Difference between revisions of "Ship"
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== Friendly Fire == | == Friendly Fire == | ||
− | When ships from the same faction in a normal blockade shoot each other, '''Friendly Fire''' applies. Friendly Fire means that a "friendly" ship causes you only 50% of the damage that would be caused by a normal enemy ship. Friendly Fire applies in [[blockades]] for all ships in the same faction, and [[flotillas]] for all player ships, but '''not''' in [[Brigand King|Brigand King blockades]], or [[Atlantis]]. | + | When ships from the same faction in a normal blockade shoot or ram each other, '''Friendly Fire''' applies. Friendly Fire means that a "friendly" ship causes you only 50% of the damage that would be caused by a normal enemy ship. Friendly Fire applies in [[blockades]] for all ships in the same faction, and [[flotillas]] for all player ships, but '''not''' in [[Brigand King|Brigand King blockades]], or [[Atlantis]]. |
== Ram Damage == | == Ram Damage == |
Revision as of 00:00, 10 February 2009
A ship is your vessel for moving commodities, going pillaging and holding other events.
Contents
[hide]Construction
There are eleven different kinds of ships made at shipyards. Each one requires different amounts of various commodities, labor, and doubloons (doubloon oceans only).
Ship Name | Wood | Iron | Sail cloth | Tan cloth | Lacquer | Basic | Skilled | Expert | Doubloons |
---|---|---|---|---|---|---|---|---|---|
Sloop | 66 units | 50 units | 75 units | N/A | N/A | 160 hours | 60 hours | N/A | 20 |
Cutter | 150 units | 100 units | 150 units | N/A | N/A | 250 hours | 100 hours | N/A | 30 |
Dhow | 150 units | 125 units | 150 units | 25 units | 5 units | 200 hours | 125 hours | 50 hours | 35 |
Longship | 350 units | 250 units | 175 units | 75 units | N/A | 250 hours | 150 hours | 50 hours | 40 |
Baghlah | 350 units | 150 units | 200 units | 50 units | 10 units | 300 hours | 175 hours | 50 hours | 40 |
Merchant brig | 400 units | 125 units | 200 units | N/A | N/A | 400 hours | 150 hours | 50 hours | 40 |
War brig | 450 units | 150 units | 200 units | N/A | N/A | 400 hours | 200 hours | 90 hours | 50 |
Merchant galleon | 600 units | 225 units | 325 units | N/A | N/A | 650 hours | 375 hours | 125 hours | 60 |
Xebec | 560 units | 210 units | 300 units | 180 units | 25 units | 525 hours | 350 hours | 115 hours | 60 |
War frigate | 650 units | 250 units | 400 units | N/A | N/A | 700 hours | 450 hours | 175 hours | 70 |
Grand frigate | 1,200 units | 500 units | 600 units | N/A | N/A | 1,200 hours | 850 hours | 350 hours | 100 |
Capacity
Each ship class has a different capacity of total pirates, duty stations and commodities it can carry.
Ship Name | Pirates | Sails | Carp | Bilge | Guns | Gun Size | Shots | Volume | Mass |
---|---|---|---|---|---|---|---|---|---|
Sloop | 7 | 3 | 2 | 2 | 1 | small | 4 | 20,250 | 13,500 |
Cutter | 12 | 5 | 3 | 2 | 2 | small | 8 | 60,750 | 40,500 |
Dhow | 12 | 5 | 3 | 2 | 1 | medium | 4 | 20,250 | 13,500 |
Longship | 15 | 5 | 3 | 3 | 3 | small | 12 | 20,250 | 13,500 |
Baghlah | 18 | 6 | 4 | 4 | 3 | medium | 12 | 27,000 | 18,000 |
Merchant brig | 20 | 6 | 9 | 6 | 2 | medium | 8 | 135,000 | 90,000 |
War brig | 30 | 9 | 6 | 4 | 4 | medium | 16 | 81,000 | 54,000 |
Merchant galleon | 30 | 9 | 14 | 14 | 3 | large | 12 | 405,000 | 270,000 |
Xebec | 45 | 14 | 9 | 8 | 6 | medium | 24 | 182,250 | 121,500 |
War frigate | 75 | 18 | 18 | 12 | 6 | large | 24 | 324,000 | 216,000 |
Grand frigate | 159 | 30 | 24 | 16 | 6 | large | 24 | 810,000 | 540,000 |
Ship Handling and Station Performance
All ships move at a slow speed from league point to league point even if nobody works on a station, although damage and bilge will rise in this case (see floating). Assigning swabbies or pirates to some stations improves performance. This will raise the speed or keep damage and bilge low respectively.
