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Ship

From YPPedia

A ship is a vessel for moving pirates and/or commodities, pillaging, foraging, and holding other events. The various decks and rooms of a ship have the props to access the ship duty puzzles, configuration, and management.

From the ship's helm (or "navigation wheel") and navigation table, officers may configure voyage, manage jobbers, and view the officer bulletin board. From the hold, officers may manage the ship's inventory, trade commodities, bid at the market, and access vessel records.

A scaled down image showing all the ships' main decks. From left to right: sloop, cutter, dhow, fanchuan, longship, baghlah, merchant brig, junk, war brig, merchant galleon, xebec, war frigate, and grand frigate.

Contents

Capacity

Each ship class has a different capacity of total pirates, duty stations, and commodities it can carry. See also the list of commodity storage capacities of ships, for a more detailed breakdown of how many of each commodity will fit into the hold of each ship.

Ship Name Pirates Sails Carp Bilge Guns Gun Size Shots Mass Volume
Sloop 7 3 2 2 1 small 4 13,500 20,250
Cutter 12 5 3 2 2 small 8 40,500 60,750
Dhow 12 5 3 2 1 medium 4 13,500 20,250
Fanchuan 12 5 3 2 1 large 4 13,500 20,250
Longship 15 5 3 3 3 small 12 13,500 20,250
Baghlah 18 6 4 4 3 medium 12 18,000 27,000
Merchant brig 20 6 9 6 2 medium 8 90,000 135,000
Junk 18 6 4 4 3 large 12 18,000 27,000
War brig 30 9 6 4 4 medium 16 54,000 81,000
Merchant galleon 30 9 14 14 3 large 12 270,000 405,000
Xebec 45 14 9 8 6 medium 24 121,500 182,250
War frigate 75 18 18 12 6 large 24 216,000 324,000
Grand frigate 159 30 24 16 6 large 24 540,000 810,000
A Comparison of Ship Volumes

Ship handling and station performance

All ships move at a slow speed from league point to league point even if nobody works on a station, although damage and bilge will rise in this case (see floating). Assigning swabbies or pirates to some stations improves performance. This will raise the speed or keep damage and bilge low respectively.

With only swabbies working on stations during a swabbie transport the different ships can reach the following performance figures if the specified minimum is assigned to carp and bilge. Players can perform much better though the max and min speed of each vessel is fixed. (Referring to diagonal leagues. Horizontal are 40% longer)

Ship Name Swabbies Swabbie
cut-off
Swabbie
transport
Min Carp Min Bilge Min speed
minutes/LP
Max speed
minutes/LP
Sloop 4 5 5 1 1 5 1:00 (100%)
Cutter 6 7 7 1 1 5 1:00 (100%)
Dhow 6 7 7 1 1 5 1:00 (100%)
Fanchuan 6 7 7 1 1 5 1:00 (100%)
Longship 8 9 9 2 1 5 1:15 (80%)
Baghlah 8 10 10 2 1 5 1:15 (80%)
Merchant brig 6 12 12 2 1 5 1:15 (80%)
War brig 11 14 14 2 1 5 1:15 (80%)
Junk 8 10 10 2 2 5 1:25 (70%)
Merchant galleon 8 19 19 4 3 5 1:40 (60%)
Xebec 14 22 22 4 3 5 1:40 (60%)
War frigate 14 33 33 6 3 5 1:40 (60%)
Grand frigate 14 46 46 12 4 5 1:40 (60%)

Upon entering a Flotilla, Sea Monster Hunt, or Blockade (non-event), the swabbie count will drop back down to 4 (or 3 on a sloop).

Swabbies will start to leave the ship when additional yellow-named players come aboard when the total number of (yellow-named pirates + swabbies) reaches the "swabbie cut-off" number.

If a player leaves during battle, they will be replaced by an additional swabbie. After the first swabbie comes aboard, additional swabbies will only come once for every three pirates that leave.

