Ship
A ship is your vessel for moving commodities, going pillaging and holding other events.
Contents
[hide]Construction
There are nine different kinds of ships made at shipyards, each requiring different amounts of various commodities, labor, and doubloons (doubloon oceans only)
Ship Name | Wood | Iron | Sail cloth | Tan cloth | Lacquer | Basic | Skilled | Expert | Doubloons |
---|---|---|---|---|---|---|---|---|---|
Sloop | 66 units | 50 units | 75 units | N/A | N/A | 160 hours | 60 hours | N/A | 20 |
Cutter | 150 units | 100 units | 150 units | N/A | N/A | 250 hours | 100 hours | N/A | 30 |
Dhow | 150 units | 125 units | 150 units | 25 units | 5 units | 200 hours | 125 hours | 50 hours | 35 |
longship | 350 units | 250 units | 175 units | 75 units | N/A | 250 hours | 150 hours | 50 hours | 40 |
Baghlah | 350 units | 150 units | 200 units | 50 units | 10 units | 300 hours | 175 hours | 50 hours | 40 |
Merchant brig | 400 units | 125 units | 200 units | N/A | N/A | 400 hours | 150 hours | 50 hours | 40 |
War brig | 450 units | 150 units | 200 units | N/A | N/A | 400 hours | 200 hours | 90 hours | 50 |
Merchant galleon | 600 units | 225 units | 325 units | N/A | N/A | 650 hours | 375 hours | 125 hours | 60 |
War frigate | 650 units | 250 units | 400 units | N/A | N/A | 700 hours | 450 hours | 175 hours | 70 |
Grand frigate | 1,200 units | 500 units | 600 units | N/A | N/A | 1,200 hours | 850 hours | 350 hours | 100 |
Capacity
Each ship class has a different capacity of total pirates, duty stations and commodities it can carry.
Ship Name | Pirates | Sails | Carp | Bilge | Guns | Gun Size | Shots | Volume | Mass |
---|---|---|---|---|---|---|---|---|---|
Sloop | 7 | 3 | 2 | 2 | 1 | small | 4 | 20,250 | 13,500 |
Cutter | 12 | 5 | 3 | 2 | 2 | small | 8 | 60,750 | 40,500 |
Dhow | 12 | 5 | 3 | 2 | 1 | medium | 4 | 20,250 | 13,500 |
Baghlah | 18 | 6 | 4 | 4 | 3 | medium | 12 | 27,000 | 18,000 |
Merchant brig | 20 | 6 | 9 | 6 | 2 | medium | 8 | 135,000 | 90,000 |
War brig | 30 | 9 | 6 | 4 | 4 | medium | 16 | 81,000 | 54,000 |
Merchant galleon | 30 | 9 | 14 | 14 | 3 | large | 12 | 405,000 | 270,000 |
War frigate | 75 | 18 | 18 | 12 | 6 | large | 24 | 324,000 | 216,000 |
Grand frigate | 159 | 30 | 24 | 16 | 6 | large | 24 | 810,000 | 540,000 |
Damage
Each ship class can handle a different amount of damage in battle. Maxing for swordfight damage (this is a historical name which predates the Rumble puzzle) will cause the occupants to have the maximum amount of black blocks in the Swordfight puzzle or lock out a large portion of the Rumble board during the melee stage of the battle. If the ships are at war, or in a sinking blockade, reaching full damage will cause a ship to sink.
Ship Name | Max SF/Rumble Damage | Full Damage | ||||
---|---|---|---|---|---|---|
Small | Med | Large | Small | Med | Large | |
Sloop | 6 | 4 | 3 | 10 | 6.667 | 5 |
Cutter | 7.5 | 5 | 3.75 | 12 | 8 | 6 |
Dhow | 7.5 | 5 | 3.75 | 12 | 8 | 6 |
Fanchuan | 7.875 | 5.225 | 3.9375 | 13.125 | 8.75 | 6.5625 |
Longship | 9 | 6 | 4.5 | 15 | 10 | 7.5 |
Baghlah | 12 | 8 | 6 | 20 | 13.333 | 10 |
Merchant brig | 12 | 8 | 6 | 20 | 13.333 | 10 |
Junk | 15 | 10 | 7.5 | 25 | 16.66 | 12.5 |
War brig | 15 | 10 | 7.5 | 25 | 16.667 | 12.5 |
Merchant galleon | 18 | 12 | 9 | 30 | 20 | 15 |
Xebec | 21 | 14 | 10.5 | 35 | 23.333 | 17.5 |
War galleon | 15 | 10 | 7.5 | 25 | 16.667 | 12.5 |
War frigate | 30 | 20 | 15 | 50 | 33.333 | 25 |
Grand frigate | 36 | 24 | 18 | 60 | 40 | 30 |
Ram Damage
When one ship (in sea battle) attempts to move into the square that another ship is occupying, the other ship is rammed and both ships suffer damage. If a ship hits a rock, it takes a small amount of damage. The edges of the board also act as rocks, except for the far edge (opposite the safe zone) of a flotilla, blockade or the entrance zone of an Atlantis board, which acts like a series of wind pieces facing inward.
