Talk:Ship
- Barrister
- Callistan
- Ihope
- Yaten
Contents
[hide]- 1 Commodity costs
- 2 Max Damage numbers
- 3 Grand Frig Pirate #
- 4 Merchant Galleon
- 5 Adding a section
- 6 Changes
- 7 Category
- 8 Ramming Section
- 9 Reasonable minimum?
- 10 Ship capacity : Volume vs. Mass
- 11 Vessel Lists
- 12 Cutter/Dhow SF max?
- 13 Longship Ram?
- 14 Blockade influence?
- 15 Picture update
- 16 Xebec
- 17 Friendly Fire
- 18 Stations
- 19 Prices
- 20 Ship totals
- 21 Swabbie numbers
Commodity costs
Wasn't sure whether to put the commodity costs here, on Shipyard, or on the individual ship pages. Any thoughts? Ojacobson 04:30, 6 August 2005 (PDT)
- Since costs can very from island to island and ocean to ocean, I'd leave that information off the page and in the game.--Fiddler 06:41, 6 August 2005 (PDT)
- I don't mean the PoE costs, I mean the costs I put down in the table there -- how many wood, how much expert labour, and so on. Ojacobson 12:45, 6 August 2005 (PDT)
- It should probably be incorporated into the ship template on each ship type page. I'm surprised nobody noticed it before, thanks! --Guppymomma 12:50, 6 August 2005 (PDT)
- Done and done! Ojacobson 13:12, 6 August 2005 (PDT)
- I'd say this is a good place. We have other recipes listed on the product page linked off the industry page and this follows the same pattern. Besides, when you're looking to build a ship you'll look at a shipyard, when you're looking to run a ship you'll look up its entry.--Fiddler 12:53, 6 August 2005 (PDT)
- Do you mean the Ship section or the Shipyard section? It looks like we're not very consistent about where the recipes go (peeking at the distillery page and then the linked things)...most of the recipes go on the individual products' pages, but hemp oil doesn't have a recipe on its page. (stop posting, go get married! :)) --Guppymomma 12:57, 6 August 2005 (PDT)
- This is the sort of thing that might belong in the style guide..? Ojacobson 13:12, 6 August 2005 (PDT)
- Do you mean the Ship section or the Shipyard section? It looks like we're not very consistent about where the recipes go (peeking at the distillery page and then the linked things)...most of the recipes go on the individual products' pages, but hemp oil doesn't have a recipe on its page. (stop posting, go get married! :)) --Guppymomma 12:57, 6 August 2005 (PDT)
- It should probably be incorporated into the ship template on each ship type page. I'm surprised nobody noticed it before, thanks! --Guppymomma 12:50, 6 August 2005 (PDT)
- I don't mean the PoE costs, I mean the costs I put down in the table there -- how many wood, how much expert labour, and so on. Ojacobson 12:45, 6 August 2005 (PDT)
Max Damage numbers
Is there a point to having decimal numbers? After all, I don't see how I'm going to be able to unload 6.66 medium cannonballs (rather than 7) into a sloop to sink it, or something. --Thunderbird 17:23, 2 September 2005 (PDT)
- Actually, yes. Because ramming into rocks or different-sized ships don't always count as a single cannonball. What we really need to is to add information about ramming. --Barrister 17:28, 2 September 2005 (PDT)
- To add information on ramming, we'd need to explain how each ship has, for lack of a better term, "hitpoints" during each battle. A sloop hitting a merchant brig, for instance, causes 10 of a possible 60 damage to the sloop and 5 of a possible 120 damage for the merchant brig. – Yaten talk 21:13, 2 September 2005 (PDT)
- Further note. By not having the decimal point percentage, your numbers are incorrect for rumble. I personally think it would be better to have percentages and tell people then to correctly round than give wrong numbers (which is probably why Khaimm thinks the cutter numbers are wrong, which, they kind of are depending on the situation).--Rome 01:50, 12 April 2008 (PDT)
I just noticed that the numbers for the Cutter do not match those listed on its page. Can someone confirm which is correct, and change the other? --Khaimm 06:29, 1 February 2007 (PST)
Is the longship damage really correct? For all other ships the Lcb damage number is half of the Scb except the Longship. -- Angara 06:29, 23 November 2007 (PST)
Grand Frig Pirate #
Beyond the fact that it really is 159, I noticed that oddly going through the history, as far as I can tell it was put in before but then quietly disappeared (went back to 150 before this latest correcting edit) without an edit or rollback. Am I just blind? --Guppymomma 15:46, 2 November 2005 (PST)
- I looked through the history of this article, and didn't ever see the Pirate count for Grand Frigate at 159 until the last edit. --Thunderbird 17:19, 2 November 2005 (PST)
- Right, but I mistakenly rolled it back on the grand frigate page at one point. Until I got myself a screen shot of 159. --Barrister 17:25, 2 November 2005 (PST)
- I'm obviously confused. :) Maybe I'm thinking of the grand frig page. That's probably it. Thanks guys! --Guppymomma 18:23, 2 November 2005 (PST)
- Right, but I mistakenly rolled it back on the grand frigate page at one point. Until I got myself a screen shot of 159. --Barrister 17:25, 2 November 2005 (PST)
Merchant Galleon
Are the cannon and cannon ball numbers correct? I did the math and it did not come out perfectly.
