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Talk:Malachite Ocean

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I was just wondering where are these arch and island names coming from. Does this comply with the spoiler policy? I'm guessing the ocean name is ok, but not sure about the rest of the information. --Cecidrake 16:52, 5 May 2008 (PDT)

They are getting their information from the online Crew Info page for Dread Ringers, I am assuming. I am pretty sure that this is against the spoiler policy, yet I am not quite sure why there has been no action to stop this. --Sharktailz
Given it's Barrister, Guppymomma and Cedarwings who are posting this information, the very people who usually enforce the spoiler policiy, then I'm sure it's technically ok. Also, I'm pretty sure seeing it on a pirate page constitutes sufficient proof of existence that it's not a spoiler. --Belthazar451 17:34, 5 May 2008 (PDT)
Sharktailz is correct. All of this information comes from the yoweb pages which are considered an acceptable source of information about the new ocean. Prohibited sources include examining the game files that are part of the YPP client. If you have questions about whether something is an acceptable source of information, feel free to ask here. --Barrister 18:14, 5 May 2008 (PDT)

I'm taking the spoilers out. Be patient please.--Nemesis 19:12, 5 May 2008 (PDT)


Since the ocean has been officaly released, should the deatails of the ocean, just like every other ocean page, be posted? As long as the Island pages created, just like others?

I would say so. I was about to get started. =)
As soon as the ocean can be logged into the information about the ocean can be added to the Yppedia. -- Cedarwings (talk) 16:45, 6 May 2008 (PDT)


Heh, I spend ages searching for islands to add to the page, only to find I've been pre-empted. You're all too fast for me. =Þ

Anyway, judging from the size of the archipelago we've been able to explore thus far, and the length of the interarch route, I'd be willing to hazard that this ocean is a three-archipelago ocean on the model of Cobalt/Viridian. Certainty will have to wait until I (or someone else) gets access to more maps. I'm starting on the archipelago map based on what I've seen. I'm pretty sure the archipelago extends up and to the left from the area that I'm sure we've all seen, and if we find that it does, I'll be happy to reposition the map later.

Islands that we know the names but not the locations:

  • Marmara Odonata (Lelantos' info page)
  • Flyaway Isle (Malachite news post)

--Belthazar451 20:05, 6 May 2008 (PDT)

Found a one Ivorite Island while on a skellie mission. (Medium island in the Chameleon Arch Made by Sindaia) I fail at wiki editing so I don't want to add the island/arch and all. --Killercat771 05:48, 7 May 2008 (PDT)
Thanks for turning that up - I'll add it to the page for you. --Belthazar451 23:45, 6 May 2008 (PDT)\

I've added four new islands which I know to all be in the same archipelago from in-game maps. Unfortunately, I've not been able to go to one of them to find out what the archipelago name is. I'm guessing Draco, since we've seen it mentioned before, but given that we don't know how many archipelagos are in the ocean, I can't say for sure. Given there's nine islands in Lacerta, and generally about fifty islands on an ocean, I'd hazard about six arches, contrary to my earlier guess of three. Of course, it could be similar to Sage, and have five arches of nine islands, and three arches of three islands, but there's no a great deal of purpose to this line of hypothesising, so I'll stop now. --Belthazar451 03:17, 7 May 2008 (PDT)

I've found Flyaway Island - it's in Komodo, right next to Zuyua Mist. I've now found more islands of known name but unknown location:
  • Mu Tambu (Gaea's info page)
  • Alicorn Island (Gaea's info page)
Flyaway Island (not Flyaway Isle as was written on the news page) is also listed on Gaea's info page. This makes five markets on islands known to be unihabited - Morgan Island, Marmara Odonata, Mu Tambu, Alicorn Island, and Flyaway Island. This suggests to me that each of them is the captial island of one of five archipelagos, and that there are no big archipelagos other than these, since no other markets are mentioned besides the ones on inhabited islands in Lacerta. So far, I've only found four in-game, though, but it's possible that the fifth (or potential minor arches) are far enough away from Lacerta that those maps are hard to get from brigands/barbarians. --Belthazar451 10:22, 7 May 2008 (PDT)
Woad Island has been mentioned by someone in my crew as the location of a skellie fray. Noone knew where it was, though, but I do have confirmation it exists. --Belthazar451 19:39, 7 May 2008 (PDT)
Re- Woad- Its in the Draco Arch. I didn't look to see what the island size is. Also in the Draco arch is Xana's Trummet (medium) Jainasolo 5:12, 8 May 2008 (PDT)
Excellent, most helpful. I'll add those islands now. --Belthazar451 05:21, 8 May 2008 (PDT)

I dont know how to upload it, but here's the island view of Xana's trummet (link zapped) Jainasolo 20:17, 8 May 2008 (PDT)

Got it, thanks! --Guppymomma 20:56, 8 May 2008 (PDT)

And another for y'all- Zechstein Island, Basilisk arch, outpost island Island fashioned by Chingis, (rock at center north) and picture- [link zapped]

And here's Rehic island- [link zapped] Jainasolo 6:16, 11 May 2008 (PDT)

Thanks very much for them - adding now. --Belthazar451 03:19, 11 May 2008 (PDT)


Don't forget to hunt down the inscriptions while exploring! --Guppymomma 22:10, 6 May 2008 (PDT)

