Difference between revisions of "Swabbie"

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m (Blockade/SMH/Flotilla count for sloop is 3. See http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=195167.)
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Upon entering a [[Flotilla]], [[Sea Monster Hunt]], or [[Blockade]] (non-event), the swabbie count will drop back down to 4 (or 3 on a sloop).
 
Upon entering a [[Flotilla]], [[Sea Monster Hunt]], or [[Blockade]] (non-event), the swabbie count will drop back down to 4 (or 3 on a sloop).
  
They consistently get "Fine" on [[duty report]]s, can't be ordered to [[navigation|navigate]], and randomly switch between opponents during the [[sea battle]] [[swordfight]], but otherwise behave as normal pirates that can be ordered about. They are Able in every puzzle and consume a small amount of [[rum]].
+
They consistently get a low "Fine" on [[duty report]]s (just above a "Poor"), can't be ordered to [[navigation|navigate]] or [[treasure haul]], and randomly switch between opponents during the [[sea battle]] [[swordfight]]/[[rumble]], but otherwise behave as normal pirates that can be ordered about. They are Able in every puzzle and consume a small amount of [[rum]].
  
 
Swabbies are also called aboard the ship when players leave in the middle of a [[sea battle]]. The first swabbie comes aboard when one player departs, subsequent swabbies come aboard for every three players leaving. Once the sea battle ends, these swabbies will leave the ship.
 
Swabbies are also called aboard the ship when players leave in the middle of a [[sea battle]]. The first swabbie comes aboard when one player departs, subsequent swabbies come aboard for every three players leaving. Once the sea battle ends, these swabbies will leave the ship.

Revision as of 15:00, 21 September 2013

Swabbies are NPPs that are hired onto a ship when a crewmember of officer rank or above clicks the "hire jobbers" checkbox, provided there are less than a specific number of yellow-named pirates on the ship.

The number of swabbies available depends on the ship.

Upon entering a Flotilla, Sea Monster Hunt, or Blockade (non-event), the swabbie count will drop back down to 4 (or 3 on a sloop).

They consistently get a low "Fine" on duty reports (just above a "Poor"), can't be ordered to navigate or treasure haul, and randomly switch between opponents during the sea battle swordfight/rumble, but otherwise behave as normal pirates that can be ordered about. They are Able in every puzzle and consume a small amount of rum.

Swabbies are also called aboard the ship when players leave in the middle of a sea battle. The first swabbie comes aboard when one player departs, subsequent swabbies come aboard for every three players leaving. Once the sea battle ends, these swabbies will leave the ship.

Historical notes

Swabbies were introduced with Alpha release 2003-06-05. Before that, NPPs had to be hired from the islands to sail on a ship. At first, swabbies had to be paid in much the same manner that the NPPs before them had to be paid, but this part was removed with Alpha release 2003-06-30 which also changed the number of swabbies brought aboard vessels.

Prior to Release 2010-06-29, swabbies could not load cannons and could not be ordered to gun.

Prior to the Release_2013-09-16 on a sloop, up to three swabbies can be hired. On other ships, up to four swabbies could be hired.

See also