Difference between revisions of "Blacksmithing"

From YPPedia
(Scoring: Made scoring terms more consistent with other puzzles.)
(Scoring: Added subheadings,)
Line 55: Line 55:
  
 
|}
 
|}
Scoring is based on the degree of board completion and combos.  
+
Scoring is based on the degree of board completion and on two types of combos.
 +
 
 +
=== Board Completion ===
  
 
The degree of completion is measured by the number of completed squares, the number of remaining squares as well as the level of completion of these remaining squares.  At the end of a session, a bonus message is given regarding the quality of the blade, which indicates the degree of board completion:
 
The degree of completion is measured by the number of completed squares, the number of remaining squares as well as the level of completion of these remaining squares.  At the end of a session, a bonus message is given regarding the quality of the blade, which indicates the degree of board completion:
Line 64: Line 66:
 
:"A masterpiece!"
 
:"A masterpiece!"
 
<BR CLEAR="left">
 
<BR CLEAR="left">
The puzzle has two different ways to set up in two ways:
+
 
 +
===Repetition===
  
 
The first method is to click on the same movement token multiple times within a single sequence of clicks to form a combo.  For instance, hitting a 3 twice will give a double, three times will give a triple, etc.  This combo can be done with both numerical and chess movement tokens. Successfully executing these combos yields a message corresponding with the level of the combo: "Double", "Triple", "Bingo", "Donkey" and "Vegas"(6+).
 
The first method is to click on the same movement token multiple times within a single sequence of clicks to form a combo.  For instance, hitting a 3 twice will give a double, three times will give a triple, etc.  This combo can be done with both numerical and chess movement tokens. Successfully executing these combos yields a message corresponding with the level of the combo: "Double", "Triple", "Bingo", "Donkey" and "Vegas"(6+).
 +
 +
===Sets===
  
 
The second combo requires clicking on four of each movement token type, either numbers or chess pieces, forming a set of the same type of pieces. For number tokens, if 1, 2, 3, and 4 is each clicked once in a single sequence, the game will give a notification saying "In the Rhythm." Correspondingly, by hitting each of the four chess pieces consecutively, the player will receive a notification of "Fancy Hammerin." The set does not need to be executed in any particular order, i.e. hitting 4, 2, 3, 1 also counts as a set. Hitting the numbers in order from 1 to 4 is usually referred to as a run.
 
The second combo requires clicking on four of each movement token type, either numbers or chess pieces, forming a set of the same type of pieces. For number tokens, if 1, 2, 3, and 4 is each clicked once in a single sequence, the game will give a notification saying "In the Rhythm." Correspondingly, by hitting each of the four chess pieces consecutively, the player will receive a notification of "Fancy Hammerin." The set does not need to be executed in any particular order, i.e. hitting 4, 2, 3, 1 also counts as a set. Hitting the numbers in order from 1 to 4 is usually referred to as a run.
  
Combos may be chained by type.  For example, completing an "In the Rhythm" combo followed immediately by a "Fancy Hammerin'" combo will generate "Weld done".
+
====Alternating Sets====
 +
 
 +
Consecutive alternating complete sets of numeric and chess pieces with no other intervening pieces are awarded extra points.  For example, completing an "In the Rhythm" combo followed immediately by a "Fancy Hammerin'" combo will generate "Weld done".
  
 
{{clear}}
 
{{clear}}

Revision as of 17:05, 11 July 2007

Testing.gif The subject of this article is undergoing testing and may be changed before implementation.
Please see discussion on the talk page or check out the testing on the Ice Ocean.
A typical blacksmithing board. Click for larger view.


Blacksmithing is a crafting puzzle. It can be played in iron mongers. The puzzle is used to make swords and cannon balls.

Objective

The objective of the puzzle is to complete the board by striking each square three times. This is accomplished by following the movement tokens, either a number or a chess piece, on a square. When a square is struck three times, it is considered "complete" and may no longer be used. The crafting session is over either when all squares have been "completed" or when no move is available.

Movement Tokens

The blacksmithing indicators: 1, 2, 3, 4, Bishop, Knight, Rook, Queen, and Rum Jug.
The chess pieces may only indicate moves to the outermost squares shown in green. For example, the Bishop(blue) which may only move diagonally may next strike any of the 4 red squares.