- Are you referring to the number of cannon balls that can be loaded, the number of gunnery stations, or the number of shots taken for max damage? – Yaten talk 14:05, 8 November 2005 (PST)
No clue, for all other ships it seems that the number of shot was just the number of cannon stations multiplied by four. Only ship that it did not stay consistant on --Sulu 14:25, 8 November 2005 (PST)
- We have high confidence that all numbers here are correct. If you have seen something that contradicts it, please let us know. --Barrister 15:03, 8 November 2005 (PST)
- I know the cannon size is large. The original entry said the galleon had 10 cannons, but since that's not a multiple of 4, I changed it so that it was. I have never actually pillaged on one since the last modification of cannon counts (when the options to gun with 2 and 6 cannons were removed), so I'm not entirely sure how many cannons it might have. --Thunderbird 15:16, 8 November 2005 (PST)
- There are 10 cannon stations on a Merchant Galleon (by this, I mean actual places where you could gun, not how many it would take to fill them). So it definitely DOESN'T have 20 cannons. I tried to check by jobbing an alt to the galleon in my crew, but I've found that I can't order to gun on a locked vessel not in my possession. --Thunderbird 15:26, 8 November 2005 (PST)
A merchant galleon can only have 12 guns loaded at once. I just tested this. --Barrister 15:50, 8 November 2005 (PST)
Glad I was able to point out the error. --Sulu 16:15, 9 November 2005 (PST)
Adding a section
Just a suggestion, but perhaps it would be nice to have ram damage numbers added to this section?
I think they're fairly applicable to the ship information, but I guess input is needed first.
- I agree that ramming information would be useful. Feel free to add it. --Barrister 23:39, 2 January 2006 (PST)
- Alright, I added in the information from the ram page, but only part of it. The ram page is somewhat obsolete now, it's possible that a redirect from that page could be done to the ramming section of this page, with the additional information on ramming that was left out inserted. HolyApoc 17:50, 11 January 2006 (PST)
- Hmm, needs clarification. Which ship is dealing damage to which, and what are those damage amounts measured in? --Ihope127 09:02, 5 February 2006 (PST)
Changes
Needs correcting - No new ships should have any game tables. Old ones still will.--Nemesis 15:31, 16 January 2006 (PST)
Category
Should this page have a terminology tag on it? --Fannon 15:02, 8 March 2006 (PST)
Ramming Section
I've rephrased it as best I can, but I still think its awkward and could be done better, especially the column heading in the table. Still, it needs to mention somewhere that the Small/Medium/Large headings mean shot sizes, as I was thoroughly confused until I saw the same table on the Sea Battle page. – Covenant7 (t/c) 05:41, 2 June 2006 (PDT)
Reasonable minimum?
When it says a sloop can hold up to 7 pirates... it's right, but not only can you quite easily run a sloop solo with bots (or without if you're called Shuranthae), you probably shouldn't sail it with a full slate, because then you might start spawning brigs. Should we add a "reasonable minimum" column to the ship descriptions, perhaps haromonized with the requirements to influence buoys in blockades so as to avoid theory and NPOV, to clarify this? --Ponytailguy 11:11, 15 June 2006 (PDT)
- Personally, I think that it's probably better information for the Sloop pillaging guide, but those guides should likely be linked from this page. --AtteSmythe 11:14, 15 June 2006 (PDT)
Ship capacity : Volume vs. Mass
It's been a while since I've worried about filling up a ship, but I noticed that the ship capacity limit is only stated in volume. For shops, I know that mass/weight is the limit. Is it the opposite on ships -- only volume matters? --Behindcurtai 12:35, 30 August 2006 (PDT)
- I see two columns: one for mass and one for volume. I'm not really sure why you think mass is missing. --Barrister 01:45, 1 September 2006 (PDT)
Vessel Lists
So, what is the final word on vessel lists on pirate pages? In or out?--Arminius 16:29, 30 December 2006 (PST)
Cutter/Dhow SF max?
