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Memorization

From YPPedia

(Redirected from Memming)

Contents

Summary

Memorized points are brown rather than blue.
Memorized points are brown rather than blue.
Routes between islands can be memorized or memmed by playing the navigation puzzle.

Each league point in the ocean may be individually memorized. Once memorized, league points will always appear brown on your "Yer known world," and you will no longer need access to charts (on the current ship or in your inventory) to see them.

You must be navigating when the ship encounters the league point, and score at least Fine on the duty report, to have a chance to memorize the route. The number of times you have to navigate to a point is random, though it is believed to require between two and eight passes. You must travel between two league points; turning about before hitting the next league point does not work.

Any league point that contains an island can be memmed without doing the navigation puzzle at all. Simply setting foot on the island (by stepping off of a ship, by going to the island on a skellie fighting mission, etc.,) counts as one credit towards the 2-8 credits needed to memorize the island. It is possible to memorize such league points in minutes if your crew has a ship at that isle—just move back and forth between the ship and the isle until the league point is memorized (or, in the case of a colonized island in an archipelago with more than one, the ferry will do just as well).

Island Discovery

Islands are also 'memorized', in that once you have been to one, it has been discovered, and will always be visible on Yer known world, as a diamond shape with the name of the island. Each island has a league point, which is memorized separately. Memorizing the league point of an island does not memorize the island, you must set foot on it. This is often forgotten, as island text always appears brown on Ye known world, whether it is known because of a chart or has been memorized. Island discovery is easily performed by first compiling a list of unknown islands, by taking stock of which islands are already known, and comparing that list against the appropriate island list or ocean map. Then, board a vessel that is well stocked with charts, and whisk to the destination island(s) with the aid of a whisking potion.

Strategies

It is easiest to memorize points when you can navigate uninterrupted. Memorizing while pillaging is notoriously slow.

You can navigate with the navy after achieving broad experience in bilging, carpentry, sailing, and gunning; you also need to be a subscriber (if you're playing on a subscription ocean) or have a Pirate (or higher) badge (if playing on a doubloon ocean). If you navigate with the navy, you won't be attacked by brigands (but make sure you are not a on an attack brigands mission) and you will have four swabbies to help you sail the ship. You won't have control over where they go, so choose the mission based on which route you wish to work on.

To memorize routes away from islands (where the navies don't sail), you must navigate while pillaging, trading, or sailing solo for the purpose of memorization, also known as power memming. These methods are prone to attack by brigands, which slow the memorization time.

It is no longer possible to memorize league points when the ship is set to a swabbie ship transport or greeter pillage, as of Release 2007-12-12.

It should also be noted that league points in Sea Monster maps can not be memorized.

Soloing

When soloing you must, of course, be an Officer or above in your crew, and you must also have access to a ship. You must be able to chart the routes you wish to memorize, by having the correct charts either on the ship or in your possession. You can also have someone who has already memmed the course chart it for you. It is not possible to memorize extinct routes.

When soloing a sloop (which is the easiest to solo), you will only have three swabbies to help you sail, and brigands may attack you. As well you will also have to pay for any rum you consume or cannon balls you fire during any battles. If you are planning on memming and avoiding fights, it is best not to put up a jobbing notice, as jobbers will likely be expecting fights to pay for their time that they spend puzzling for you. However, you can always ask someone in your crew if they would like to help you.

Avoiding brigands is easy as long as there are not many attacking; however, once engaged, it can be hard to get back up to speed after the battle. Brigands cannot catch up to you while you're at top speed, so they must be in front of you, traveling slower in the same direction, and waiting for you to approach them. You should turn about and sail all the way back to the last league point, at which point you'll start going in the correct direction again after you set sail. This allows you to avoid issuing a second 'turn about' command and suffering another drop in speed.

Again, it is very useful to bring another pirate on these solo runs (though that's not a solo run, is it?) who wants to just sail, for little or no pay. You might also "hire" someone for a time. If their output is better than a swabbie, it will help pick up speed to avoid brigands.

If you are good at navigation, configuring the voyage as "Trading, offering 0 pieces of eight per league" would be helpful since the better navigation means a better chance of coming across ships you are looking for.

Course selection

One very common method of memorization is charting a long route such that there is enough time to get up to "fine," and to keep these higher scores for a longer amount of time. Also, not porting but simply recharting to go back on the route is also very common: you do not lose speed at islands this way. However, as the navigation puzzle resets to zero on recharting, the higher speed means that there is less time to build up a good score before the first league point.

A technique of memorizing a specific route is to chart through the target route to an adjacent route that is already memorized or a map for it is available for charting. Once a navigator has gone through a league or two of the adjacent route he or she can chart back through the target route and take advantage of an extra league or two to get up to a high score and thus reduce the time it takes to memorize the target route. This technique is especially useful for memorizing a route where the chart is old and may dust soon or a crewmate is charting it and memorization needs to be completed before they log off.

Navy Mission

To memorize routes starting on colonized islands, it may be simpler to take a navigation mission aboard a navy boat. You will be assigned to a sloop with four, rather then three, swabbies; rum will be provided by the navy (at no cost to you); you will not be attacked; and you will be paid wages for your performance at the navigation puzzle.

You may also use the Attack Brigands mission to memorize league points as well, but you will be attacked.

Note: These missions require that the starting island have a Palace.

Charting for others

Currently, only officers in a ship's crew can chart a course on that ship. Officers who have points memorized can easily chart for others in their crew.

In order to chart for someone not in their crew, that person must trade the ship deed to the officer first. This brings the ship into the officer's crew, allowing them to chart on it. Once the course is charted, the ship can be traded back, and the course will remain set.

Note: This requires the person being charted for to own the deed to the ship. Otherwise, they cannot transfer possession.

There have been many requests and suggestions on the official forums for a way to allow non-crew members to chart courses.

Historical Notes

Memorization originally required sailing a route exactly five times while doing the Navigation puzzle to memorize it. Due to overanalysis by players, this was changed to the current system in Beta release 2003-11-22.

For a while, you could memorize leagues with greeter pillaging or swabbie ship transport. This was changed with release 2007-12-12.

For a long time, it was possible to memorize extinct league points by having them charted by someone who had memorized them. This was disabled in preparation for Atlantis.

Other Links


Atlantis Barbarian Lovers Brigand King Navigation Memorizing Flotilla Activity lists Drinking Hearts Skellie Hunting Zombie Hunting Spades Pillaging
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