Difference between revisions of "Yngvild"

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'''Yngvild''' is an island designer, [[senior officer|first mate]] of the crew [[Bad Sushi]] and [[princess]] of [[Valor]].
 
'''Yngvild''' is an island designer, [[senior officer|first mate]] of the crew [[Bad Sushi]] and [[princess]] of [[Valor]].
  
 
== Biography ==
 
== Biography ==
Yngvild grew up on the [[Midnight Ocean]] in the [[Infidels]] then [[Nidiata Dei Draghi]], but moved to [[Cobalt Ocean]] when it opened. She was a [[princess]] of [[Something Powerful]] when they took {{cobalt|Kirin Island}} and was once a temporary fill-in [[governor]] of Kirin. Her [[alt]], Yng, is [[captain]] of the [[Valor]] war [[crew]].
+
Yngvild grew up on the [[Midnight Ocean]] in the [[Infidels]] then [[Nidiata Dei Draghi]], but moved to [[Cobalt Ocean]] when it opened. She was a princess of [[Something Powerful]] when they took {{cobalt|Kirin Island}} and was once a temporary fill-in [[governor]] of Kirin. Her [[alt]], Yng, is [[captain]] of the [[Valor]] war [[crew]].
  
Yngvild is also a fan of events and ran a Cobalt anniversary event, plus helped [[Fredtheelf]] run a blockade event at [[Typhoon Island (Cobalt)]]. She also immensely enjoyed the [[Ansel Island (Cobalt)]] blockade, which Valor lost to [[A Song For The Deaf]], and the Kirin II blockade.
+
Yngvild is a fan of events and ran a Cobalt anniversary event, plus helped [[Fredtheelf]] run a [[blockade]] event at {{cobalt|Typhoon Island }}. She also immensely enjoyed the {{blockade|ocean=Cobalt|island=Ansel|number=I}} blockade, which Valor lost to [[A Song For The Deaf]] and the {{blockade|ocean=Cobalt|island=Kirin|number=II}} blockade.
  
 
== Island Design ==
 
== Island Design ==
She entered the island design realm through the Design the Oceans Contest.{{fn|1=http://www.puzzlepirates.com/community/mvnforum/viewthread?p=240020#240020}}  Her excellent design work can be seen at the following islands:
+
She entered the [[island]] design realm through the Design the Oceans Contest.{{fn|1=http://www.puzzlepirates.com/community/mvnforum/viewthread?p=240020#240020}}  Her excellent design work can be seen at the following islands:
  
* [[Auk Island (Sage)]] (co-designer) Yngvild found many flickering rocks in Jezabella's version of this island and somehow ended up inheriting it from Jezabella. She fixed the flickering and added the finishing touches.
+
* [[Auk Island (Sage)]] (co-designer)  
* [[Cochineal Island (Cobalt)]] and [[Cochineal Island (Viridian)]] Yngvild originally tried to make this island look like the aurora borealis, but Nemo reigned her in and challenged her to make it look like sand in a hydrodynamic flow. She looked at the sand motion on the New Jersey shore, specifically Sandy Hook, to get ideas for this island.
+
: Yngvild found many flickering rocks in [[Jezabella]]'s version of this island and somehow ended up inheriting it from Jezabella. She fixed the flickering and added the finishing touches.
* [[Cormorant Island (Cobalt)]] and [[Cormorant Island (Viridian)]] This island was one of two that got Yngvild into the island design group. It was originally made up of the northern 2/3 of the island but was deemed too small right before these oceans opened, thus the southern portion was added later.
+
 
* [[Diablo Island (Ice)]] This island was designed when the cliff tiles were newly available and Yngvild was just learning how to use them. The goal was to make a mountain so tall the top is snow-covered.
+
* [[Cochineal Island (Cobalt)]] and [[Cochineal Island (Viridian)]]
* [[Fintan Island (Cobalt)]] and [[Fintan Island (Viridian)]] This island was designed fairly quickly and easily for one its size (i.e. too large for the map window). Yngvild had hoped that the bogs would be possible to walk through, but we don't have pirate hip-boots to get through there.
+
: Yngvild originally tried to make this island look like the aurora borealis, but [[Nemo]] reigned her in and challenged her to make it look like sand in a hydrodynamic flow. She looked at the sand motion on the [[Wikipedia:Jersey Shore|Jersey Shore]], specifically [[Wikipedia:Sandy_Hook_(New_Jersey)|Sandy Hook]], to get ideas for this island.
* [[Hadrian Island (Cobalt)]] and [[Hadrian Island (Viridian)]] This island was one of two that got Yngvild into the island design group. It originally had a wooden dock which was taken out before it was used. This island needed a lot of fixing up between the contest and when it was ready to actually be used - this is when Yngvild improved her skills with the ground tiles.
+
 
