manufacture: potted tropical plant, fireplace
  • New items displayable in portraits: candy canes, fruitcake, wrapped gifts
  • Ratings will drop in blockades again (implementation was buggy, needs more testing before going live)
  • New monthly portrait background winner: Nordenx's Pipe Organ
  • Returning portrait background: Under the Mistletoe

2006-12-07

  • Fix problems with language selection when you switch oceans
  • Added some missing German-localized art
  • Fixed German help links (though the help docs are in English still for now)

2006-12-06

  • Fix German-mode for Java 1.4. Really, I mean it this time.
  • Fix full install of the client so ice clients can be installed from scratch again.
  • Various l10n tweaks.

2006-12-05 (Zweiter Versuch)

  • Fix German-mode for Java 1.4 (or not; looks like it's still got a few issues)
  • Fix things so you can select Ice again after selecting Opal.
  • Fix a bunch of missing German translations.

2006-12-05

  • More animations relating to the navigation bonus maneuvers.
  • Adjust artwork for duty puzle bonuses.
  • Incredible/ultimate trophies return to ice.
  • Don't allow upside-down bilge bonus token formation.
  • Allow flotsam to be dropped on wind. (Wind does NOT move flotsam)
  • Fix incorrect icons for bonus token correction on duty report.
  • When picking a bonus from multiple in one hole/sail clear, choose the one asked for by the person at the helm if we can.
  • Don't award bonus tokens for sloopy work in carpentry.
  • Give double credit for forming a bonus token as part of a masterpiece.
  • Give double credit for forming a bonus token as part of a triple or higher in sailing.
  • Allow island govenors to return pets wandering the wilderness to their owners.
  • Fix location of carpentry bonus animation.
  • In blockades, don't allow ratings to drop.
  • Only add the duty puzzle bonus meta-puzzle if the puzzler was at star level 3 or higher when they sat down at the station.
  • Various work and translations for the upcoming German ocean. You might now see the option to connect to the opal ocean, but it will NOT work. Do NOT set your client to German if you are running java 1.4! Your client will refuse to start up. We're working to fix this.

2006-11-22

  • Improved puzzle bonus mechanics for sailing - now instead of matching a square of four corners, to get a token you need two adjacent bonuses of the same shape within a target or a four-in-a-row. The shapes are shown in the center now as the orientation no longer matters.
  • Improved token part images for carpentry.
  • When there are multiple possible bonus shapes in a carpentry hole, selects one randomly rather than selecting the upper-left one. (Sailing also works this way)
  • Chain/skull shot now takes away more tokens when fired from a large cannon and fewer from a small cannon.
  • Increase the number of bilge tokens required to complete each maneuver.
  • Fixed problem where Join Event button was appearing for people who couldn't use it.

2006-11-20 (Electric Boogaloo)

  • Fixes for the general boochiness; sea battle & blockades should work properly again.

2006-11-20

  • Duty Puzzle Bonuses in Blockades: Please see the post in Game Design for details.
  • Remove remember password button for security reasons.
  • Miscellaneous little UI tweaks and fixes.

2006-11-06 PM

  • Fix problem where puzzles (esp gunnery) would be stuck after pausing to view duty reports in certain situations.

2006-11-06

  • Fix problem where duty reports would get stuck onscreen after dismissing a duty puzzle tutorial page

2006-11-03

  • Added brief pause at beginning of battle to allow dutiers to see their performance during the last league.
  • Show the most recent duty report during a puzzle when paused.
  • Show the most recent duty report when NOT in a puzzle (in crow's nest sea battle, wandering the ship) when you press "ESC" or "PAUSE".
  • Treasure drop tables can now be unrated as well as challenges.
  • Improve crew member list formatting on crew pages.
  • Raised maximum pieces of eight per segment job offer from 1000 to 9999.
  • Fixed problem where pets were getting stuck in scenes.
  • Fix problem with crew page link for dormant cabin persons
  • Changed skelly furniture recipes - reduced white enamel, added chalcocite
  • Fix problem with showing top hearties on hearty list.

2006-11-01

  • Skelly spawn time randomized.
  • Three columns of crew members on crew pages.
  • Jobbers returned to crew pages.
  • Slap a bigger muzzle on old salts now that people are making them spam the inns.
  • Pets can no longer be placed in crows' nests.
  • Free portrait mission now correctly whisks you to the portrait room.
  • Blockade job offers can now be removed between rounds.
  • Treasure drop challenges can now be unrated - tables still cannot yet.


2006-10-25

  • New furniture: Skeleton chair, Skeleton table, Skeleton in Shackles, Pile of Bones, Gibbet, Tombstone
  • Halloween Masks: Sold in the palace shoppe
  • Limited Edition Black Cats
  • Event blockade scheduling fixes

2006-10-18

  • Crew/flag portraits work properly now - before they sometimes failed if you didn't hold all prints of the portrait. NOTE: All existing crew/flag portrait information has been lost. If you successfully set one before, you will need to do it again.
  • Return link to create a flag
  • Fix pages for looking at non-existant crews/flags
  • Construction sites show properly on owner's info page
  • Show founded dates for flagless crews.
  • Fix player-notification of petitions
  • Raise max hearties to 150
  • Fix for blockade pay issues/never-ending blockades

2006-10-15

  • Crew page fixes
  • Flag page revamp
  • Support for crew/flag portraits (your captain/monarch can set them from their gallery interfaces)
  • #1 Trophy-related fixes

2006-10-12

  • Crew page revamp to match the new pirate page.
  • Fixes to pirate page and trophy management so it works with Java 1.4
  • Fixed problem where blockades didn't end.
  • Fixed problem where dutiers sometimes didn't get paid in blockades.

