Talk:Cursed Isles

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Removing Ice and testing info

Lots of information about how the testing of Cursed Isles went on Ice is currently present in the article. I was thinking of removing it now since feature is out (I'm referring to speculation of how larger ships do in Cursed Isles and obtaining maps specifically). While removing it would be the way to go, I was wondering if it should go under historical notes.--Cecidrake 03:49, 20 November 2008 (UTC)

Foraging scoring

I've done some speculation on the scoring system, and I think i have some results that may warrant being updated. What I have come up with is this:

Bone boxes are worth one point, Fetish Jars are worth 2 and Cursed Chests are worth 3.
Frenetic = 15 and up
Swift = 12 - 14
Brisk = 9 - 11
Steady = 6 - 8
Lethargic = 4 - 5
Asleep = 0 - 2

Any feedback? - (Tdeathblake) 22:08 Pirate time, 18 December 2008

This looks interesting but needs to be verified before being added to the article. Test away mates! -- Cedarwings (talk) 06:36, 18 December 2008 (UTC)
Having just gotten back from Cursed Isles with 10 screenshots, I can confirm what appears to be accurate information on what is required to get each level with the exception of asleep and lethargic. What does 3 points get you? I would assume lethargic, but I'd like to confirm that. -- Cedarwings (talk) 09:16, 20 December 2008 (UTC)
I've seen someone get Lethargic with just a single CC. --Belthazar451 11:21, 20 December 2008 (UTC)
Silly me, I thought I had seen in one of my screenshots someone that had that too. So yup, Lethargic is 3 to 5 points. Looks like this can be added to the article now. I'll do it later tonight if someone else hasn't done it before then. -- Cedarwings (talk) 16:00, 20 December 2008 (UTC)

Booty Div

Aren't some chests reserved for the ship owner? Billynoleg 18:34, 21 December 2008 (UTC)

Yes. -- Cedarwings (talk) 21:42, 21 December 2008 (UTC)


Would it be okay if I split the trophies into two groups, those that are specific to the Cursed Isles and "other"? I nearly went ahead and did it, but then thought maybe it would reveal too much information. Any opinions? --Lesleywalker 05:45, 29 December 2008 (UTC)

There was some discussion going on not too long ago about removing the non-specific trophies altogether - especially, removing the maneuver token trophies from every page save Maneuver. Not sure what came of that. --Belthazar451 07:00, 29 December 2008 (UTC)
The trophies are already split into two groups. The trophies at the beginning of the gallery are specific to Cursed Isles and then the trophies that follow, starting with Driftwood, are those that can be obtained not only in Cursed Isles but elsewhere. This is also true of other pages like Atlantis. If there is something you would like to see that is different then what we have why don't you create a mockup in a sandbox that we can all have a look at and comment on before actually implementing it. -- Cedarwings (talk) 17:23, 29 December 2008 (UTC)
Well, I did some thinking about the trophies. The point is, that the non-specific trophies are somewhat arbitrarily chosen and a complete list of all trophies that could be gained during a Cursed Isle trip (like experience trophies) wouldn't be really useful. I think the maneuver trophies belong to pages like Sailing, since part of that article is about blockade sailing and earning maneuvers, but not here. I would prefer limiting the trophies to the specific ones, but are open to other pleasing solutions like some splitting.--Alfwyn 17:34, 29 December 2008 (UTC)
I'm all support for removing the non-specific trophies altogether. I've never really understood that inclusion (I mean, I understand why it could be considered, but not why you actually would).Billynoleg 19:45, 29 December 2008 (UTC)

Witch Doctor vs. Enlightened One

I notice in this article that the enlightened ones are referred to as witch doctors. I'm just curious what the reasoning behind this is. Thanks! -- Lexington

They were originally called Witch Doctors. Been meaning to change it for a while, but I've never gotten around to it. --Belthazar451 04:28, 30 December 2008 (UTC)
I had a hunch that that might be the answer. Thank you! -- Lexington
Found and fixed on some other pages Billynoleg 15:30, 30 December 2008 (UTC)

Cultist Sloops

Did a CI run today using a Dhow and sank a Cultist sloop with the following

Turn 1.. it rammed itself against rocks Turn 2.. 4 shots into it Turn 3.. 4 shots into it... sank on final 4th hit.

Vargas's lines

I think Vargas's Challenge lines should be merged under Enlightened ones, as they seem to be specific to the quote and a continuation of the rhyme. I've gone ahead and done this. The article appears to be missing the vargas quote for:

  • "to bring your doom and prepare for war...
by moonlit curse and cultist roar.."
"we dance and chant and into this volcano pour...
snakes and hate and blood and gore..."

So if anyone checks their chat logs, they should be able to supply it. :) --Plng 19:31, 19 March 2009 (UTC)

Ooh, clever - I never noticed that, probably because he delivers his line so long after the Enlightened Ones. I found the last one, so I added it. --Belthazar451 21:07, 19 March 2009 (UTC)

Wrong Information

Some of the information on this page is incorrect. Under Enlightened Ones and Zombies it makes the statement that rafts contain an Enlightened One and a number of zombies. I know that for a sloop, this is incorrect. Enlightened Ones board on the first turn you take on rafts, but after that its zombies only.

Under the Cultist challenge lines it is stated that on random occasions, Vargas the Mad takes part. Vargas appears in all Rumbles starting from the 3rd

Theres also something about the thalling section that is bugging me. I've had the exact same ratio of EO to zombie on my sloop runs but get varying thralling amounts --Tdeathblake 07 July 2009

Feel free to go ahead and fix it - as a wiki, this is a collaborative effort, and anyone can make changes to pages. =) --Belthazar451 23:49, 6 July 2009 (UTC)

Zombies from the ship

A recent edit added the statement "Any zombies who boarded the ship on its way to the island disembark and join the zombies from the island in the first fray". I think this is only correct for zombies that haven't been turned into thralls by use of the thrall token - I'm pretty sure the thralls join in on the pirates' side. I would edit the page, but don't have time right now to think about the best way to write it up. --Lesleywalker 00:14, 28 August 2009 (UTC)

EO/Zombie ratio Variance

The page has some mis-information regarding the EO to Zombie ratio making a difference in how many thralls you get per token. After countless Ci's I've run and having tinkered with that idea I have seen no evidence to suggest that statement as being true. It is completely random. There is nothing you can do to improve your chances of getting 1 thrall or getting 2+ thralls. It should be removed. --Everclearboy 00:14, 15 November 2009 (UTC)


I hear you can get indigo chroma from CIs now, can anyone confirm that and put it in there? I personally don't do SMHs so I can't tell. --Kamuflaro 01:42, 23 December 2009 (UTC)

Ooh, that's what I needed to take a screenshot for. I remember now. =D But yeah, it's true. --Belthazar451 01:45, 23 December 2009 (UTC)

New Cursed Isles

The image section is missing the new islands added after a design competition.

Description of edge-of-board effects

This article doesn't note one difference from a standard battle board, namely that ships can travel across the edge. I've written an explanation. I'm not an experienced CI captain, though, so I'd appreciate other people taking a look at it before I add it to the article:

The fourth difference from the normal sea battle board is that the edge of the board is not a hard barrier. A ship can move off the delineated squares and into the solid blue area outside the edge. It is as if there were extra squares outside the edge, but each with an invisible wind blowing back toward the board. Thus, at the end of any movement phase when the ship is outside the edge, it will move back onto the board if the square adjacent to it is available. If that square has rocks or another ship, the player ship will instead sustain some collision damage.
This feature enables a ship sailing along the edge to get past rocks or adverse winds. For example, suppose the ship has the edge on its immediate right, and is facing a wind square that would blow it directly backward. On the first movement phase, a right turn takes the ship forward onto the wind and then, turning, to the right and off the board. At the end of that phase, the invisible wind blows the ship back onto the board. It is now on the wind square, and facing the edge of the board, but the wind will not affect it until the end of the second movement phase. Instead of remaining there to be blown by the wind, the ship can execute a left turn on the second phase. It will move off the board and turn left. It will then be blown back onto the board, but with the wind square now behind it.
The importance of this difference is that the commanding officer will often choose to sail along the edge of the board, because the edge is frequently the safest way to get to or from the island. Correct use of the edge can help the ship evade enemy vessels and stay out of the fog.

Thanks for any help you can give! Gascony 12:43, 5 August 2020 (UTC)

I don't think it's needed - the page does say it's comparing to "other multi-ship sea battle boards", and all sea monster hunts / flotillas / etc have the soft edges.
Patgangster 13:42, 5 August 2020 (UTC)
Not everyone has experience with the various types of SMHs. My perspective is that, not having run any SMH, I wanted to learn to do a CI. I read this article and also the Sea battle article. Neither explained the edge effects. (Note, in fact, that Sea battle#Damage says that trying to move off the edge will cause damage, and doesn't distinguish between ordinary battles and multi-ship battles.)
It would be helpful to some readers if this article explained the edge effects. If there's a good explanation elsewhere, we could, as a second-best alternative, include a one-sentence summary here with a wikilink to the relevant article.
I didn't know that other multi-ship battle boards have this feature, too. Based on what you've pointed out, I think that my addition shouldn't be where I envisioned it going. Instead, although it would still be in the "The sea battle board" section, it would be after the reference to cursed whirlpools, and with introductory language that distinguishes this passage from the preceding ones that address differences from other such boards. The "Lastly" that begins the cursed-whirlpool sentence will also help make that clear. Gascony 14:01, 5 August 2020 (UTC)
I agree and think these notes would be a really useful addition - thanks for sharing them! Agreed that the wiki lacks specifics on SMH sea battle mechanics at the moment. It feels like Sea battle might be a good place to put a summary of the similarities & differences between sea battles, CI, and other mechanics which use the same board (in a section of its own e.g. Sea battle mechanics elsewhere). Then each of Atlantis, Haunted Seas, Cursed Isles, Kraken, (and maybe Flotilla, Blockade) can refer back to that section for reference (and could even transclude a paragraph). We might want to try and highlight somewhere on the Sea battle article that most of the features described (e.g. grapples, board edges behave like rocks) are just for regular pillages (sea battle the pillaging event, vs sea battle the puzzle). Just my thoughts, instinctively I'm for keeping all the sea battle stuff together but open to alternatives :) --Therobotdude 15:29, 5 August 2020 (UTC)
Thanks for your response! As I said, I'm ignorant about all those other situations. Is my proposed insert completely accurate as to Atlantis, HS, KH, flotilla, and cade boards (except for the mention in the final graf about why the edge is important in CI)? If so, then I'd be OK with moving the first two grafs into the Sea battle article, leaving, in this CI article, a wikilink there and the comment about the importance of the edge. Gascony 16:37, 5 August 2020 (UTC)

I don't know enough about multi-ship battle boards to feel confident editing the Sea battle article. I've edited this CI article to describe the edge effects while mentioning that the same is true in other multi-ship battle boards. I'll leave a note at Talk:Sea battle in the hope that other editors can address the issue. Gascony 06:16, 18 August 2020 (UTC)