With only swabbies working on stations during a swabbie transport the different ships can reach the following performance figures if the specified minimum is assigned to carp and bilge. Players can perform much better though the max and min speed of each vessel is fixed. (Referting to diagonal leagues. Horizontal are 40% longer)
Ship Name | Swabbies | Min Carp | Min Bilge | Min speed minutes/LP |
Max speed minutes/LP |
---|---|---|---|---|---|
Sloop | 4 | 1 | 1 | 5 | 1:00 (100%) |
Cutter | 5 | 1 | 1 | 5 | 1:00 (100%) |
Dhow | 5 | 1 | 1 | 5 | 1:00 (100%) |
Longship | 6 | no data availiable | |||
Baghlah | 7 | 2 | 1 | 5 | 1:15 (80%) |
Merchant brig | 8 | 2 | 1 | 5 | 1:15 (80%) |
War brig | 10 | 2 | 1 | 5 | 1:15 (80%) |
Merchant galleon | 16 | 4 | 3 | 5 | 1:40 (60%) |
Xebec | 15 | no data availiable | |||
War frigate | 21 | 6 | 3 | 5 | 1:40 (60%) |
Grand frigate | 36 | no data availiable |
Note that you get the max number of swabbies only with swabbie transport. With all other voyage types you will get only 4. (You may get some temporary additional ones if a player leaves in battle)
If no sails station is worked at any longer the ships will decelerate with time. Also they will Accelerate to full speed if there are enough sailors working. Swabbies will always perform a high fine rating during the voyage, player ratings will vary depending on their skill. The following numbers assume swabbie performance.
Ship Name | in | Sailors (full speed range covered) | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |||
Sloop | minutes LP |
-10:10 -5.75 |
8:00 4.5 |
6:30 3.67 |
|||||||||||
Cutter | minutes LP |
-10:10 -5.75 |
8:00 4.5 |
7:25 4.20 |
|||||||||||
Dhow | minutes LP |
-9:15 -5.2 |
20:25 11.5 |
8:00 4.5 |
|||||||||||
Longship | minutes LP |
no data availiable | |||||||||||||
Baghlah | minutes LP |
-10:00 -4.8 |
18:15 8.8 |
8:00 3.85 |
|||||||||||
Merchant brig | minutes LP |
-10:00 -4.8 |
18:10 8.75 |
8:10 4.00 |
7:40 3.70 |
6:50 3.30 |
|||||||||
War brig | minutes LP |
-10:00 -4.8 |
23:35 11.4 |
13:05 6.3 |
8:15 4.0 |
7:30 3.6 |
|||||||||
Merchant galleon | minutes LP |
-9:45 -3.8 |
12:10 4.75 |
8:40 3.4 |
7:35 2.95 |
7:30 2.9 |
7:35 2.95 |
||||||||
Xebec | minutes LP |
no data availiable | |||||||||||||
War frigate | minutes LP |
-10:40 -4.15 |
69:15 27.0 |
15:15 5.95 |
10:10 3.95 |
7:35 2.95 |
|||||||||
Grand frigate | minutes LP |
no data availiable |
Damage
Each ship class can handle a different amount of damage in battle. Maxing for swordfight damage (this is a historical name which predates the Rumble puzzle) will cause the occupants to have the maximum amount of black blocks in the Swordfight puzzle or lock out a large portion of the Rumble board during the melee stage of the battle. If the ships are at war, or in a sinking blockade, reaching full damage will cause a ship to sink.
Ship Name | Max SF/Rumble Damage | Full Damage | ||||
---|---|---|---|---|---|---|
Small | Med | Large | Small | Med | Large | |
Sloop | 6 | 4 | 3 | 10 | 6.667 | 5 |
Cutter | 7.5 | 5 | 3.75 | 12 | 8 | 6 |
Dhow | 7.5 | 5 | 3.75 | 12 | 8 | 6 |
Fanchuan | 7.875 | 5.225 | 3.9375 | 13.125 | 8.75 | 6.5625 |
Longship | 9 | 6 | 4.5 | 15 | 10 | 7.5 |
Baghlah | 12 | 8 | 6 | 20 | 13.333 | 10 |
Merchant brig | 12 | 8 | 6 | 20 | 13.333 | 10 |
Junk | 15 | 10 | 7.5 | 25 | 16.66 | 12.5 |
War brig | 15 | 10 | 7.5 | 25 | 16.667 | 12.5 |
Merchant galleon | 18 | 12 | 9 | 30 | 20 | 15 |
Xebec | 21 | 14 | 10.5 | 35 | 23.333 | 17.5 |
War galleon | 15 | 10 | 7.5 | 25 | 16.667 | 12.5 |
War frigate | 30 | 20 | 15 | 50 | 33.333 | 25 |
Grand frigate | 36 | 24 | 18 | 60 | 40 | 30 |
Friendly Fire
When ships from the same faction in a normal blockade shoot or ram each other, Friendly Fire applies. Friendly Fire means that a "friendly" ship causes you only 50% of the damage that would be caused by a normal enemy ship. Friendly Fire applies in blockades for all ships in the same faction, and flotillas for all player ships, but not in Brigand King blockades, or Atlantis.
