Scene

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Revision as of 22:20, 16 August 2013 by Therobotdude (talk | contribs) (wording, +types of scene, reordered)
An example of a scene.

A scene is a virtual 3-dimensional space which pirates can walk through, see, and interact with. All scenes comprise a finite number of square floor tiles which can be traversed, or hold an item. Any pirates in the scene can interact with other pirates, NPCs and pets within the scene in real time. Examples of scenes are a room in a building or ship, the outdoors of an island or the series of decks on a ship.

Items such as furniture, charms and buildings can be shown in scenes, while pets and NPCs can move through scenes.

Types of scene

There appear to be two main types of scene within the game. It is possible to distinguish between the two due to the way they are bounded, and how they handle the /speak chat command.

The first, a room, is displayed as a series of floor tiles which is always bounded by an empty black expanse. An example is a room in a house. This type of scene typically includes two walls, on the farthest two sides towards the top of the game window. Portal arrows allow pirates to move to other scenes. The walls can sometimes be painted, and some furniture items may be placed on flat areas of the wall. Additionally, floor furniture may be placed on vacant floor tiles. Note that gardens and lobbies of houses (such as villas are still rooms, although outdoor furniture may be placed in them. Pirates in these scenes are able to communicate with one another using /speak.

The second, an outside scene, is not visibly bounded by a black expanse, and is not bordered by the walls seen in rooms. The two examples of an outside scene are islands, which are bounded by water, and the decks of a ship, which are bounded by the hull of the ship. As with rooms, furniture items can be placed on vacant floor tiles of these scenes. On some ships, banners can be hung along the side of the hull. On islands, various terrain and objects may be encountered, for example docks, lava, trees and buildings. Pirates in these scenes cannot communicate with one other using /speak unless they are part of a chat circle.


Communication in scenes

Indoors, pirates in the same scene are able to speak to, trade with and challenge one other.

Outdoors and on ships, pirates must be in the same chat circle to speak to each other (or they must use other chat channels, for example tells or vessel chat), but may still send trade and challenge requests.


Movement in scenes

Pirates, pets and NPCs may all move within scenes. However, without player intervention no pets or NPCs are able to move between scenes. The known exceptions to this rule are NPCs found on limited edition ships such as the Phantom class sloop, which may move within scenes and between scenes on the ship.

Pirates, pets and NPCs cannot move tiles containing elements such as furniture, charms or buildings, nor certain types of terrain such as lava or water. This said, in many scenes, such as rooms or outdoors, a path can be found to move between any two unoccupied squares. If this is not possible, the pirate will receive a message stating "Avast! I can't find a way to walk there.". Ship decks are a notable exception to this rule, given that all decks belong to the same scene. Different decks are accessible by means of the yellow arrows on the ground.

While there may be a valid path between squares for a pirate to travel, only the squares currently in view at the time are considered by the game to form a path. Thus, journeys across large scenes (for example, outdoors) must be made slowly and in small stages, scrolling to reveal the next segment of a path at each stage.

Pirates may also move between scenes using the yellow portal arrows on the ground.


Editing scenes

Players can edit many scenes in a number of different ways. For example, building owners and ship deed-holders may arrange furniture and paint some scenes. They may also add pets to some scenes.

Island governors may add pets and charms to an island, and place buildings.

Notes

  • All pirates in a scene receive disconnect notices about other pirates within the same scene.
  • It should be kept in mind that, should a pirate on a ship change scenes between the time that the grapple is thrown and entry into the swordfighting or rumbling puzzle, then they may be left out of the fight.