Difference between revisions of "Commodities market"
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{{Construction|doubloons=0|a=700|b=100|c=50|d=300|e=2,500|f=20|g=300|h=350|i=50|j=25|k=150|l=1,250|m=10|n=150|o=N/A|p=N/A|q=N/A}} | {{Construction|doubloons=0|a=700|b=100|c=50|d=300|e=2,500|f=20|g=300|h=350|i=50|j=25|k=150|l=1,250|m=10|n=150|o=N/A|p=N/A|q=N/A}} | ||
− | Two [[bazaar]]s must be completed before a market can be built. | + | Two [[bazaar]]s must be completed before a market can be built. A market takes up a 6x7 space. |
= Storage = | = Storage = |
Revision as of 22:16, 2 February 2006
A commodities market is a building usually placed on a colonized island. It can also exist on certain uncolonized islands, as an oasis for pirates stranded far from a port to restock rum and cannon balls. The market harvests the raw materials of the island and offers them for sale to the community through market bidding. It also has a screen which allows a pirate to view the dockside prices at an island without being on a ship. It is generally owned by the governor of an island, and the deed to the building defaults to the governor when governorship changes.
Contents
[hide]Construction
Construction Costs | |||
---|---|---|---|
Doubloons: 0 | |||
Basic | Upgrade | Downgrade | |
Basic labor | 700 | 350 | N/A |
Skilled labor | 100 | 50 | N/A |
Expert labor | 50 | 25 | N/A |
Iron | 20 | 10 | N/A |
Stone | 2,500 | 1,250 | N/A |
Tan cloth | 300 | 150 | N/A |
Wood | 300 | 150 | N/A |
Two bazaars must be completed before a market can be built. A market takes up a 6x7 space.
Storage
A market has no hold.
Rooms and Furnishings
Left-facing Market
This area is unpaintable.
Right-facing Market
This area is unpaintable.
Left-facing Upgraded Market
This area is unpaintable.
Right-facing Upgraded Market
This area is unpaintable