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Werewolf

From YPPedia

An island infested with werewolves!

Werewolves are non-player pirates that can be challenged to rumble brawls. They can spawn in groups on islands. They are one of three types of fray-based monsters, the other two being skellies and zombies. Werewolves that are defeated will distribute Pieces of Eight and trinkets to the victors, before fleeing the island. One fortunate pirate will receive a Sea Monster Hunt map.

Players can take on the appearance of werewolves by using a moon amulet or the lunar libation. Additionally, some players may be temporarily turned into werewolves following a defeat in a werewolf fray.

Contents

Finding werewolves

Werewolves are sighted only on days of the full moon, unless they are being spawned as part of an event. They can spawn on a random island (provided no other monsters are present) in a group of 5 to 29, and may be challenged to rumble brawls. If werewolves are present on an island, it will be cursed with a dark red light until they are defeated. They often appear near a portal arrow (either the dock arrow or a building arrow). If an island has buildings, they may be near multiple arrows. On uninhabited islands, they may occasionally appear near the island's inscription instead, if the island has one.

Werewolves which have spawned on a heavily built-up island may be difficult or impossible to find, since they can spawn behind buildings.

Werewolves, unlike their skellie and zombie counterparts, cannot be summoned to an island.

Frays

To join the fray, click on a werewolf and select "Join the fray".

Players may enter the fray in order to help remove werewolves from an island.

Joining

In order to defeat werewolves, pirates must first volunteer to fight the werewolves. This is done by selecting "Join the fray" from a werewolf's radial menu. When a pirate chooses to join the fray, a confirmation box will appear reading, "I'll be havin' 100 pieces of eight if ye lose.". Accepting this will place the pirate in the fray and deduct 100 PoE from their purse. Any number of pirates can join the fray.

Pirates who have joined the fray are known as "challengers" and the werewolves will welcome them with a /tell:

GRRR! Me hackles are up matey, ye'll make me a nice new chew-toy!

If a pirate cannot afford to join the fray, they will receive the following tell:

RRRAHR! What're ye tryin' to pull? It costs gold to earn the right to tangle with the children o' the moon - come back when ye've got some!
Pirates must confirm the wager before they can enter the fray.

Werewolves will also keep challengers informed via /tells about the current number of challengers (X) and werewolves (Y):

If there is 1 challenger
Looky here, one wee little pirate all alone in the big woods. Don't ye know we can smell fear matey?
If there are between 2 and Y challengers
Oh what big teeth we have! The better for all Y of us to eat all X of ye!
Y gentlewolves against X juicy little pirate piggies? This will be as easy as straw and sticks hahaha!
I spy X shivering lambs to our Y snarling packmates! ARRROOOooooo!
Little Bo Peep has lost X little sheep and we Y fine wolves have found them! Rrrrr...time we made mutton out of 'em!
If there are greater than Y challengers
RAAAAAHHHR! So many silly little playthings to choose from! We'll mark Y of ye to fall upon!

If a pirate tries to join the fray but has already joined, they will receive a message:

Yer already in the fray...didn't ye notice the clawmarks?

Leaving the fray

Pirates may also leave the fray by clicking on any werewolf and selecting "Leave the fray". Doing so will refund the 100 PoE entry fee. In addition, if a pirate is whisked away from that island outdoor scene, they automatically leave the fray.

Pirates who have left the fray are sent the following message:

Who's afraid o' the Big Bad Wolf? Ye are! Here's yer eights back, I don't gnaw on cowards!

Getting bored

If no frays are started against a group of werewolves for a set period of time, the werewolves will get bored and begin to leave the island, one at a time, every five minutes. This makes it easier to fill werewolf fights should they appear in very large numbers.

After a werewolf leaves, all challengers will receive a message stating the new number of werewolves:

Ye must be the weakest o' the herd. Some of the pack now hunts elsewhere so there be only Y of us and X of ye.

Werewolves will stop leaving the island once they reach 5 in number.

Voting

Challengers vote to start the fight by selecting "Vote to start the fight" on any werewolf's radial menu. It is possible to vote at any time, although many prefer to wait until the number of challengers equals the number of werewolves. Upon voting, a werewolf will issue a tell to that pirate:

The fur doesn't fly until at least half o' ye are ready. I'll just keep sharpening me claws in the meantime.