If there are no pirates or swabbies working on sailing or rigging stations, the ships will decelerate with time. If there are enough pirates or swabbies working those sailing stations, the ship will accelerate to full speed. Swabbies will always perform a low fine rating during the voyage, while player ratings will vary depending on their skill. The following numbers assume swabbie performance.

Ship Name in Sailors (full speed range covered)
0 1 2 3 4 5 6 7 8 9 10 11 12
Sloop minutes
LP
-10:10
-5.75
8:00
4.5
6:30
3.67
Cutter minutes
LP
-10:10
-5.75
8:00
4.5
7:25
4.20
Dhow minutes
LP
-9:15
-5.2
20:25
11.5
8:00
4.5
Fanchuan minutes
LP
no data available
Longship minutes
LP
no data available
Baghlah minutes
LP
-10:00
-4.8
18:15
8.8
8:00
3.85
Merchant brig minutes
LP
-10:00
-4.8
18:10
8.75
8:10
4.00
7:40
3.70
6:50
3.30
War brig minutes
LP
-10:00
-4.8
23:35
11.4
13:05
6.3
8:15
4.0
7:30
3.6
Junk minutes
LP
no data available
Merchant galleon minutes
LP
-9:45
-3.8
12:10
4.75
8:40
3.4
7:35
2.95
7:30
2.9
7:35
2.95
Xebec minutes
LP
no data available
War frigate minutes
LP
-10:40
-4.15
69:15
27.0
15:15
5.95
10:10
3.95
7:35
2.95
Grand frigate minutes
LP
no data available

Damage

Each ship class can handle a different amount of damage in battle. The amount of damage a ship has taken is indicated on the damage meter. Maxing for swordfight damage (this is a historical name which predates the Rumble puzzle) will cause the occupants to have the maximum amount of black blocks in the Swordfight puzzle or lock out a large portion of the Rumble board during the melee stage of the battle. If the ships are at war, or in a sinking blockade, reaching full damage will cause a ship to sink.

A ship left unmanned in port will reset its damage and bilge to zero after 15-30 minutes. Stepping on board the ship will reset the timer.

Shot damage

Ship Name Max SF/Rumble Damage Full Damage
Small Med Large Small Med Large
Sloop 6 4 3 10 6.667 5
Cutter 7.5 5 3.75 12 8 6
Dhow 7.5 5 3.75 12 8 6
Fanchuan 7.875 5.225 3.9375 13.125 8.75 6.5625
Longship 9 6 4.5 15 10 7.5
Baghlah 12 8 6 20 13.333 10
Merchant brig 12 8 6 20 13.333 10
Junk 15 10 7.5 25 16.66 12.5
War brig 15 10 7.5 25 16.667 12.5
Merchant galleon 18 12 9 30 20 15
Xebec 21 14 10.5 35 23.333 17.5
War frigate 30 20 15 50 33.333 25
Grand frigate 36 24 18 60 40 30

Friendly fire

When ships from the same faction in a normal blockade shoot or ram each other, friendly fire applies. Friendly fire means that a "friendly" ship causes another ship only 50% of the damage that would be caused in normal circumstances. Friendly fire applies in blockades for all ships in the same faction, and flotillas for all player ships, but not in Brigand King blockades, or Atlantis.

Ram damage

See main article: Ram

When a ship runs into another ship, rocks, or some edges of the board, it also receives damage. The mechanics of ram movement are detailed on the Ramming page, including the amount of damage, included below.