Ram Damage
When one ship (in sea battle) attempts to move into the square that another ship is occupying, the other ship is rammed and both ships suffer damage. If a ship hits a rock, it takes a small amount of damage. The edges of the board also act as rocks, except for the far edge (opposite the safe zone) of a flotilla, blockade or the entrance zone of an Atlantis board, which acts like a series of wind pieces facing inward.
There are four size classes of ship, as indicated in the Ram damage table below. If the ramming ship is in a larger size class than the ship being rammed, the smaller ship is usually "pushed" out of the square it was in, although collision mechanics can often be more complicated than this.
When a ship hits another ship, it inflicts damage upon the other ship based on its size. For example, if a sloop rams a merchant brig, the sloop receives the equivalent of 0.667 medium cannon balls worth of damage, and the merchant brig receives the equivalent of 0.5 small cannonballs worth of damage.
Ram damage
Ship Name | Damage dealt by this ship
(Equivalent hits by shot size) |
Size class | ||
---|---|---|---|---|
Small | Medium | Large | ||
Sloop | 0.5 | 0.333 | 0.25 | Small |
Cutter | 0.5 | 0.333 | 0.25 | Small |
Dhow | 0.5 | 0.333 | 0.25 | Small |
Fanchuan | 0.5 | 0.333 | 0.25 | Small |
Longship | 0.5 | 0.333 | 0.25 | Medium |
Baghlah | 1 | 0.667 | 0.5 | Medium |
Merchant brig | 1 | 0.667 | 0.5 | Medium |
Junk | 1.5 | 1 | 0.75 | Medium |
War brig | 2 | 1.333 | 1 | Medium |
Merchant galleon | 2.5 | 1.667 | 1.25 | Large |
Xebec | 2.5 | 1.667 | 1.25 | Large |
War galleon (verify) | Large | |||
War frigate | 3 | 2 | 1.5 | Large |
Grand frigate | 4 | 2.667 | 2 | Grand |
Note that, if two ships are facing each other and both move, the results will be different depending on the size classes of the ships. If the ships are in the same size class, they will move into each other simultaneously, and deal a single collision's worth of damage to each ship. However, if they are in different size classes, two collisions worth of damage are dealt to each ship. A way to explain this is that the larger class sizes move "before" smaller class sizes within a single phase of ship movement. For further details, and more complex collisions, and those involving winds and whirlpools, see the article on Collision mechanics.
When a ship hits the edge of the map or rocks, it takes the amount of damage shown in the table below. For example, if a grand frigate hits rocks it receives the equivalent of 1.5 large cannonballs worth of damage. The numbers correspond to exactly 3 swordfighting ("SF") blocks worth of damage to the ship, or one twelfth full SF damage.
Rock damage
Ship Name | Equivalent no. of hits by shot size | ||
---|---|---|---|
Small | Medium | Large | |
Sloop | 0.5 | 0.333 | 0.25 |
Cutter | 0.625 | 0.417 | 0.3125 |
Dhow | 0.625 | 0.417 | 0.3125 |
Fanchuan | 0.65625 | 0.4375 | 0.328125 |
Longship | 0.75 | 0.5 | 0.375 |
Baghlah | 1 | 0.667 | 0.5 |
Merchant brig | 1 | 0.667 | 0.5 |
Junk | 1.25 | 0.833 | 0.625 |
War brig | 1.25 | 0.833 | 0.625 |
Merchant galleon | 1.5 | 1 | 0.75 |
Xebec | 1.75 | 1.167 | 0.875 |
War galleon (verify) | 1.25 | 0.833 | 0.625 |
War frigate | 2.5 | 1.667 | 1.25 |
Grand frigate | 3 | 2 | 1.5 |
Historical notes
Prior to release 2004-04-28, the edges of the board acted like winds that pushed ships back onto the board.
See also
- YPPedia Ships Portal
- Ship Buying Guide
- List of known ship name fish names
- List of known ship name adjectives
- Ship icons displayed on dockside and when targeted
External/Other Links
- Commonly discussed ideas from Game Design
- Ship totals from each ocean (Feb 6, 2007)
- Ship Graphics (Outside)
- Ship Graphics (Inside)
- Ships Types resource, listing Stations, Capacities, etc... by Baldwin
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See also: | Shipyard | Shipwrightery | Pillaging | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Limited edition ship | Ships requiring designs for construction |