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Talk:Blacksmithing

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Contents

King vs Queen

Wouldn't it make more sense to describe the "king" piece as a "queen" piece, seeing it has unlimited reach? Or is it somehow described as a King in game? --Diamondblade (54x) 03:25, 4 July 2007 (PDT)

This is done --GoldenUrg 15:43, 21 July 2007 (PDT)

Combos Indicators

I'm not certain where to add, but they are:

In the Rhythm - Hammering all four different numbers, they don't need to be in sequence, but it looks like hammering in ascending or descending order might be worth more points.

Fancy Hammerin - Hammering all four "figure" pieces: rook, queen, bishop and knight. Order doesn't matter.

Same Piece Combos (Double, Triple, Bingo, Donkey, Vegas), just hammer a piece with the same picture as the previous one repeatedly.

--Yukkon 18:35, 04 July 2007 (PDT)

Weld Done - In the Rhythm followed immediately by Fancy Hammerin or vice versa.

Also, same piece combos above Vegas still show up as "Vegas".

--S0mnus 18:41, 10 July 2007 (PDT)

To be consistent with our other puzzle terms, I think we should call reports like "Weld done" cascades, (12341234) repeatedly hitting the same piece a combo, (111111) and stick to "sets" for unordered numbers or chess pieces, (3241 or RBKnQ or 4321) and "runs" for ordered ones. (1234 and whatever the order is for chess pieces) --Diamondblade (54x) 02:15, 11 July 2007 (PDT)

"Sequence of clicks"

It is unclear in the scoring section what qualifies as a "sequence of clicks" where combos are concerned. Presumably, hitting the same piece multiple times in the same "sequence" will garner combos, but it seems in my mind like the whole game is a sequence of clicks. That could be better defined --Elliotbay 16:05, 9 July 2007 (PDT)

Difficulty Levels

Starts with only 1,2,3 getting them in order (1-2-3 or 3-2-1) gets "By the Numbers" out of order gets "In the Rhythm." Next level adds knight, rook, bishop then comes the four and queen followed by the rumjug. Patetch 19:24, 13 July 2007 (PDT)


Terminology

Movement Token

Although the word token is applicable here in a couple of senses (especially a piece of stamped metal), it is usually used in puzzle pirates and on yppedia to refer to a thing that is held that is a symbol for something else. Specifically "movement token" has a fairly specific meaning to many pirates, that of the tokens for earned moves in battle navigation and blockade. I'm going to try to come up with something more interesting than "piece" to call these, since "pieces" are usually (in my mind) manipulated by the player. Cedricshock talk 09:47, 11 July 2007 (PDT)

They look like tiles to me. Chupchup 22:05, 14 July 2007 (PDT)

The in game tutorial uses "Piece" and "Square". I changed the article to try to use piecee to refer to one of 1, 2, 3, 4, R, K, B, Q, J, and to use square to refer to the place on the board or the background. I also used "symbol" to refer to the actual symbol on the piece / square to be more clear. Cedricshock talk 14:31, 17 July 2007 (PDT)

Indicators

Everything on the screen indicates something to the player. The main use of "indicator" (as a noun) I'm familiar with in pp is the "shiny" indicator in duty puzzles. I suggest we use the word for indicating progress towards or accomplishment of a goal. I'm not sure if any other uses are still in this, but I'm going to change them if they are Cedricshock talk 09:47, 11 July 2007 (PDT)

Set

I'd like to call combos of the form (1 2 3 4) and (R K B Q) "sets" after the mathematical set, but it's a horribly overloaded term, and I think "sets" in some card games are things like (6 6 6 6), though if these are interpreted as (6C 6D 6H 6S) i.e. "the set of 6s" then its not such a big difference from "the set of numeric pieces", and "the set of chess pieces". I think I'm comfortable with it. Cedricshock talk 09:56, 11 July 2007 (PDT)

This is also what Knightfish called these, so this is probably the term to go with. Cedricshock talk 10:41, 12 July 2007 (PDT)

Repetitions / Chains

I'm going to rename the repetition combos "Chains" after the GCPP:Proposal-Knightfish terminology Cedricshock talk 10:41, 12 July 2007 (PDT)

Additional information

It would be nice to mention & link to GCPP & one to the Knightfish proposal page. Plus to mention that players designed it (plus the names of the main team members). --Guppymomma 21:48, 18 July 2007 (PDT)

Done. --Rixation(t/c) 07:22, 20 July 2007 (PDT)
Nowhere in the article says anything about whether BS is rated or not. And considering it becomes a rated puzzle after 3 or more pieces have been struck, it is somewhat important. I'd do it myslef, but I have no idea where to place it.--Damagon 14:38, 8 August 2007 (PDT)

When?

Does anybody know when, on dubloon oceans, you can play Blacksmiting for free? Do you always need a labor badge for it or does it have free days like the other games?

Have a look at this page. Also, please sign your comments by typing --~~~~ at the end :) --Diamondblade (54x) 17:30, 1 August 2007 (PDT)

Strategy Guide

I came back to the game cause I saw an ad advertising 18 puzzles, when the Y!PP that I left only had 15. I imediately fell in love with Blacksmithing, and in a mere 2 weeks hit ultimate. I wanted to come on to see any strategy guides or tutorial guides for this puzzle, but I can see there are none here. Is it cool if I start writing up one? I know it's been a while since I've been on the wiki (last thing I remember doing are the Azure maps.) --Markozeta 16:07, 4 September 2007 (PDT)

Leaving Puzzle

I've heard rumors that, like a recent update in distilling, when you leave the game, it counts against you after a certain # of moves. Is this true? And does anyone know how many moves it takes before your stat actually starts to drop? Klostro 23:10, 30 September 2007 (PDT)

This was actually mentioned a few lines up (on this discussion page, by Damagon). After the third piece is struck it becomes a rated puzzle. In other words, you can sit in the puzzle indefinitely without striking any pieces and then exit, without penalty; however, as soon as you've taken 3 moves it will effect your standing if you dismiss the puzzle. --Epimetheus (t/c) 10:44, 2 October 2007 (PDT)
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