Ram damage

Ship Name Equivalent no. of hits by shot size Size class
Small Medium Large
Sloop 0.5 0.333 0.25 Small
Cutter 0.5 0.333 0.25 Small
Dhow 0.5 0.333 0.25 Small
Fanchuan 0.5 0.333 0.25 Small
Longship 0.5 0.333 0.25 Medium
Baghlah 1 0.667 0.5 Medium
Merchant brig 1 0.667 0.5 Medium
Junk 1.5 1 0.75 Medium
War brig 2 1.333 1 Medium
Merchant galleon 2.5 1.667 1.25 Large
Xebec 2.5 1.667 1.25 Large
War frigate 3 2 1.5 Large
Grand frigate 4 2.667 2 Grand

Rock damage

Ship Name Equivalent no. of hits by shot size
Small Medium Large
Sloop 0.5 0.333 0.25
Cutter 0.625 0.417 0.3125
Dhow 0.625 0.417 0.3125
Fanchuan 0.65625 0.4375 0.328125
Longship 0.75 0.5 0.375
Baghlah 1 0.667 0.5
Merchant brig 1 0.667 0.5
Junk 1.25 0.833 0.625
War brig 1.25 0.833 0.625
Merchant galleon 1.5 1 0.75
Xebec 1.75 1.167 0.875
War frigate 2.5 1.667 1.25
Grand frigate 3 2 1.5

Blockades

See main article: Blockade

In blockades, each ship class also has a different influence diameter. When choosing which ship to use in a blockade, it is important to know the trade-offs between influence diameter, firepower, damage capacity, and manpower required to run the ship. 

Ship Name Influence
diameter
Min. crew for
influence
Max.
crew
Total # of
stations ^
Move tokens
per turn
Cannon shots
per move
Cannon
size
Firepower *
(per turn)
Sinking
damage *
Sloop 1 3 7 8 4 1 per side small 1 10
Cutter 2 4 12 12 4 1 per side small 1 12
Dhow 2 4 12 11 4 1 per side medium 1.5 12
Fanchuan 2 4 12 11 3 1 per side large 2 13.125
Longship 2 5 15 14 4 2 per side small 2 15
Baghlah 4 6 18 17 3 2 per side medium 3 20
Merchant brig 4 7 20 23 3 1 per side medium 1.5 20
Junk 4 6 18 18 3 1 per side large 2 25
War brig 6 8 30 23 3 2 per side medium 3 25
Merchant galleon 6 13 30 40 3 1 per side large 2 30
Xebec 6 13 45 37 3 2 per side medium 3 35
War frigate 8 17 75 54 3 2 per side large 4 50
Grand frigate 10 29 159 76 3 2 per side large 4 60

* -- Small shot equivalent
^ -- Not including the helm

Construction

There are thirteen basic kinds of ships made at shipyards and several limited edition or design-based variations. Each one requires different amounts of various commodities, labor, and doubloons (doubloon oceans only).

