Kraken

From YPPedia
Revision as of 21:32, 17 August 2014 by Stromae9 (talk | contribs)
A league point to a Kraken lair. Its gray color signifies a non-sinking environment.

Kraken lairs are a type of Sea Monster Hunt where pirates can scavenge for treasure while avoiding the vicious tentacles of a monstrous Kraken. The main objective during a Kraken hunt is to collect treasure chests, eggs and kraken's ink that is scattered around the board and bring them back to the safe zone.

The Kraken encounter was first released in the Ice Ocean in June 2014 for testing, and then released on the production oceans at the end of July.

Like other Sea Monster Hunts, players will join a multi-way sea battle upon entering the lair, with some peculiarities, its main difference being that each player aboard the vessel will join the board in his or her own rowboat. Pirates don't need to have a rowboat kit in order to join, but will be able to choose only from the types he owns.

Unlike other Sea Monster Hunts, Kraken lairs are non-sinking environments that can only be approached by the following vessels: sloop, cutter, dhow, fanchuan, longship, baghlah, and junk (theories suggest that these vessels are small enough that the Kraken doesn't take notice; any larger, and the Kraken would immediately sink the entire vessel).

Pirates aboard must either be subscribed or have a bravery badge.

Release

Signs of a Kraken being introduced to the game were first sighted in April 2012, when the developer Eightycats posed the not-so-rhetorical question "Have ye ever seen a Kraken?" and later in November, Eurydice posted a screenshot of a wireframe model and 3D renderings of Kraken tentacles, describing it as a "work-in-progress".

Much later, on May 23, 2014 on the Ice Ocean, a player found a special map after winning a sea battle.[1] It was later confirmed by an Ocean Master to be a piece of content that shouldn't have been released yet.[2] The Kraken lairs were then officially enabled in the test ocean on June 6.

After almost two months of testing, with Ice players receiving maps and rowboat kits from tournaments, the Kraken lair was released to the production oceans on July 29.[3]


Charting

A map to a Kraken lair

To enter a Kraken lair, a player must acquire a special map. After placing the map on the vessel's navigation table, the player may set the course to a unique league point that cannot be memorized. After setting the course, the map is locked to the vessel's table.

In order to join the encounter, the vessel must have aboard the appropriate amount of lifeboats, a special commodity produced on shipyards. A single lifeboat will be consumed per pirate aboard when joining.

Any officer with rights aboard the vessel can disengage from the encounter if he is at the safe zone. Leaving the board before the 30 minutes limit won't refund any used lifeboats, but all acquired treasure will be brought back aboard. Upon reentering, a new board will be generated.

Battle navigation

An assault on a kraken lair commences.

Players entering a Kraken lair board will notice that, instead of a single vessel joining, there will be one rowboat for each pirate that was aboard that vessel. Unlike flotillas or other Sea Monster Hunts, pirates won't need to play duty puzzles while the officer in charge battles. Instead, each player controls his own boat, therefore each player may choose where to go and what to do. This makes communication and organization crucial in order for players to acquire as much booty as possible. Since turns are shorter than in other sea battles, players must think fast and be careful with teammates.

Each rowboat functions as its own vessel, automatically receiving new movement tokens every turn. The chum, harpoon, and powder boats also automatically generate shot tokens. Since there are no other pirates helping alongside, any damage taken can't be repaired, no bilge ever comes into play, and no maneuver tokens are ever produced. Boats take no damage when bumping each other, but powder kegs are still lethal.

Players are limited to 30-minute sessions, during which they must try to navigate the board and try to acquire as much ink, chest and eggs as possible. To grab any ink or chest, a player can simply row above a tile that contains the item (not needing to stop above it).

How the game illustrates the kind of treasure a rowboat is carrying (from left: empty; carrying treasure only; carrying ink only; carrying both treasure and ink).

Chests and eggs are found scattered on the board, with cuttle boxes (less valuable) nearer the entry and eggs (most valuable) furthest. These treasures are usually hidden behind rocks, whirlpools and lots of winds, creating a maze of sorts that the players must solve in order to grab the chests.

Kraken's ink, on the other hand, can be acquired either by shooting tentacles with a harpoon (from the harpoon kit), or by harming the Kraken head, either with a harpoon or with a powder keg (killing a tentacle with a keg won't net any ink). Ink also randomly spawns on the board in areas close to the Kraken head.


Rowboat kits

Main article: Rowboat

Rowboat kits are special items automatically used when joining the Kraken lair. They are a special kind of item produced by furnishers that shows on the player's booty panel. Upon entering, the player will enter with the kit that he has equipped. Each kit lasts for 15 login days.

Different classes of boats have different stats, abilities and amount of treasure they can carry. For example, the Speed Boat is the only one that can move four tiles per turn, but is also the most fragile one. On the other hand, the Bump Boat can move three tiles, but is the most resistant class.

