Knights of Saint George
From YPPedia
| Knights of Saint George at a Glance | |
|---|---|
| Sage Ocean | |
| Captain | Pishkirlin |
| Senior Officer(s) | Acerin, Aldeberan, Blackseagull, Enblith, Safebet |
| Politics | Autocratic |
| Shares | Even |
| Flag Affiliation | Ascalon |
| Founded | 23 April, 2007 |
| Last updated on 25 June, 2008 | |
Knights of Saint George is the naval force of the Sacred Military Order of Saint George, one of the oldest military orders of chivalry of the Sage Ocean.
Contents |
History of the Order
The Sacred Military Order of Saint George traces its legendary origins to an apocryphal order founded by a ancient king. The Order has a hereditary Grand Mastership which belonged to a noble family of Sage. By the beginning of the 21th century the noble house had dwindled to one surviving childless male heir and thus it became necessary to find a solution to the succession to the Grand Magistery.
Its incorporation as a hereditary chivalric order in the Pishkirlin's House dates from 2007. His Excellency the Admiral Pishkirlin, at that time Ambassador of Fratelli della costa, was already pressing the Royalty of Fearless Privateers to assist his family in acquiring the title and formal discussions had certainly begun by the end of 2006. The final negotiations between the last Grand Master of that family and Admiral Pishkirlin led to cession of the Grand Magistery in 2007. The cession to Pishkirlin's family was recognized by a patent of Elkbrains, King of Fearless Privateers, of March 27, 2007 (Agnoscimus et notum facimus). On 23 April 2007, day of Saint George, Pishkirlin officially assumed the rank of Captain of the crew Knights of Saint George.
On the 4th of July 2007, the Knights of Saint George gave refuge to the remanants of the once great crew, Australian Storm. Those left became Knights and further strenghtened the Order; while the Order became the new family of the AS crew members, replacing those that they had lost in battle.
Strategic planning
Vision
To build one of the best naval force for refined corsairs looking for fun and excellence.
Mission
To offer a friendly and exhilarating environment while providing the ways and means for everyone to develop their skills to the best of their abilities and thoroughly enjoy themselves at the same time.
Values
Knights of Saint George, like many similar chivalric orders, is an international fellowship. As such we value the dialogue between cultures and individuals. We believe in the win-win principle and that a knight should be mature and responsible, tempered hopefully by a sense of humour. We also esteem such values as altruism and all of the chivalric virtues which go hand in hand with knighthood.
Codes of conduct
Code of Chivalry
- Thou shalt respect all weaknesses, and shalt constitute thyself the defender of them.
- Thou shalt love the country in which thou wast born.
- Thou shalt not recoil before thine enemy.
- Thou shalt perform scrupulously thy feudal duties
- Thou shalt never lie, and shall remain faithful to thy pledged word.
- Thou shalt be generous, and give largess to everyone.
- Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil.
Conduct onshore
- Do not hesitate to run in the rescue of your fellowmates in troubles.
- Obey your higher ranked fellow crewmembers and give sensibile orders to the lesser.
- Refrain from commenting on an officer's rank, experience or results.
- Avoid inappropriate use of crew, officer and flag chat channels.
- Do not beg.
- Ask once and once only.
- Do not bother those who are busy on a ship or engaged in other activities.
- Do not challenge, negotiate or hearty anyone without previous agreement.
- Foul language or offensive behaviour of any kind won't be tolerate!
Conduct onboard
Before pillaging
Before pillaging (either running your own or participating in another's), there are some basic questions to ask yourself.
- Do you have enough time? This is especially important when running your own pillage, but leaving after five minutes won’t make you a popular jobber or earn you very much (if any) PoE. A pillage can last anywhere from 30 minutes to 4+ hours. There is nothing wrong with asking "How long will we be out?" before you commit to the pillage.
- What is your mood? Even though this might sound strange, it’s quite important. If you are irritated and throw thoughtless comments to your jobbers or the officer in command, you will probably never be hearing from them again. This will most probably give you a bad name in the jobbing business.