Ship type Variant Iron Sail cloth Wood Basic labor Skilled labor Expert labor Doubs. Other materials
Sloop Standard 50 75 66 160 60 0 20 -
Alice class 90 75 66 160 60 50 40 80 blue paint
80 white paint
8 chalcocite
8 papagoite
4 gold nuggets
Ancient class 50 75 66 160 60 50 40 80 brown paint
4 gold nuggets
Bardic class 50 75 66 160 60 50 40 5 sincosite
80 green paint
Blizzard class 90 75 66 160 60 50 40 60 light blue paint
40 aqua paint
30 navy paint
5 papagoite
Casino class 50 75 80 160 60 50 40 40 red paint
20 white paint
10 black paint
30 green paint
Celestial class 90 75 66 160 60 50 40 60 grey paint
40 blue paint
30 navy paint
8 papagoite
5 chalcocite
Chocolate class 50 75 66 160 60 50 40 20 sugar cane
60 tan paint
40 brown paint
3 leushite
Crimson class 50 75 66 160 60 50 40 75 maroon paint
10 tan paint
Cupid class 50 75 66 160 60 50 40 5 masuyite
30 red paint
70 white paint
Cursed class* 50 75 66 160 60 0 20 20 grey paint
10 purple paint
10 blue paint
10 white paint
Dream class 90 75 66 160 60 50 40 20 purple paint
30 light blue paint
20 navy paint
20 white paint
4 tellurium
5 papagoite
Emerald class 50 75 66 160 60 50 40 80 green paint
5 gold nuggets
Frost class 50 75 66 160 60 60 40 -
Gingerbread class 50 75 66 160 60 50 40 15 sugar cane
4 masuyite
60 red paint
40 lime paint
Gold class* 50 75 66 160 60 30 20 1 gold paint
40 yellow paint
25 white paint
2 cubanite
2 gold nuggets
Gunpowder class 50 75 66 160 60 50 40 60 orange paint
40 brown paint
5 black paint
3 masuyite
3 lorandite
Harvest class 50 75 66 160 60 50 40 70 brown paint
5 masuyite
30 persimmon paint
Hunter class 90 100 75 160 60 50 40 60 green paint
30 navy paint
40 blue paint
5 papagoite
5 sincosite
Inferno class 50 75 66 160 60 50 40 5 masuyite
5 lorandite
70 red paint
70 orange paint
30 yellow paint
50 stone
Jungle class 40 75 95 160 60 50 40 15 stone
80 green paint
5 sincosite
Lagoon class 50 75 66 160 60 50 40 5 masuyite
60 aqua paint
40 green paint
Midas class 50 75 66 160 60 100 40 10 gold nuggets
40 maroon paint
25 white paint
Phantom class 50 75 66 250 0 0 40 5 masuyite
100 grey paint
Rogue class* 50 75 66 160 60 0 20 20 black paint
30 grey paint
4 gold nuggets
2 masuyite
Roister class 90 75 66 160 60 50 40 60 red paint
35 yellow paint
80 grey paint
8 cubanite
5 chalcocite
5 lorandite
2 gold nuggets
Serpent class 50 75 66 160 60 50 40 60 green paint
40 red paint
20 brown paint
5 gold nuggets
4 sincosite
4 lorandite
Skelly class 50 75 66 160 60 50 40 60 grey paint
40 white paint
5 black paint
3 tellurium
Smuggler class 50 75 66 160 60 50 40 3 chalcocite
60 black paint
40 brown paint
Steam class 50 75 66 160 60 50 40 5 masuyite
40 orange paint
20 maroon paint
40 peach paint
Tiburon class 60 75 66 160 60 50 40 10 tellurium
40 maroon paint
30 navy paint
10 red paint
40 white paint
Valkyrie class 90 75 66 160 60 50 40 80 blue paint
80 grey paint
8 papagoite
8 chalcocite
Vampire class 50 75 66 160 60 50 40 80 red paint
80 grey paint
5 chalcocite
Verdant class 50 75 66 160 60 50 40 40 lemon paint
40 lavender paint
10 white paint
5 gold nuggets
Cutter Standard 100 150 150 250 100 0 30 -
Harvest class 100 150 200 250 100 75 60 5 masuyite
70 brown paint
30 persimmon paint
Verdant class 100 150 200 250 100 75 60 50 lemon paint
50 mint paint
5 gold nuggets
Dhow Standard 125 150 150 200 125 50 32 3 lacquer
25 tan cloth
Rogue class* 125 150 150 200 125 50 32 3 lacquer
25 tan cloth
30 black paint
50 grey paint
4 gold nuggets
3 masuyite
Fanchuan Standard 150 150 175 200 125 50 32 -
Dragon class 150 150 175 200 175 75 64 50 green paint
30 lime paint
10 yellow paint
Longship Standard 250 175 350 250 150 50 36 75 tan cloth
Frost class* 250 175 350 250 150 50 36 75 tan cloth
70 light blue paint
Baghlah 150 200 350 300 175 50 38 6 lacquer
50 tan cloth
Merchant brig 125 200 400 400 150 50 40 -
Junk Standard 200 200 400 300 175 70 38 -
Fortune class 200 200 400 300 175 70 76 150 maroon paint
70 yellow paint
War brig Standard 150 200 450 400 200 90 50 -
Cupid class 150 200 450 400 220 150 100 50 stone
150 red paint
100 white paint
Gingerbread class 150 200 450 350 220 150 100 7 gold nuggets
25 sugar cane
70 red paint
50 lime paint
Gold class* 150 200 450 350 220 100 50 1 gold paint
50 yellow paint
50 white paint
4 cubanite
4 gold nuggets
Haunted class* 150 200 450 400 200 90 50 10 chalcocite
250 navy paint
Imperial class 150 200 450 400 220 120 100 5 masuyite
50 red paint
70 white paint
Inferno class 150 200 450 400 200 150 100 10 masuyite
140 orange paint
140 red paint
60 yellow paint
100 stone
Rogue class* 150 200 450 400 200 90 50 10 masuyite
140 orange paint
140 red paint
60 yellow paint
100 stone
Skelly class 150 200 450 400 220 100 50 7 tellurium
140 grey paint
10 black paint
100 white paint
Smuggler class 150 200 450 350 220 150 80 150 grey paint
100 brown paint
1 chalcocite
Merchant galleon 225 325 600 650 375 125 60 -
Xebec Standard 210 300 560 525 350 115 55 15 lacquer
180 tan cloth
Wondrous class 225 325 555 600 400 150 110 50 brown paint
75 red paint
75 yellow paint
10 gold nuggets
15 lacquer
180 tan cloth
War frigate Standard 250 400 650 700 450 175 75 -
Atlantean class* 250 400 650 700 450 175 75 150 blue paint
100 grey paint
100 white paint
50 yellow paint
5 gold nuggets
Casino class 250 400 650 700 450 250 150 201 red paint
151 green paint
100 white paint
50 black paint
Gold class* 250 400 650 700 450 150 75 1 gold paint
70 yellow paint
60 white paint
6 cubanite
6 gold nuggets
Imperial class 250 400 650 700 450 250 150 10 masuyite
150 red paint
150 white paint
Phantom class 250 400 650 700 450 250 150 300 grey paint
10 masuyite
Rogue class* 250 400 650 700 450 175 75 100 black paint
150 grey paint
10 gold nuggets
10 masuyite
Grand frigate Standard 500 600 1200 1200 850 350 100 -
Midas class 550 600 1300 1200 1000 700 250 30 gold nuggets
Rogue class* 500 600 1200 1200 850 350 100 150 black paint
200 grey paint
12 gold nuggets
10 masuyite

