Difference between revisions of "Ship"

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== Friendly Fire ==
 
== Friendly Fire ==
When ships from the same faction in a normal blockade shoot each other, '''Friendly Fire''' applies. Friendly Fire means that a "friendly" ship causes you only 50% of the damage that would be caused by a normal enemy ship. Friendly Fire applies in [[blockades]] for all ships in the same faction, and [[flotillas]] for all player ships, but '''not''' in [[Brigand King|Brigand King blockades]], or [[Atlantis]].
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When ships from the same faction in a normal blockade shoot or ram each other, '''Friendly Fire''' applies. Friendly Fire means that a "friendly" ship causes you only 50% of the damage that would be caused by a normal enemy ship. Friendly Fire applies in [[blockades]] for all ships in the same faction, and [[flotillas]] for all player ships, but '''not''' in [[Brigand King|Brigand King blockades]], or [[Atlantis]].
  
 
== Ram Damage ==
 
== Ram Damage ==

Revision as of 00:00, 10 February 2009

A ship is your vessel for moving commodities, going pillaging and holding other events.

A scaled down image showing all the ships' main decks. From left to right: sloop, cutter, dhow, longship, baghlah, merchant brig, war brig, merchant galleon, xebec, war frigate, and grand frigate.

Construction

There are eleven different kinds of ships made at shipyards. Each one requires different amounts of various commodities, labor, and doubloons (doubloon oceans only).

Ship Name Wood Iron Sail cloth Tan cloth Lacquer Basic Skilled Expert Doubloons
Sloop 66 units 50 units 75 units N/A N/A 160 hours 60 hours N/A 20
Cutter 150 units 100 units 150 units N/A N/A 250 hours 100 hours N/A 30
Dhow 150 units 125 units 150 units 25 units 5 units 200 hours 125 hours 50 hours 35
Longship 350 units 250 units 175 units 75 units N/A 250 hours 150 hours 50 hours 40
Baghlah 350 units 150 units 200 units 50 units 10 units 300 hours 175 hours 50 hours 40
Merchant brig 400 units 125 units 200 units N/A N/A 400 hours 150 hours 50 hours 40
War brig 450 units 150 units 200 units N/A N/A 400 hours 200 hours 90 hours 50
Merchant galleon 600 units 225 units 325 units N/A N/A 650 hours 375 hours 125 hours 60
Xebec 560 units 210 units 300 units 180 units 25 units 525 hours 350 hours 115 hours 60
War frigate 650 units 250 units 400 units N/A N/A 700 hours 450 hours 175 hours 70
Grand frigate 1,200 units 500 units 600 units N/A N/A 1,200 hours 850 hours 350 hours 100

Capacity

Each ship class has a different capacity of total pirates, duty stations and commodities it can carry.

Ship Name Pirates Sails Carp Bilge Guns Gun Size Shots Volume Mass
Sloop 7 3 2 2 1 small 4 20,250 13,500
Cutter 12 5 3 2 2 small 8 60,750 40,500
Dhow 12 5 3 2 1 medium 4 20,250 13,500
Longship 15 5 3 3 3 small 12 20,250 13,500
Baghlah 18 6 4 4 3 medium 12 27,000 18,000
Merchant brig 20 6 9 6 2 medium 8 135,000 90,000
War brig 30 9 6 4 4 medium 16 81,000 54,000
Merchant galleon 30 9 14 14 3 large 12 405,000 270,000
Xebec 45 14 9 8 6 medium 24 182,250 121,500
War frigate 75 18 18 12 6 large 24 324,000 216,000
Grand frigate 159 30 24 16 6 large 24 810,000 540,000


A Comparison of Ship Volumes

Ship Handling and Station Performance

All ships move at a slow speed from league point to league point even if nobody works on a station, although damage and bilge will rise in this case (see floating). Assigning swabbies or pirates to some stations improves performance. This will raise the speed or keep damage and bilge low respectively.