I just noticed someone has changed the cutter SF max damage to 7.2 on this page. According to Cutter and Talk:Cutter, however, 7.5 is correct. What gives? -- Thefirstdude (t/c) 22:40, 12 May 2007 (PDT)
- Oh wow, just noticed that someone had commented on this way back in February. -- Thefirstdude (t/c) 22:53, 12 May 2007 (PDT)
- Does anyone know? -- Thefirstdude (t/c) 22:00, 25 May 2007 (PDT)
- Yes; this page is right and the Cutter page was wrong, I've updated to reflect the correct values. See also this forum post about cutter "hit points". Chupchup 10:03, 1 June 2007 (PDT)
- Thanks so much!!! -- Thefirstdude (t/c) 14:17, 1 June 2007 (PDT)
- Hold the phone, mates, it looks like all these creeping 7.2s are wrong (along with the whole line of damage numbers) and the error has propogated to Dhow, Sea battle and Cutter and even QuarterMaster! For reference, the old numbers are 7.5, 5, 3.75 SF / 12.5, 8.33, 6.25 Sinking. I'm waiting on confirmation on this in the forums. -- Chupchup 12:45, 9 June 2007 (PDT)
- Yes; this page is right and the Cutter page was wrong, I've updated to reflect the correct values. See also this forum post about cutter "hit points". Chupchup 10:03, 1 June 2007 (PDT)
- Does anyone know? -- Thefirstdude (t/c) 22:00, 25 May 2007 (PDT)
Longship Ram?
Seems the only bit of information missing here is the longship ram damage and the longship rock damage. There's some information that would suggest it does 0.5 scb on a ram, but also one person that contends is does 0.75.
Can someone do some definitive testing, post on the forum, and link to this talk page so we can update? For now I'm using 0.5 for my personal count and it hasn't been wrong yet, but I can't say for sure I've ever had a situation where it would have mattered if it was .5 or .75.
Varys 05:25, 26 December 2007 (PST)
Blockade influence?
There isn't a nice comparison listing of the blockade influence radius and pirate minimums on this page. Having to go to each ship page separately isn't nice. --Behindcurtai 20:07, 31 January 2008 (PST)
- Influence. --Guppymomma 20:58, 31 January 2008 (PST)
Picture update
The picture of ships is missing the longship. And, the baghala looks out of place. --Behindcurtai 20:08, 31 January 2008 (PST)
- And the Xebec. Coming up on a year that this has been here.--Plng 06:44, 10 October 2008 (UTC)
Xebec
Is it standard to include full details on a page as prominent as this whilst it has not made it to a production ocean... wouldn't it be better to only include production ocean details, and simply have a note at the end of the article noting that the ship is in devlopment on ice, with appropriate linkage?--Therack 22:55, 5 March 2008 (PST)
- The dhow and baghlah were added here in the same fashion that this ship now is. Personally, I think having it here now would be helpful. --Thunderbird 23:03, 5 March 2008 (PST)
Friendly Fire
I'm trying to find a place to put information about friendly fire and where it applies (blockades, Flotillas) and the fact that it's 50% damage. However, I'm not sure if this should be a subsection in Ship or possibly a new article or something altogether different. Opinions? --Burninat0r 16:48, 12 March 2008 (PDT)
- I would think having it as part of the Damage subsection would make sense. I wouldn't think there would be enough contents for it to be an entirely new article on it's own. -- Vorky 16:50, 12 March 2008 (PDT)
- Added a new sub-section to Damage for this. I'm not 100% sure on the BK blockade information (No Friendly Fire), but that is what I was told. Feel free to correct any misinformation. --Burninat0r 17:35, 12 March 2008 (PDT)
Stations
I rolled back KonfuZer's addition of the stations to the table. The numbers he used included all the gunning stations even though only a few can be manned at any given time. Thus, the information wasn't terribly useful. --Barrister 23:52, 13 March 2008 (PDT)
Actually, the numbers I used for gunners was accurate. I wasn't counting the number of cannons on the ship, but rather the number of guns that could be manned at any given time. For example, four for war brigs, six for frigates--there are far more than that many cannons on the ship, but those are the numbers that can be manned. --Konfuzer 11:14, 14 March 2008
- Ah, I see what confused me. (Don't ask.) Your numbers appear to be correct, but I'm not sure how interesting they are since they're just the sum of the next 4 columns (+1 for dnav). -Barrister 12:23, 14 March 2008 (PDT)
- It's useful for planning how many people to take on a blockade or atlantis run. ~KonfuZer
Prices
I know prices vary by ocean, and I know that there is a fundamental difference in prices between subscription and doubloon oceans. That being said, should we include a "rough price" anywhere? I know I would have used it when determining what type of ship to build. Jlh0605 14:48, 11 October 2008 (UTC)
Ship totals
The link for ship totals is broken, but I don't want to delete it because the page might exist. Can anyone link to the true page? Jlh0605 14:50, 11 October 2008 (UTC)
- Ship totals? --Sagacious (talk) 17:11, 11 October 2008 (UTC)
- It was one of the external links that pointed to a blog entry. It's fixed now --Cecidrake 18:11, 11 October 2008 (UTC)
Swabbie numbers
One of the more recent releases changed the number of swabbies you get on swabbie ship transport. You get more on most ships now, but at only 5 poe per swabbie. I think the numbers here are outdated now. Might want to check the individual ship pages too. --selgnij 6:30, 24 April 2009 (PDT)
- The numbers got updated at Configure voyage#Swabbie Ship Transport - it really just needs someone to propagate them through. --Belthazar451 13:42, 24 April 2009 (UTC)
- Done for this page. Checked the individual ships and they have already been done. --Lesleywalker 01:22, 27 April 2009 (UTC)