* -- These ships require a design that matches the ship name.

Historical notes

Prior to release 2004-04-28, there was no such thing as grappling. The swordfight began when both ships occupied the same square on the battle navigation board. Also, before this, the edges of the board acted like winds that pushed ships back onto the board.

The manage jobber control was added with release 2009-12-18, and vessel records were added with release 2004-05-07.

See also

External/other links

 

Icon duty puzzles.png Ship
Sloop (Alice, Ancient, Bardic, Blizzard, Casino, Celestial, Chocolate, Crimson, Cupid, Cursed, Dream,
Emerald, Frost, Gingerbread, Gold, Gunpowder, Harvest, Hunter, Inferno, Jungle, Lagoon, Midas,
Phantom, Rogue, Roister, Serpent, Skelly, Smuggler, Steam, Tiburon, Valkyrie, Vampire, Verdant)
Cutter (Harvest, Verdant) | Dhow (Rogue) | Fanchuan (Dragon) | Longship (Frost) | Baghlah
Merchant brig | Junk (Fortune) | War brig (Cupid, Gingerbread, Gold, Haunted,
Imperial, Inferno, Rogue, Skelly, Smuggler) | Merchant galleon | Xebec (Wondrous)
War frigate (Atlantean, Casino, Gold, Imperial, Phantom, Rogue) | Grand frigate (Midas, Rogue)

See also: Shipyard | Shipwrightery | Pillaging
Limited edition ship | Ships requiring designs for construction
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