2006-10-10

  • Gunners are now more reliably compensated for their time dutying during blockades.
  • Let jobbers on a ship know about the ship's blockade job (or lack thereof)
  • Show silhouette in place of the portrait area on the pirate info page if the pirate has no portrait.
  • New free portrait mission - If you've purchased clothes, you're eligible to get yer portrait painted for free to hang on the new pirate info page. However, there is only one background option and you cannot hold an item.
  • Revamp to the greeter system. New rules in place for recruiting greeters. More details to come.
  • Fix problem where blockade nav graphics were getting out of sync with the server
  • Fix problem where blockade job offers sometimes appeared under the wrong team.
  • Fix problem with removing furniture under a dusted item from a scene.

2006-09-29

  • Improved portrait generation mechanism - should now be quicker.
  • Fix bug where ships couldn't leave the blockade board on the land side.
  • Fix bug where puzzles would sometimes not reset after the "Nice work" message - if you still see this bug, be sure to /bug it!
  • Another attempt to make barbarians more balanced.

2006-09-25

  • Displaying Top Mateys no longer bypasses Secret Matey filters.
  • Refinements to blockade pay.
  • Event blockade configuration is disabled for people who shouldn't be able to change it.

2006-09-22

  • Hearties can now be shown to others on your info page. Note that all of yer pre-existing hearties should be set to hidden already, so until both you and yer hearty set em to non-hidden, they won't be seen.
  • Hearty display preference settings should now actually affect their display.
  • Configuration options for event blockades: # of rounds, sinking/non-sinking/no-removal-at-all, disallowed-ships, obstacle-frequency, ignore-allies, cannons-do-no-damage.
  • Fix bug where sometimes ships would be told they weren't contenders in the event blockade but actually were.
  • Fix bug where blockade jobs would sometimes show up on the wrong team and notices would show up multiple times.

2006-09-21

  • Fixed bug which caused blockade job notices not to show on the proper island's notice board.
  • Fixed a few other small bugs.

2006-09-20

  • Fixed bug in awarding ultimate rumble trophy to non-ultimate rumblers.
  • Fix top-N puzzler pages.
  • Fix problems letting jobbers join a ship in blockade, even when the flag had enough money to cover em.
  • As soon as a flag offers a job in the blockade - declare em as a team.
  • Fix missing shop icons on pirate info page.

2006-09-19 (part deux)

  • Treasure Drop, zero Poe wagers, and chat circles work again.
  • Team battles work properly again (no more fighting on yer opponents' ship). This also will clear up the issues with it thinking you lost despite winning in a sea battle, and vice versa.
  • Missing graphics for Senior Officers and Cabin People on the new info page have been found.
  • Ye can make new hearties again.
  • Pages for puzzle standings work again.

2006-09-19

  • Event Blockades! From the Blockades tab on the Notice Board, Island governors can schedule event blockades. There be no configuration options yet, but keep watch. Exciting things be on the horizon.
  • Voyage Configuration! From the helm of yer ship, ye can configure details about yer voyage. For now, it only allows you to say whether or not to hire jobbers for the blockade yer flag is in, but exciting things are on the horizon. To hire blockade jobbers, ye must check both the new box on yer helm, and the regular hiring jobbers button. Speaking of hiring blockade jobbers...
  • Blockade pay! Gettin the money out to mates who've come out to help has always been a hassle, so now ye can post a jobbing offer for a blockade! Royals in a flag can post jobbing notices to hire mates to come help out the war effort. The job posting shows on the notice board like any other, and jobbers get paid every pause when the duty report shows up.
  • Named Familiars! Ye can now name yer familiars. Be careful, though: while the first name is free, any other will cost ye 200,000 PoE, and require the services of an Ocean Master. Where might ye see the names, ye ask? Well, named familiars in yer possession will be shown on your....
  • Revamped Pirate Info Page! The Arrtists have given their help to shine up the Info Pages. In addition to being saucier than ever, several new things have been added, not just yer familiars.
  • Share yer Hearties! Yer hearties have been added to yer info page. "But I've got some dastardly mates, there!" ye say? Well, if ye be havin some secret mates that ye'd be keelhauled for speakin of, go to yer info page, and mark them as Secret Hearties! Fer the moment, to give everyone a chance to clean up their lists, yer hearties are only shown on yer own info page, so yer secrets are safe for now.
  • Trophies! Sometimes pirates be doing things particularly exceptional, and now they'll be rewarded fer their efforts. Trophies are awarded and can be displayed on yer pirate page, and configured in a gallery much like yer portraits.
  • Increased order abandonment time; now ye have 40 days, rather than 30 to pick up yer booty at shops.
  • Various typo and bug fixes. Yarr!

2006-08-15

  • Carp out-of-sync bug fix? Maybe?

2006-08-14

  • Added radial menu option to view the owner of a pet.
  • When buildings are destroyed/upgraded/downgraded - return the pets inside to their owners.
  • When ships are sunk - return pets on board to their owners.
  • Skellies can no longer steal EQUIPPED pets.
  • Clarified text of the "Allow pets"/"Disallow pets" options for buildings and vessels.
  • Bugfix: Fixed problem with some pets claiming they were too old to wrap.
  • Bugfix: Fix problem where non-officer deed-holders were unable to set pet privileges for the ship or place pets in the scene.
  • Bugfix: Prevent lag from causing equipped pets to get into a weird state where they stick around with X's over their heads.

2006-08-10

  • Another attempt to fix pets getting stuck in scenes half-shutdown.