There are four size classes of ship, as indicated in the Ram damage table below. If the ramming ship is in a larger size class than the ship being rammed, the smaller ship is usually "pushed" out of the square it was in, although collision mechanics can often be more complicated than this.
When a ship hits another ship, it inflicts damage upon the other ship based on its size. For example, if a sloop rams a merchant brig, the sloop receives the equivalent of 0.667 medium cannon balls worth of damage, and the merchant brig receives the equivalent of 0.5 small cannonballs worth of damage.
Ram damage
Ship Name | Damage dealt by this ship
(Equivalent hits by shot size) |
Size class | ||
---|---|---|---|---|
Small | Medium | Large | ||
Sloop | 0.5 | 0.333 | 0.25 | Small |
Cutter | 0.5 | 0.333 | 0.25 | Small |
Dhow | 0.5 | 0.333 | 0.25 | Small |
Fanchuan | 0.5 | 0.333 | 0.25 | Small |
Longship | 0.5 | 0.333 | 0.25 | Medium |
Baghlah | 1 | 0.667 | 0.5 | Medium |
Merchant brig | 1 | 0.667 | 0.5 | Medium |
Junk | 1.5 | 1 | 0.75 | Medium |
War brig | 2 | 1.333 | 1 | Medium |
Merchant galleon | 2.5 | 1.667 | 1.25 | Large |
Xebec | 2.5 | 1.667 | 1.25 | Large |
War galleon (verify) | Large | |||
War frigate | 3 | 2 | 1.5 | Large |
Grand frigate | 4 | 2.667 | 2 | Grand |
Note that, if two ships are facing each other and both move, the results will be different depending on the size classes of the ships. If the ships are in the same size class, they will move into each other simultaneously, and deal a single collision's worth of damage to each ship. However, if they are in different size classes, two collisions worth of damage are dealt to each ship. A way to explain this is that the larger class sizes move "before" smaller class sizes within a single phase of ship movement. For further details, and more complex collisions, and those involving winds and whirlpools, see the article on Collision mechanics.
When a ship hits the edge of the map or rocks, it takes the amount of damage shown in the table below. For example, if a grand frigate hits rocks it receives the equivalent of 1.5 large cannonballs worth of damage. The numbers correspond to exactly 3 swordfighting ("SF") blocks worth of damage to the ship, or one twelfth full SF damage.
Rock damage
Ship Name | Equivalent no. of hits by shot size | ||
---|---|---|---|
Small | Medium | Large | |
Sloop | 0.5 | 0.333 | 0.25 |
Cutter | 0.625 | 0.417 | 0.3125 |
Dhow | 0.625 | 0.417 | 0.3125 |
Fanchuan | 0.65625 | 0.4375 | 0.328125 |
Longship | 0.75 | 0.5 | 0.375 |
Baghlah | 1 | 0.667 | 0.5 |
Merchant brig | 1 | 0.667 | 0.5 |
Junk | 1.25 | 0.833 | 0.625 |
War brig | 1.25 | 0.833 | 0.625 |
Merchant galleon | 1.5 | 1 | 0.75 |
Xebec | 1.75 | 1.167 | 0.875 |
War galleon (verify) | 1.25 | 0.833 | 0.625 |
War frigate | 2.5 | 1.667 | 1.25 |
Grand frigate | 3 | 2 | 1.5 |
Historical notes
Prior to release 2004-04-28, the edges of the board acted like winds that pushed ships back onto the board.
See also
External/Other Links
- Commonly discussed ideas from Game Design
- Ship Buying Guide
- List of known ship name fish names
- List of known ship name adjectives
- Ship icons displayed on dockside and when targeted
- Ship totals from each ocean (Feb 6, 2007)
- Ship Graphics (Outside)
- Ship Graphics (Inside)
- Ships Types resource, listing Stations, Capacities, etc... by Baldwin
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See also: | Shipyard | Shipwrightery | Pillaging | |||||||||
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Limited edition ship | Ships requiring designs for construction |