There are two sets of movement tokens in blacksmithing: numbers (1, 2, 3, 4) and chess pieces (Bishop, Rook, Queen, and Knight). They indicate what squares may be struck next. If the destination square is already "completed" or is beyond the border, then a move can not be made. The destination square, if available, is signified by a pulsating light. The Rum Jug is a wild card, allowing movement to any square not yet "completed".

A number token indicates the distance between the original square and the destination square. For instance, if your last strike landed on a 2, then you may hit an available square that is exactly 2 squares away horizontally, vertically, or diagonally; a strike may not land on the square in between.

The chess pieces have the same movements as they do in chess: The Bishop moves diagonally; the Rook moves vertically or horizontally; the Knight moves in an "L" shape (2 x 1 squares or 1 x 2 squares); and the Queen moves diagonally, vertically, or horizontally. The difference of piece movement in blacksmithing as compared to original chess is that, with the exception of the Knight, the pieces always move to the border and cannot stop on any one of the squares in between. See the diagram to the right for a pictorial guide.

Progress Indicators

Blacksmithing has two types of progress indicators. The first one is overall completion indicator. Each square on the 6x6 board moves into different stages of completion each time it is struck. The color of the blade in the background gradually changes from red hot orange to smooth silver according to the overall percentage of square completion.

The second one is combo type and completion indicator. It is shown on the bottom left hand corner of the puzzle board. The combo type and completion is embossed onto the anvil. This indicator reminds the player what type of movement tokens have been hit in the past few moves that may count toward a combo.

Gameplay

From left to right: hot, warm, cool, complete.

The player begins with a board of 36 red hot squares. The initial move may be made by clicking on any one square. Each square may be clicked on three times. On the first click, the square turns from bright orange to dark grey; on the second click, it turns silver; on the third click, the square disappears and is considered "complete." Which square may be clicked next is determined by the type of movement token discussed above. The movement token type changes randomly upon each click. The sequence continues until either all of the squares have been struck three times or there is no available move.

Scoring

Cascade List
  1. Weld done!
  2. Get stoked!
  3. Forge ahead!
  4. Go hammer and tongs!
  5. Great cannonballs of fire!
  6. Saber Dance!
  7. Anvil Chorus!
  8. Excellent Caliber!
  9. Happy Hrunting!
  10. Vorpal!
  11. Master Stoke!
  12. Snicker-snack!
  13. Is Mjollnir your hammer?
  14. Skill of Wayland!
  15. Craftsmanship of Eitri!
  16. The sons of Ivaldi could not match your skill!
  17. This will be the envy of Hephaestus!
  18. A kraken-slayer!

Scoring is based on the degree of board completion and on two types of combos.

Board Completion

The degree of completion is measured by the number of completed squares, the number of remaining squares as well as the level of completion of these remaining squares. At the end of a session, a bonus message is given regarding the quality of the blade, which indicates the degree of board completion:

"Maybe use that one as a club"
"A hefty blade"
"Finely balanced"
"Keen edge"
"A masterpiece!"


Repetition

The first method is to click on the same movement token multiple times within a single sequence of clicks to form a combo. For instance, hitting a 3 twice will give a double, three times will give a triple, etc. This combo can be done with both numerical and chess movement tokens. Successfully executing these combos yields a message corresponding with the level of the combo: "Double", "Triple", "Bingo", "Donkey" and "Vegas"(6+).

Sets

The second combo requires clicking on four of each movement token type, either numbers or chess pieces, forming a set of the same type of pieces. For number tokens, if 1, 2, 3, and 4 is each clicked once in a single sequence, the game will give a notification saying "In the Rhythm." Correspondingly, by hitting each of the four chess pieces consecutively, the player will receive a notification of "Fancy Hammerin." The set does not need to be executed in any particular order, i.e. hitting 4, 2, 3, 1 also counts as a set. Hitting the numbers in order from 1 to 4 is usually referred to as a run.

Alternating Sets

Consecutive alternating complete sets of numeric and chess pieces with no other intervening pieces are awarded extra points. For example, completing an "In the Rhythm" combo followed immediately by a "Fancy Hammerin'" combo will generate "Weld done".

External/Other Links

Icon crafting.png Crafting Puzzles
Completed Puzzles: Icon apothecary.pngAlchemistry | Icon iron monger.pngBlacksmithing | Icon distillery.pngDistilling | Icon foraging.pngForaging | Icon shipyard.pngShipwrightery | Icon weavery.pngWeaving

Puzzles Under Development: Icon construction.pngConstruction | Icon furnisher.pngFurnishing | Icon tailor.pngTailoring

See also: Labor