Example of rowboat kits in a pirate's booty
Rowboat Class Max Moves Max Damage Shot Holds Treasure Holds Ink Rowboat Kit
Rowboat 3 Normal None Yes Yes None
Bumper Boat 3 Increased None Yes Yes Bumper kit
Chum Boat 3 Normal Chum Yes Yes Chum kit
Harpoon Boat 3 Normal Harpoon No Yes Harpoon kit
Powder Boat 3 Normal Powder keg No No Powder kit
Speed Boat 4 Decreased None Yes Yes Speed kit

If a player does not own any kits (or doesn't have any equipped) when joining the board, he will enter with the default simple rowboat. Players can decide which boat class they will change to after sinking or going back to the safe zone based on the kits they currently have.

The Kraken

The Kraken's head, surrounded by winds and protected by its Defendacles.

At the center of the board, players will find the Kraken's head, defended by a maze of winds, whirlpools and tentacles. The creature's head is immobile, and will stay in its spot for the entire encounter. Alongside the head, there will always be two Defendacles, which will try and stop any boat from getting near the head. Defendacles are bigger than other tentacles and will always remain near the head.

Although the main objective of the players is to haul chests and eggs, they will find themselves in a rough situation if they don't deal with the creature itself. By attacking the head with a keg from the Powder Boat, players can force the Kraken to go back to the depths, along with his tentacles, essentially clearing the board from enemies for a few turns.

After two turns of safety, the tentacles will reappear. One turn after that and the Defendacles will spawn nearby the head's location. Finally, on the fifth turn after sinking it, the head will reappear in the same place. During its move back to the surface, the Kraken will create a giant wave, sinking any boat in its vicinity. At no point is the head immune to damage, meaning players can sink it again as soon as it appears.

Hitting the Kraken's head with a harpoon will make it spill several spots of ink on the board, but it won't kill it.

Tentacles

A trio of Wiggly tentacles, one of each size.

As soon as the players join the board, tentacles will spawn around the map. They come in three sizes, all of them smaller than the Defendacles. They are not rational beings, so their movement pattern is very simple. Whenever a boat approaches one, it will chase it and try to sink it, but will leave it alone and go back to its own area if the boat goes too far away.[4] Due to its aggressive nature, it's not uncommon to see clusters of tentacles in choke points, after a boat has gone through.

Tentacles don't have ranged attacks, with the smaller versions being the only kind which can "swat" enemy boats to deal damage, while all other sizes can only bump into them. Most boats will die in a few hits, with the Speedboat being the most fragile, dying to a single one.

These enemies take no damage from collision with rocks and other tentacles, and have a high resistance against harpoons and bumps on boats. The most efficient way to kill them is by using powder kegs, which will kill them with a single explosion. They are also very fond of meat, and so can be baited with chum, which they will consume as soon as they pass through it.

Tentacles are always divided in groups, with all of those in the same group sharing the same adjective. When a tentacle is killed, all the other tentacles from the same group will submerge together.

Kraken exclusives

Certain clothing items, trinkets, furniture items, and familiars can only be obtained during a Kraken encounter.

Furniture

Certain Kraken themed furniture items can only be obtained from treasure chests in the Kraken lair.

Familiar

A Krakling familiar perched on a pirate.

As of release, pirates could receive a special type of familiar known as a Krakling. This familiar is only found in the Kraken lairs, and pirates may receive one during booty division of eggs. It is currently unknown as to which colours they come in.

Trinkets

Kraken-themed trinkets are available from treasure chests.


Trophies

Show
Spoiler warning: Details about trophies are hidden below.


Booty division

See Sea Monster Hunt booty division in the booty article

Similarly to other Sea Monster Hunts, chests brought aboard the vessel are divided amongst all who joined the encounter. The crew's restock cut still applies to a Kraken lair expedition.

Since the Kraken's ink is a commodity, any unit collected will be found in the vessel's booty chest, to be sold before division or moved by the division into the vessel's hold, for later disposal by a qualified officer.

See also


Atlantis Barbarian Lovers Brigand King Navigation Cursed Isles Drinking Flotilla Haunted Seas Activity lists Hearts Memorizing Pillaging Skellie Hunting Spades Werewolf Hunting Zombie Hunting
  Cerulean Emerald Ice Jade Meridian Obsidian Opal
Atlantis Explorers Across:
Barbarian Lovers Across:
Brigand King Hunters on:
Cursed Isles Attackers Across:
Drinking Players Across:
Flotilla Hunters Across:
Greedy brigand Hunters Across:
Haunted Seas Explorers Across:
Hearts Players Across:
Kraken Hunters Across:
Memming Players Across:
United Pillagers Across:
Skellie Hunters Across:
Spades Players Across:
Vampirate Hunters Across:
Werewolf Hunters Across:
Zombie Hunters Across: