Difference between revisions of "Commodities market"

From YPPedia
(Painting: need paint info)
m (Construction: commas for readability)
Line 3: Line 3:
 
== Construction==
 
== Construction==
  
{{Construction|doubloons=0|a=700|b=100|c=50|d=300|e=2500|f=20|g=300|h=350|i=50|j=25|k=150|l=1250|m=10|n=150|o=N/A|p=N/A|q=N/A}}
+
{{Construction|doubloons=0|a=700|b=100|c=50|d=300|e=2,500|f=20|g=300|h=350|i=50|j=25|k=150|l=1,250|m=10|n=150|o=N/A|p=N/A|q=N/A}}
  
 
Two [[bazaar]]s must be completed before a market can be built.
 
Two [[bazaar]]s must be completed before a market can be built.

Revision as of 14:52, 24 July 2005

A commodities market is a building usually placed on a colonized island. It can also exist on certain uncolonized islands, as an oasis for pirates stranded far from a port to restock rum and cannon balls. The market harvests the raw materials of the island and offers them for sale to the community through market bidding. It also has a screen which allows a pirate to view the dockside prices at an island without being on a ship. It is generally owned by the governor of an island, and the deed to the building defaults to the governor when governorship changes.

Construction

Construction Costs
Doubloons: 0
Basic Upgrade Downgrade
Basic labor 700 350 N/A
Skilled labor 100 50 N/A
Expert labor 50 25 N/A
Iron 20 10 N/A
Stone 2,500 1,250 N/A
Tan cloth 300 150 N/A
Wood 300 150 N/A

Two bazaars must be completed before a market can be built.

Storage

A market has no hold.

Painting

Stub.pngArr! This article be a stub. Ye can help YPPedia by expanding it.