- Do you have enough energy? When you join someone’s pillage, they will count on you to work. Puzzling for a half hour or more can really be tiring. If you’re running your own pillage, having enough energy is very important since you can’t just leave when you get too tired. Do you have enough energy (and patience) to explain to newer players why they have to work? Do you have enough energy to cover both battle navigation and another puzzle if someone leaves in battle? Do you have energy enough to inspire your jobbers to carry on, even if the pillage isn’t going that well?
- If you are concerned about your stats, consider joining the pillage with an alt, cause you could be called upon to switch positions in case of emergency and this could affect your performance.
While aboard
- When you first arrive on the ship, it's always nice to say a quick "Ahoy!" to the rest of the ship.
- Don't challenge someone to a Swordfight/Rumble/drinking game, or accept someone's challenge.
- If you are asked to go to a specific station, then take it immediately without complaining. If you are an ultimate carpenter and are ordered to sail, go sail. If nobody orders you to a specific station, ask the commanding officer where he/she wants you to be, or take a look at how many people are on which stations and what needs to be done. You only hamper the ship if you are not working.
- Don't repeatedly ask to gun or navigate.
- Don't shout unless you are an officer.
- If you needed to leave suddenly for any reason, the next time you log on it's a good idea to try to send a message to the person running the pillage explaining what happened.
During the battle
Battle starts when a ship is pursuing another ship - this is shown by a message in your chatbox, plus a shaded yellow circle appears around the boat being pursued on the miniscreen at the top right of your screen. The number and abilities of the bots on the ship you are fighting are set before you start pursuing each other. The brigand ship spawns with a certain might and has a might adjustment shortly after the initial spawn. This means if you are on your ship when the brigands spawn/adjust their might, but off the ship when they engage, the battle might be too hard to handle without you (especially true on a sloop where a loss of one person can be 20% or more of your crew for the swordfight).
- When the pursuit of a ship has begun, do not leave unless it is a true emergency. If it is a true emergency, if possible, type a short message explaining what happened before you log off. Before that, it's generally considered acceptable to leave, preferably with a quick message saying goodbye to the crew.
- Team with your mates. The ideal team size in swordfighting is three (because above that, bots start stalling). In Rumble, bigger teams of 4 or 5 seem to be more effective.
- Do not deliberately die in the swordfight.
After the battle
- After a battle has finished, win or lose, it's always helpful to get back to your duty stations as quickly as possible. Don't stand around waiting for an order; return to the station you left. Do not jump on someone else's station just because you are tired of bilging/carping/sailing. Ask to see if anyone is willing to trade.
- Just because the crew you are with loses a battle, do not leave. If you do need to go soon, announce it before the battle. Then if you do lose, the captain and crew will not think that you are leaving because of the loss.
- If you need a break, ask the commanding officer the permission to leave the station. Since this is an exception, make your break be short or consider the opportunity to leave the pillage if you would need to rest more.
- Don't reapetedly ask to port. If you can't stay longer, leave the ship as soon as the battle is over, letting the commanding officer know that you are going to quit the pillage. When the ship will port, your cut will be payed regularly.
After putting into port
- It's nice to thank the officer and say goodbye when you leave.
- If you want to be full member ask the officers onboard. If you have stats matching our requirements, the Captain or the Senior Officers will assign you the rank you deserve.
Ranks and promotions
Seamen
- Cabin person: just ask any officer to join.
- Pirate: broad experience in bilge, sail, carp and gun.
- Pirate and Midshipman: neophyte in bnav.
Officers
- Officer: all the above requirements plus distinguished standing in bnav, master standing in one of the piracy skills (except for rumble and swordfight). An aspiring officer will be called to perform an initiation ceremony, attend a training and pass a test.
- Fleet Officer: having excellent standings in piracy skills, running his/her own (successful) pillages pretty often or being a trustworthy hearty of the higher ranks.
- Senior Officer: although promotion requirements for this position are not in the public domain, it is believed that being an experienced Taskmaster is a strong asset.
External links
Knights of Saint George's website - http://devoted.to/saintgeorge Chronicles of Ascalon - http://get-me.to/ascalon