* [[Hoarfrost Island (Sage)]] Yngvild likes rocks and snow, so enjoyed working on this outpost.
+
* [[Cormorant Island (Cobalt)]] and [[Cormorant Island (Viridian)]]
* [[Isle of Kent (Sage)]] The challenge here was to make rocky spires out of the limited number of objects. More rocky fun!
+
: This island was one of two that got Yngvild into the island design group. It was originally made up of the northern two-thirds of the island but was deemed too small just before these oceans opened, thus the southern portion was added later.
* [[Kashgar Island (Sage)]] The southern part of this island is supposed to have rolling hills - you be the judge of the success here.
+
 
* [[Maia Island (Hunter)]] Yngvild got in the mood for fractal coastlines again on this island.
+
* [[Diablo Island (Ice)]]
* [[Myvatn Island (Hunter)]] Yngvild went overboard on this volcano and originally made it even bigger.
+
: This island was designed when the cliff tiles were newly available and Yngvild was just learning how to use them. The goal was to make a mountain so tall the top is snow-covered.
* [[Paihia Island (Hunter)]] This was another fun little rocky outpost. Yngvild loves dyeing with indigo and was happy to put some by the pond.
+
 
* [[Pukru Island (Hunter)]] This island is rocky and covered in jungle, lots of fun to do. It too was deemed too small and needed some beefing up before Hunter opened.
+
* [[Fintan Island (Cobalt)]] and [[Fintan Island (Viridian)]]
* [[Scurvy Reef (Sage)]] A one-hour outpost made at the last minute before Sage opened.
+
: This island was designed fairly quickly and easily for one its size (i.e. too large for the map window). Yngvild had hoped that the bogs would be possible to walk through, but pirates lack the hip-boots needed to get through there.
* [[Sirius Island (Hunter)]] Yngvild originally made this island wider, making it too big for the map window - you'd think she'd learn to get island sizes right. Can you find all the beach trails?
+
 
* [[Surtsey Island (Cobalt)]] and [[Surtsey Island (Viridian)]] This island was really challenging for Yngvild, who tried to get realistic bulk in the volcanic cones.
+
* [[Hadrian Island (Cobalt)]] and [[Hadrian Island (Viridian)]]
* [[Tichka Plateau (Sage)]] This island went relatively quickly for such a large island. It was rushed by the Sage deadline, though Yngvild thinks it went well in spite of that. This is where Yngvild finally learned more about mixing rocks in with the cliff tiles, getting it less boxy than Fintan's cliffs.
+
: This island was one of two that got Yngvild into the island design group. It originally had a wooden dock which was taken out before it was used. This island needed a lot of fixing up between the contest and when it was ready to actually be usedthis is when Yngvild improved her skills with the ground tiles.
* [[Wensleydale (Sage)]] Yngvild enjoyed working on this island, beginning it on a vacation and getting mountain ridge ideas from flying over the islands off British Columbia. It was originally wider, with a bigger wooden dock, but Nemo became stricter about not allowing islands that are too large for the map view and forced a redesign.
+
 
 +
* [[Hoarfrost Island (Sage)]]
 +
: Yngvild likes rocks and snow, so enjoyed working on this outpost.
 +
 
 +
* [[Isle of Kent (Sage)]]
 +
: The challenge here was to make rocky spires out of the limited number of objects. More rocky fun!
 +
 
 +
* [[Kashgar Island (Sage)]]
 +
: The southern part of this island is supposed to have rolling hills.
 +
 
 +
* [[Maia Island (Hunter)]]
 +
: Yngvild got in the mood for fractal coastlines again on this island.
 +
 
 +
* [[Myvatn Island (Hunter)]]
 +
: Yngvild went overboard on this volcano and originally made it even bigger.
 +
 
 +
* [[Paihia Island (Hunter)]]
 +
: This was another fun little rocky outpost. Yngvild loves dyeing with [[indigo]] and was happy to put some by the pond.
 +
 
 +
* [[Pukru Island (Hunter)]]
 +
: This island is rocky and covered in jungle, lots of fun to do. It too was deemed too small and needed some beefing up before [[Hunter Ocean|Hunter]] opened.
 +
 
 +
* [[Scurvy Reef (Sage)]]
 +
: A one-hour outpost made at the last minute before [[Sage Ocean|Sage]] opened.
 +
 