With only swabbies working on stations during a swabbie transport the different ships can reach the following performance figures if the specified minimum is assigned to carp and bilge. Players can perform much better though the max and min speed of each vessel is fixed. (Referting to diagonal leagues. Horizontal are 40% longer)

Ship Name Swabbies Min Carp Min Bilge Min speed
minutes/LP
Max speed
minutes/LP
Sloop 4 1 1 5 1:00 (100%)
Cutter 5 1 1 5 1:00 (100%)
Dhow 5 1 1 5 1:00 (100%)
Longship 6 no data availiable
Baghlah 7 2 1 5 1:15 (80%)
Merchant brig 8 2 1 5 1:15 (80%)
War brig 10 2 1 5 1:15 (80%)
Merchant galleon 16 4 3 5 1:40 (60%)
Xebec 15 no data availiable
War frigate 21 6 3 5 1:40 (60%)
Grand frigate 36 no data availiable

Note that you get the max number of swabbies only with swabbie transport. With all other voyage types you will get only 4. (You may get some temporary additional ones if a player leaves in battle)

If no sails station is worked at any longer the ships will decelerate with time. Also they will Accelerate to full speed if there are enough sailors working. Swabbies will always perform a high fine rating during the voyage, player ratings will vary depending on their skill. The following numbers assume swabbie performance.

Ship Name in Sailors (full speed range covered)
0 1 2 3 4 5 6 7 8 9 10 11 12
Sloop minutes
LP
-10:10
-5.75
8:00
4.5
6:30
3.67
Cutter minutes
LP
-10:10
-5.75
8:00
4.5
7:25
4.20
Dhow minutes
LP
-9:15
-5.2
20:25
11.5
8:00
4.5
Longship minutes
LP
no data availiable
Baghlah minutes
LP
-10:00
-4.8
18:15
8.8
8:00
3.85
Merchant brig minutes
LP
-10:00
-4.8
18:10
8.75
8:10
4.00
7:40
3.70
6:50
3.30
War brig minutes
LP
-10:00
-4.8
23:35
11.4
13:05
6.3
8:15
4.0
7:30
3.6
Merchant galleon minutes
LP
-9:45
-3.8
12:10
4.75
8:40
3.4
7:35
2.95
7:30
2.9
7:35
2.95
Xebec minutes
LP
no data availiable
War frigate minutes
LP
-10:40
-4.15
69:15
27.0
15:15
5.95
10:10
3.95
7:35
2.95
Grand frigate minutes
LP
no data availiable

Damage

Each ship class can handle a different amount of damage in battle. Maxing for swordfight damage (this is a historical name which predates the Rumble puzzle) will cause the occupants to have the maximum amount of black blocks in the Swordfight puzzle or lock out a large portion of the Rumble board during the melee stage of the battle. If the ships are at war, or in a sinking blockade, reaching full damage will cause a ship to sink.

Ship Name Max SF/Rumble Damage Full Damage
Small Med Large Small Med Large
Sloop 6 4 3 10 6.667 5
Cutter 7.5 5 3.75 12 8 6
Dhow 7.5 5 3.75 12 8 6
Fanchuan 7.875 5.225 3.9375 13.125 8.75 6.5625
Longship 9 6 4.5 15 10 7.5
Baghlah 12 8 6 20 13.333 10
Merchant brig 12 8 6 20 13.333 10
Junk 15 10 7.5 25 16.66 12.5
War brig 15 10 7.5 25 16.667 12.5
Merchant galleon 18 12 9 30 20 15
Xebec 21 14 10.5 35 23.333 17.5
War galleon 15 10 7.5 25 16.667 12.5
War frigate 30 20 15 50 33.333 25
Grand frigate 36 24 18 60 40 30

Friendly Fire

When ships from the same faction in a normal blockade shoot or ram each other, Friendly Fire applies. Friendly Fire means that a "friendly" ship causes you only 50% of the damage that would be caused by a normal enemy ship. Friendly Fire applies in blockades for all ships in the same faction, and flotillas for all player ships, but not in Brigand King blockades, or Atlantis.

Ram Damage

When one ship (in sea battle) attempts to move into the square that another ship is occupying, the other ship is rammed and both ships suffer damage. If a ship hits a rock, it takes a small amount of damage. The edges of the board also act as rocks, except for the far edge (opposite the safe zone) of a flotilla, blockade or the entrance zone of an Atlantis board, which acts like a series of wind pieces facing inward.

