Difference between revisions of "Commodities market"
Thunderbird (talk | contribs) (Holding the market deed gives no power in the market) |
Thunderbird (talk | contribs) (The deedholder to a market cannot do anything with it other than set the place as their home, so get this page out of the missing floorplan category.) |
||
(11 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | A '''commodities market''' is a building usually placed on a colonized [[island]]. | + | {| border=0 style="float:right;" |
+ | |- | ||
+ | | {{infrastructure}} | ||
+ | |- | ||
+ | | {{Construction|doubloons=0|a=700|b=100|c=50|d=300|e=2,500|f=20|g=300|h=350|i=50|j=25|k=150|l=1,250|m=10|n=150|o=N/A|p=N/A|q=N/A}} | ||
+ | |} | ||
+ | A '''commodities market''' is a [[building]] usually placed on a colonized [[island]]. It can also exist on certain uncolonized islands, as an oasis for pirates stranded far from a port to restock [[rum]] and [[cannon ball]]s. The market harvests the raw materials of the island and offers them for sale to the community through [[market bidding]]. It also has a screen which allows a pirate to view the dockside prices at an island without being on a [[ship]]. It is generally owned by the [[governor]] of an island, and the [[deed]] to the building defaults to the governor when governorship changes. Owning a market is largely for show, as the market owner doesn't gain any privileges in the market. | ||
− | + | Unlike other infrastructure buildings, owning the deed to a market does not permit the deedholder to change the building news, although OMs will clear the news on request. | |
− | + | == Construction == | |
− | Two [[bazaar]]s must be completed before a market can be built. A market takes up a 6x7 space. | + | Two [[bazaar]]s must be completed before a market can be built. A market takes up a 6x7 space. |
− | = Storage = | + | == Storage == |
A market has no [[hold]]. | A market has no [[hold]]. | ||
− | = Rooms and | + | == Rooms and furnishings == |
− | = | + | {{Shoppe table|type=Commodities market|size=}} |
− | |||
− | |||
− | |||
− | = | + | {{Shoppe entry| |
− | + | |name=Left-facing | |
− | + | |type=Commodities market | |
− | + | |spec_items=yes | |
+ | |items= | ||
+ | **View marketplace (a lumber stack) | ||
+ | |props=no | ||
+ | |plans=unable | ||
+ | }} | ||
− | = | + | {{Shoppe entry| |
+ | |name=Right-facing | ||
+ | |type=Commodities market | ||
+ | |spec_items=yes | ||
+ | |items= | ||
+ | **View marketplace (a shabby table) | ||
+ | |props=no | ||
+ | |plans=unable | ||
+ | }} | ||
− | + | {{Shoppe entry| | |
+ | |name=Left-facing Upgraded | ||
+ | |type=Commodities market | ||
+ | |spec_items=yes | ||
+ | |items= | ||
+ | **View marketplace (a fancy desk) | ||
+ | |props=no | ||
+ | |plans=unable | ||
+ | }} | ||
− | + | {{Shoppe entry| | |
+ | |name=Right-facing Upgraded | ||
+ | |type=Commodities market | ||
+ | |spec_items=yes | ||
+ | |items= | ||
+ | **View marketplace (a fancy desk) | ||
+ | |props=no | ||
+ | |plans=unable | ||
+ | }} | ||
− | + | {{shoppe end}} | |
− | [[Category:Infrastructure | + | |
+ | |||
+ | [[Category:Infrastructure buildings]] |
Latest revision as of 17:12, 31 March 2018
| ||||||||||||||||||||||||||||||||||||||||
|
A commodities market is a building usually placed on a colonized island. It can also exist on certain uncolonized islands, as an oasis for pirates stranded far from a port to restock rum and cannon balls. The market harvests the raw materials of the island and offers them for sale to the community through market bidding. It also has a screen which allows a pirate to view the dockside prices at an island without being on a ship. It is generally owned by the governor of an island, and the deed to the building defaults to the governor when governorship changes. Owning a market is largely for show, as the market owner doesn't gain any privileges in the market.
Unlike other infrastructure buildings, owning the deed to a market does not permit the deedholder to change the building news, although OMs will clear the news on request.
Construction
Two bazaars must be completed before a market can be built. A market takes up a 6x7 space.
Storage
A market has no hold.
Rooms and furnishings
Commodities market | |||
---|---|---|---|
Left-facing
|
| ||
Right-facing
|
| ||
Left-facing Upgraded
|
| ||
Right-facing Upgraded
|
|