Difference between revisions of "Labor"

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You can also provide offline work at distilleries, apothecaries, and shipyards.  This is done by periodically playing the puzzle.  Achieving an oceanwide standing of "distinguished" allows you to provide skilled labor; a standard of "renowned" allows for expert labor.  You can check your current skills by clicking "[[Ye panel|Ye]] -> Info -> Skills".
 
You can also provide offline work at distilleries, apothecaries, and shipyards.  This is done by periodically playing the puzzle.  Achieving an oceanwide standing of "distinguished" allows you to provide skilled labor; a standard of "renowned" allows for expert labor.  You can check your current skills by clicking "[[Ye panel|Ye]] -> Info -> Skills".
  
You can use up to 24 hours of "advance" labor playing the crafting puzzles.  These hours are then taken from your next 1, 2, or 3 days of labor (for accounts with 1, 2, or 3 pirates, respectively).
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You can use up to 24 hours of "advance" labor playing the crafting puzzles.  These hours are then taken from your next 1, 2, or 3 days of labor (for subscriber accounts with 1, 2, or 3 pirates, respectively. Doublooners will always have just 1 day of advance labor).
  
 
= Splitting Your Labor =
 
= Splitting Your Labor =

Revision as of 17:06, 26 November 2005

If you are looking for the command for jobbing a person, see job (command).

Labor (Commonwealth English: Labour) is needed to finish producing goods. On subscriber oceans, each account is given 24 hours of allocated labor per day. This labor pool is evenly distributed among an account's characters (one character would have 24 hours, two characters would have 12 each, three characters would have 8 each). Unused labor by one character will not be applied to the others. On doubloon oceans, 24 hours are allocated for each character with a labor badge. Thus, an account with three pirates with labor badges could provide 72 hours of labor per day.

One labor hour is used when pirates work at a shoppe or when they forage.

Taking a Job

Shop Job Offer.png

If a shoppe or stall is hiring, there is a Help wanted button on the right shoppe panel. Clicking this button allows you to take the job as well as see the wages offered. Different wages are usually given for different grades.

There are three grades of labor: basic, skilled and expert. If you play a crafting puzzle, the quality of the labor you produce depends on how well you perform. For shoppes without puzzles, the quality is random.

Note that you don't need to take a job at a shoppe with a crafting puzzle to provide labor. It is automatically provided when you perform the appropriate puzzle.

Laboring Puzzles

Eventually, all shoppes will have associated crafting puzzles. For now, only distilling, alchemistry, and shipwrightery have been implemented. You can provide an hour of online labor by playing the appropriate crafting puzzle. Playing these puzzles is the only way pirates without labor badges can provide work.

You can also provide offline work at distilleries, apothecaries, and shipyards. This is done by periodically playing the puzzle. Achieving an oceanwide standing of "distinguished" allows you to provide skilled labor; a standard of "renowned" allows for expert labor. You can check your current skills by clicking "Ye -> Info -> Skills".

You can use up to 24 hours of "advance" labor playing the crafting puzzles. These hours are then taken from your next 1, 2, or 3 days of labor (for subscriber accounts with 1, 2, or 3 pirates, respectively. Doublooners will always have just 1 day of advance labor).

Splitting Your Labor

Each pirate can have up to three jobs. Labor will always go to the highest-paying job a pirate holds, unless that shop has no work or too many employees.

If you are working for crew stalls or shoppes, it is a good idea to make sure each stall or shoppe gets labor by either splitting the jobs between three characters or making sure your crew's stalls and shoppes have standardized labor rates.

Wages

Wages are automatically delivered to your pirate every twelve hours. To check how much labor you have provided, click on "Ye -> Info -> Labor Report".

Shoppes and Labor

Depending on the type and size of a stall or shoppe, you are limited to how many hours of labor can be provided per hour. You can view this number in the form of Labor per Hour under the "Manage Employees -> Staff" menu of a "Manage the Shoppe" radial menu. Multiplying this number by 24 shows the maximum number of hours your shoppe or stall can use each day.

Shoppes are also limited in the amount of expert and skilled labor they can produce. Stalls have these limits listed in their respective bazaars under the "Run your own stall". Regular shoppes are approximately two times and upgraded shoppes are three times those of a deluxe stall.

How Shoppes Use Labor

Labor is taken from pirates in a round-robin fashion until either the maximum labor output is reached, there is no labor left to provide, or there are not enough employees to reach the maximum output. Expert labor is always provided first, followed by skilled, and then basic.

Historical Notes

In-game labor reports were added with release 2005-01-05. Previously pirates would not know how their hours were used except by checking the (now defunct) money report. Shoppe and stall owners no longer received nightly emails with this information.

Labor limitations at stalls and shoppes without crafting puzzles increased with release 2004-02-20.

The "direct labor" system was introduced with the release of distilling, Beta release 2003-11-22.

Maximum labor throughput was introduced with Beta release 2003-10-06. The previous system had a maximum employee limit. Labor output was also reduced in this release (it had been higher in the past due to lack of jobs).

Automatic firing for players who haven't logged on in ten consecutive days was added in Beta release 2003-09-25.

Advance labor hours for foraging were added in Beta release 2003-08-07.

Labor was limited from 24 hours per day, per pirate, to 24 hours per account in Beta release 2003-07-14.

Foraging was introduced in Alpha release 2003-06-05.

External/Other Links