The fight will begin once a simple majority has been reached: half the challengers in the fray plus one. Players cannot retract their vote once it has been made, except by leaving and rejoining the fray.

Werewolves will not allow players to outnumber them in the fight, and will choose random pirates to participate. Those who were not selected will be refunded their 100 PoE, and will be sent the following message:

We've marked other prey, so stuff yer eights back in yer basket and run along to Grandma's house. Maybe we'll hunt ye in the next fray.

Fighting

Werewolves fight using the Rumble puzzle, like zombies, and are able to wield various bludgeons in the same fashion. Werewolves are tough fighters, and several attempts may be necessary to defeat them.

Ye be defeated!

Should a group of pirates lose the fight, the werewolves will keep all fray entry fees. Pirates can join the fray again instantly for 100 PoE, but they cannot vote to begin the fray again for a short time. If a pirate tries to vote during this time, they will receive the following message:

Take a moment to put yerselves back together, here, I think this throat belongs to ye. Once yer all in one piece again, we'll be waitin' matey.

Some of the pirates who took part in the fray may be turned into werewolves. This is temporary, and can be reversed by logging out and in again.

Werewolves will remain on an island until they are defeated.

Winning

Inscribed tuft of fur trinket

Once the group of werewolves has been defeated, they will flee the island and the darkness will begin to lift.

All winning pirates receive an equal share of PoE; 1,000 PoE per werewolf, as well as all fray entry fees that have been collected (this may include previous frays). One randomly chosen pirate will win a random map to a Cursed Isles, Atlantis, or Haunted Seas location. That pirate does not have to survive the fray to be awarded the map.

Pirates who were not eliminated in the fray will also be awarded a tuft of fur trinket, which may be held in portraits. These pirates will also be sent the following phrase by a random werewolf:

YIPE! Ouch me fur! Curse ye, that won't grow back until the next full moon!

Sometimes a werewolf will make a remark before the group leaves the island:

Remark
Avast me beasties! 'Tis high time we slinked off to some shady hollow to lick our wounds and nurse our wounded pack-pride.
By my fangs, it was as though these pirates were all made o' bricks!
The moon were on yer side this time, but beware - every wolf has his day! Next time will be ours!
Well, a howlin' good fight ye gave us, we'd be honored should ye ever like to join our pack!
GRRRR! Only reason ye won was because ye stuffed wolfsbane in yer boots, I be sure of it!

Werewolf mission

A "Defeat the werewolves" mission will appear on any notice board, subject to werewolf availability, if a pirate meets all of the following criteria:

Clicking the button will randomly whisk pirates to a group of island werewolves. If there are multiple groups present on different islands in the ocean, the mission will whisk a pirate to a random group of werewolves.

This mission, as well as both the Defeat the skellies! and Defeat the zombies! missions, is a way for a pirate to explore islands which would be otherwise difficult to reach. Since islands which are visited once are memorized, pirates who regularly go on these missions are likely to have many islands plotted on their known world map.

Notes

  • If, due to lag or timing, a pirate votes when he or she has already entered the fight, that werewolf will send the pirate a tell:
Ye already be in the midst of our lycanthropic onslaught...That's what all the claws and fangs and snarling are about.
  • There are various colors of werewolves, but these colors are random and are no indication of difficulty. All werewolves are as difficult as each other.
  • Ocean Masters do not give out the location of werewolves.

Historical notes

  • Werewolves first appeared for the 2011 Halloween events. They have since been sighted on the days of the full moon. The first sighting after the Halloween events was November 10, 2011.
  • Werewolves were spawned throughout the month of October leading up to the 2013 Halloween events.

Trophies

Spoiler warning: Details about trophies are hidden below.


See also

Other links


Atlantis Barbarian Lovers Brigand King Navigation Cursed Isles Drinking Flotilla Haunted Seas Activity lists Hearts Memorizing Pillaging Skellie Hunting Spades Werewolf Hunting Zombie Hunting
  Cerulean Emerald Ice Meridian
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