Apothecary
Shoppes and Stalls | |
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Apothecary | |
Distillery | |
Furnisher | |
Iron monger | |
Shipyard | |
Tailor | |
Weavery | |
Shoppes only | |
Estate agent | |
Construction site |
An apothecary shoppe produces various potions and accessories for use in the game. The associated crafting puzzle is alchemistry.
Contents
Produces
Docksides
These commodities can be offered for automatic trade with other stalls or ships. Other commodities can be stored in the hold but can only be traded manually.
- Basic commodities: hemp oil, iron, lacquer, varnish, kraken's ink.
- All herbs.
- Minerals: cubanite, gold nuggets, serandite, tellurium.
- All dyes, including kraken's blood.
- All paints.
- All enamels.
Construction
Construction Costs | ||||
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Bazaar | Basic | Upgrade | Downgrade | |
Basic labor | 600 | 400 | 200 | 40 |
Skilled labor | 225 | 150 | 75 | 15 |
Expert labor | 100 | 100 | 50 | 10 |
Iron | 250 | 150 | 75 | N/A |
Stone | 6,000 | 3,500 | 1,750 | N/A |
Tan cloth | 140 | 70 | 35 | N/A |
Wood | 180 | 90 | 45 | N/A |
A basic apothecary also requires 20 doubloons |
An apothecary bazaar must be completed before an apothecary shoppe can be built. (Exception: outpost islands.) An apothecary bazaar is 6x6, while a shoppe is 6x4.
Labor and storage
Labor & Storage | ||||
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Max labor/hr | Mass (kg) | Volume (L) | ||
Small stall | 3 | 3400 | 17,000 | |
Medium stall | 4 | 5600 | 28,000 | |
Deluxe stall | 5 | 7600 | 38,000 | |
Shoppe | 10 | 15,000 | 75,000 | |
Upgraded shoppe | 15 | 22,600 | 113,000 |
Each size apothecary has different amounts of labor that can be used per hour, and different amounts of storage space. The more labor that can be used, the faster the apothecary can produce orders.
Rooms and furnishings
Apothecary Stall | ||||
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Left-facing Bazaar
Floor plan
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Right-facing Bazaar
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Small Stall
Floor plan
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Medium Stall
Floor plan
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Deluxe Stall
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Apothecary Shoppe | ||||
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Left-facing Shoppe
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Right-facing Shoppe
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Left-facing Upgraded Shoppe
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Right-facing Upgraded Shoppe
Floor plan
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A note on labor and wages
There are very few products at the apothecary that require expert labor. Often, unscrupulous business owners will advertise wages with extremely high expert pay in hopes of attracting employees even though they have ordering on these products turned off.
Only the following items require expert labor to produce:
Historical notes
The role of the apothecary has changed greatly since the oceans were originally opened. Initially, the apothecary produced only four dyes. As shoppekeepers only needed to stock four raw materials, and they only sold their finished goods to weavery owners, they were among the easiest shoppes to run, but lowest in profit margin. Nonetheless, during the Midnight shoppe auctions, many crews and flags bought apothecaries knowing that the Ringers planned on expanding their product line at some point down the road. Their investment eventually paid off, as the apothecary's range has been expanded on four separate occasions and now plays a part in the production or improvement of almost all finished goods in the game.
- In release 2004-10-21, enamel, paint, and paintbrushes were added.
- In release 2005-08-10, varnish and lacquer were added to support furnishing.
- In release 2005-10-20, appearance altering potions were added.
- In release 2023-03-28, rum spice were added.