There are four size classes of ship, as indicated in the Ram damage table below. If the ramming ship is in a larger size class than the ship being rammed, the smaller ship is usually "pushed" out of the square it was in, although collision mechanics can often be more complicated than this.

When a ship hits another ship, it inflicts damage upon the other ship based on its size. For example, if a sloop rams a merchant brig, the sloop receives the equivalent of 0.667 medium cannon balls worth of damage, and the merchant brig receives the equivalent of 0.5 small cannonballs worth of damage.

Ram damage

Ship Name Damage dealt by this ship

(Equivalent hits by shot size)

Size class
Small Medium Large
Sloop 0.5 0.333 0.25 Small
Cutter 0.5 0.333 0.25 Small
Dhow 0.5 0.333 0.25 Small
Fanchuan 0.5 0.333 0.25 Small
Longship 0.5 0.333 0.25 Medium
Baghlah 1 0.667 0.5 Medium
Merchant brig 1 0.667 0.5 Medium
Junk 1.5 1 0.75 Medium
War brig 2 1.333 1 Medium
Merchant galleon 2.5 1.667 1.25 Large
Xebec 2.5 1.667 1.25 Large
War galleon (verify)       Large
War frigate 3 2 1.5 Large
Grand frigate 4 2.667 2 Grand


Note that, if two ships are facing each other and both move, the results will be different depending on the size classes of the ships. If the ships are in the same size class, they will move into each other simultaneously, and deal a single collision's worth of damage to each ship. However, if they are in different size classes, two collisions worth of damage are dealt to each ship. A way to explain this is that the larger class sizes move "before" smaller class sizes within a single phase of ship movement. For further details, and more complex collisions, and those involving winds and whirlpools, see the article on Collision mechanics.

When a ship hits the edge of the map or rocks, it takes the amount of damage shown in the table below. For example, if a grand frigate hits rocks it receives the equivalent of 1.5 large cannonballs worth of damage. The numbers correspond to exactly 3 swordfighting ("SF") blocks worth of damage to the ship, or one twelfth full SF damage.

Rock damage

Ship Name Equivalent no. of hits by shot size
Small Medium Large
Sloop 0.5 0.333 0.25
Cutter 0.625 0.417 0.3125
Dhow 0.625 0.417 0.3125
Fanchuan 0.65625 0.4375 0.328125
Longship 0.75 0.5 0.375
Baghlah 1 0.667 0.5
Merchant brig 1 0.667 0.5
Junk 1.25 0.833 0.625
War brig 1.25 0.833 0.625
Merchant galleon 1.5 1 0.75
Xebec 1.75 1.167 0.875
War galleon (verify) 1.25 0.833 0.625
War frigate 2.5 1.667 1.25
Grand frigate 3 2 1.5

Historical notes

Prior to release 2004-04-28, the edges of the board acted like winds that pushed ships back onto the board.

See also

External/Other Links

Shipyard Ship
Sloop (Mark II, Alice, Ancient, Arctic, Bardic, Blizzard, Casino, Celestial, Chocolate, Crimson, Cupid, Cursed, Dark, Defiant,
Dream, Emerald, Explorer, Frost, Funhouse, Gingerbread, Gold, Gunpowder, Harvest, Howl, Hunter,
Inferno, Jungle, Lagoon, Legendary, Lovestruck, Midas, Olympus, Phantom, Rainbow, Rogue, Roister, Scrooge,
Serpent, Shadow, Skelly, Smuggler, Steam, Tiburon, Torrid, Tropic, Undead, Valkyrie, Vampirate, Vampire, Verdant, Yuletide)
Cutter (Calamity, Harvest, Verdant) | Dhow (Rogue) | Fanchuan (Dragon)
Longship (Frost) | Baghlah (Verdant) | Merchant brig | Junk (Fortune)
War brig (Cupid, Dark, Gingerbread, Gold, Haunted, Imperial, Inferno, Rogue, Skelly, Smuggler)
Merchant galleon | Xebec (Wondrous) | War galleon (Quest, Shadow)
War frigate (Atlantean, Casino, Dark, Gold, Imperial, Phantom, Rogue) | Grand frigate (Midas, Rogue)

See also: Shipyard | Shipwrightery | Pillaging
Limited edition ship | Ships requiring designs for construction