 +
* [[Sirius Island (Hunter)]]
 +
: Yngvild originally made this island wider, making it too big for the map window. Can you find all the beach trails?
 +
 
 +
* [[Surtsey Island (Cobalt)]] and [[Surtsey Island (Viridian)]]
 +
: This island was really challenging for Yngvild, who tried to get realistic bulk in the volcanic cones.
 +
 
 +
* [[Tichka Plateau (Sage)]]
 +
: This island went relatively quickly for such a large one. It was rushed by the Sage deadline, though Yngvild thinks it went well in spite of that. This is where Yngvild finally learned more about mixing rocks in with the cliff tiles, getting it less boxy than Fintan's cliffs.
 +
 
 +
* [[Wensleydale (Sage)]]
 +
: Yngvild enjoyed working on this island, beginning it on a vacation and getting mountain ridge ideas from flying over the islands off [[Wikipedia:British Columbia|British Columbia]]. It was originally wider, with a bigger wooden dock, but Nemo became stricter about not allowing islands that are too large for the map view and forced a redesign.
  
 
[[Category:Island designers]]
 
[[Category:Island designers]]
 
[[Category: Cobalt Ocean pirates]]
 
[[Category: Cobalt Ocean pirates]]
 
[[Category:Design the Oceans Winners]]
 
[[Category:Design the Oceans Winners]]

Revision as of 05:05, 26 June 2006

Yngvild
Island designer box.PNG

Yngvild's
Portraits

Cobalt
Midnight

Yngvild is an island designer, first mate of the crew Bad Sushi and princess of Valor.

Biography

Yngvild grew up on the Midnight Ocean in the Infidels then Nidiata Dei Draghi, but moved to Cobalt Ocean when it opened. She was a princess of Something Powerful when they took Kirin Island and was once a temporary fill-in governor of Kirin. Her alt, Yng, is captain of the Valor war crew.

Yngvild is a fan of events and ran a Cobalt anniversary event, plus helped Fredtheelf run a blockade event at Typhoon Island . She also immensely enjoyed the Ansel I blockade, which Valor lost to A Song For The Deaf and the Kirin II blockade.

Island Design

She entered the island design realm through the Design the Oceans Contest.[1] Her excellent design work can be seen at the following islands:

Yngvild found many flickering rocks in Jezabella's version of this island and somehow ended up inheriting it from Jezabella. She fixed the flickering and added the finishing touches.
Yngvild originally tried to make this island look like the aurora borealis, but Nemo reigned her in and challenged her to make it look like sand in a hydrodynamic flow. She looked at the sand motion on the Jersey Shore, specifically Sandy Hook, to get ideas for this island.
This island was one of two that got Yngvild into the island design group. It was originally made up of the northern two-thirds of the island but was deemed too small just before these oceans opened, thus the southern portion was added later.
This island was designed when the cliff tiles were newly available and Yngvild was just learning how to use them. The goal was to make a mountain so tall the top is snow-covered.
This island was designed fairly quickly and easily for one its size (i.e. too large for the map window). Yngvild had hoped that the bogs would be possible to walk through, but pirates lack the hip-boots needed to get through there.
This island was one of two that got Yngvild into the island design group. It originally had a wooden dock which was taken out before it was used. This island needed a lot of fixing up between the contest and when it was ready to actually be used. this is when Yngvild improved her skills with the ground tiles.
Yngvild likes rocks and snow, so enjoyed working on this outpost.
The challenge here was to make rocky spires out of the limited number of objects. More rocky fun!
The southern part of this island is supposed to have rolling hills.
Yngvild got in the mood for fractal coastlines again on this island.
Yngvild went overboard on this volcano and originally made it even bigger.
This was another fun little rocky outpost. Yngvild loves dyeing with indigo and was happy to put some by the pond.
This island is rocky and covered in jungle, lots of fun to do. It too was deemed too small and needed some beefing up before Hunter opened.
A one-hour outpost made at the last minute before Sage opened.
Yngvild originally made this island wider, making it too big for the map window. Can you find all the beach trails?
This island was really challenging for Yngvild, who tried to get realistic bulk in the volcanic cones.
This island went relatively quickly for such a large one. It was rushed by the Sage deadline, though Yngvild thinks it went well in spite of that. This is where Yngvild finally learned more about mixing rocks in with the cliff tiles, getting it less boxy than Fintan's cliffs.
Yngvild enjoyed working on this island, beginning it on a vacation and getting mountain ridge ideas from flying over the islands off British Columbia. It was originally wider, with a bigger wooden dock, but Nemo became stricter about not allowing islands that are too large for the map view and forced a redesign.