Blockade event
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Player controlled event blockades
With release 2006-10-17 player controlled blockades have now been made possible.
Only governors of islands can initiate an event blockade and they also can specify many different options for the blockade:
- Time and date from 60 minutes to 1 month in advance.
- Sinking, non-sinking or non-sinking no removal.
- Cannons or no cannons (bumps still gives damage).
- Ignore alliances.
- Enable use of maneuvers
- Number of rounds, from 1 to 7.
- Obstacle distribution on the board: Normal, Sparse, Dense, Rocky, Turbulent, Windy.
- Types of ships allowed on the board.
Other:
- Only one blockade can be scheduled on an island at a time. Additional events can be scheduled immediately after one ends, so there can be a minimum of 10 minutes between event blockades.
- Blockade events happening during the normal weekend blockade times must be set at least two weeks in advance.
- Blockade events can be modified and cancelled up until 1 hour before it is set to start.
- Ship types which are restricted from the event can't enter the blockade at all. ("Sloops are not allowed in that blockade")
- You do not have to enter an event blockade, simply port/deport like usual. In order to enter the blockade you must push the "Join Event" button from the vessel menu.
- The side you enter the event blockade depends on whether you're ported or deported when you hit the "Join Event" button.
- Players may be injured in sinking event blockades.
With these new options available, the number of practice blockades has increased, allowing more preparation to be made before a real blockade.
The league point of an event blockaded island is also different to that of a normal blockaded island.
Example of boards
| Dense (click for larger view) | |
| Turbulent (click for larger view) |
Notes on Event timing
If a governor wishes to schedule an event blockade on the weekend and does not have two weeks notice (ie spontaneous events, out of town, etc) their blockade must end by 11:00 AM Pirate time (assuming a Saturday morning) or start after 8:00 PM Pirate time (for Sunday evening). The game mechanics include a one hour "reserved" window prior to the start of a blockade to allow factions to assemble their jobbers and calculates the longest possible blockade time before re-opening an island for event blockades.
- These time constraints are enforced by the game mechanics even if a blockade is not declared against the island by the close of the war chest dropping window.

