Economy
Yohoho! Puzzle Pirates has a very large and complex economy, which is driven by shoppe and stall owners competing for commodities harvested across an ocean. The products shoppes produce are crucial to a pirate's daily activities, thus the economy is based on the economic theory of supply and demand.
Contents
[hide]Commodities and Labor
All finished goods are produced using commodities. Commodities fall under many different categories, but certain categories of commodities are required to produce certain categories of goods (i.e. all swords (except for the foil) require minerals but many of the products will need many different commodities of different types).
All shoppe products also require labor to be manufactured. On subscriber oceans, this labor is provided by subscribed pirates; on doubloon oceans, a player needs a labor badge to provide work. Labor is provided by playing the appropriate crafting puzzle, though only distilling, alchemistry, shipwrightery, and blacksmithing are currently available to play. Though you can still take a job at a tailor, weavery, or furnisher there is currently no puzzle for them; all labor for those shops must happen automatically.
Trading Commodities
It is also important for a pirate to be able to trade with their fellow pirates. Buying and selling goods can both help shop owners, stall owners, and sea dogs alike. While stall and shop owners need to buy commodities to make products for their customers, pirates need to have easy access to rum and cannonballs for their pillages. And if a pirate happens to come upon some sugarcane or some wood, they might want to sell them to a shop or stall owner at an island.
Inflation and Deflation
The monetary unit in Yohoho! Puzzle Pirates is a piece of eight (PoE). Over time, the purchasing power of PoE fluctuates. This behaviour is not determined by any intervention of the Ringers, but rather the game's economy reacting to variances in the money supply.
PoE enters the economy from PoE fountains (e.g., from brigands, skellies, Atlantis and the navy). Goods enter the economy from merchant brigands, market bidding, and in the case of gold ore and fruit, foraging. A small amount of money may also enter the game by Ocean Masters sponsoring tournaments or other events, or when players challenge NPPs and win their bets. PoE circulates within the economy from player to player via wages for labor, trade between players, shoppe purchases, wagers, tournaments, special events, and other means.
Eventually, PoE leaves the economy via PoE sinks, which consist of: taxes (which are split between the island's governor and the PoE sink), market bidding, war chests, portrait fees, drinks for the old salts, housing, and lost bets to NPPs. Commodities are removed from the ocean through commodity sinks, such as when items dust or are consumed in the case of rum being drunk on a voyage, cannon balls being fired in combat, or ships sinking as the result of a blockade or war.
As there are distinct sources and sinks for PoE and commodities, whether the economy is inflationary or deflationary is dependent on the following factors:
- The total amount of PoE, determined by how quickly new money enters the ocean compared to how quickly it leaves
- Similarly, the total amount of commodities and finished products
- The ratio between the two
- The number of players