Another fun thing to do: wander around uninhabited islands and work out what the spawns are by looking at the plants and rocks. Unfortuantately, I can't recognise enough of them to be any sure of my own accuracy - maybe there should be images of the spawn points on the respective commodity pages. Unless there's a better way to do it, that is. --Belthazar451 05:07, 7 May 2008 (PDT)
Check out the Island design guide. --Fiddler 06:55, 7 May 2008 (PDT)
Thanks for that. I've had a look, but I still don't think I can identify some of the plants with any confidence. Or the difference between iron-bearing rocks and normal rocks. --Belthazar451 05:21, 8 May 2008 (PDT)
This thread is a huge help in identifying commod spawns, as it has all of them in one image. It's also linked from the Commodities article. Burninat0r 15:28, 9 May 2008 (PDT)

Xana's Trummet- This island were fashioned by Birchle Ancient rumjug at the top of the "mountain" --Jainasolo 5:31, 8 May 2008 (PDT)

Regarding Assumptions

Assume nothing. I said above it would not be wise to assume that the western arch was called Draco, because we don't know anything about how many archipelagos there are. Yet someone still called it Draco arch. Don't guess. Don't ever guess. When Mibshubby changed it to Draco, I thought he'd been there and looked, especially since the correct size for Viper's Drop has been entered, so I left it unchanged. Just I just now managed to get there, and it's not in the Draco Archipelago, it's in Gila. So now I get to go through everywhere it says Draco, and change it to Gila.

And then Ceci removed my addition of Mu Abtu to the page. Yes, it's similarly named to Mu Tambu. No, that does not mean I've managed to enter Mu Tambu in under both the wrong arch and the wrong name. There is a Mu Abtu in Komodo.

Assume nothing. Don't change things on the page unless you've seen it in-game. If someone else makes a change that you are unsure about, but cannot specifically prove it to be incorrect, raise it on the talk page here. Don't just remove it. I'm sorry if it sounds like I'm having a rant, but since a lot of the stuff we're putting here can be hard to disprove, yet will be taken as force of law by most readers, we have to be very careful about what we put in. --Belthazar451 23:45, 7 May 2008 (PDT)

Archipelago Maps

I feel like I'm talking too much here. Anyway, I'm creating the maps for the Chameleon, Gila and Komodo archipelagos. Given the lack of discovery of any more islands in Chameleon, and given the precedent set by the mini-arches in Sage, I'm willing to bet that Chameleon is complete, though I'm possibly lacking some routes, maybe even another inter-arch heading south. That said, it's a pretty small arch at the moment, so it'd be easy to modify later if we find more islands.

Gila and Komodo, on the other hand, I know to be incomplete - for example I still haven't seen all the islands that have been added to the main ocean page, and for me, Gila is a whole bunch of completely disconnected routes. That said, I'm creating the maps so that I can get most of the work out of the way - if someone else turns up a route or island I'm missing, it's much easier for them to add it. With that in mind, I've left a lot of padding room around the edges which I'll clear up once we're sure the arch is done.

If anyone has a map for an island or route I'm missing, feel free to add it yourself. For Gila especially, I've had to eyeball the relative positions of the islands without connecting routes - if you find a route, and I've put an island in the wrong place, feel free to correct it. If you don't want to or don't know how, please contact me in-game and show me the map - I use the name Skathi on Malachite, and am online way too often. You don't have to give it to me, just put it on a ship and let me look. I'd appreciate that muchly. (Not really sure how many people are still reading my drivel here, but it's worth a shot.) --Belthazar451 05:21, 8 May 2008 (PDT)

As far as how many islands are still missing from the ocean list go, once all of the archipelagos are in alphabetical order, and then each island in those archipelagos are listed in alphabetical order, then each island is assigned an island id. Given that Barracuda has an islandid of 44 there are obviously a few islands missing. -- Cedarwings (talk) 17:53, 8 May 2008 (PDT)
My poe is on something in the range of fifty to fifty-five islands. Probably fifty-four. =) Also, thanks to those who have already contacted me in-game with charts and help on fixing funny IE behaviour when viewing the maps. --Belthazar451 23:52, 8 May 2008 (PDT)
One of my crewmates earned the Compass portrait item with thirty league points. We don't know exactly when she earned the compass, but that gives us a maximum of 300 league points on the ocean, comparable to Hunter's 295. --Belthazar451 10:47, 9 May 2008 (PDT)
A hearty has verified that she cannot get the Spyglass with eighty-six league points, putting the ocean not smaller than 287 league points. --Belthazar451 10:35, 12 May 2008 (PDT)

Created Draco Archipelago map. Same deal as for the Gila map above, there's a lot of holes and eyeballing positions. Call me if you've found a route I should know about, or just edit it direct. I've left empty space around the outside because I expect there to be interarch routes on the south, east and west sides of the archipelago. Still don't know the name or location of the arch's capital island, so I've just left it floating around with a placeholder name. --Belthazar451 03:50, 10 May 2008 (PDT)

Created Basilisk Archipelago map. It's a little more holey than the ones I've done before, but I wanted to get started on the Ocean map, and I'm reasonably sure that Tasman is island the furthest west. Of course, I could be in for a nasty shock. --Belthazar451 17:28, 12 May 2008 (PDT)

Remaining routes

I've been doing some Excel work with Kerix's mem spreadsheet, and as it stands right now, we've discovered 284 league points in Malachite (counting all 55 islands). I think most of us accept that there is definitely a route between Rheic and Black Ogopogo—that makes 286. I can see two more viable routes: Mu Tambu to Acanthaster (another 6 points) and Threewood to Wyvern (3 points). We know one more route beyond Black Ogopogo and Rheic must exist because you cannot get the spyglass with 86 points. All together, I'd guess there are no more than 295 points. I question Mu Tambu to Acanthaster if only because a seven point intraarch chart seems unlikely; however, I don't see why Mu Tambu would be the only dead end in this ocean, either. I currently have 127 points, so I'm probably not going to reach the 170s before we find the last routes. Just a heads-up if anyone else is near a point in memming where they could definitively confirm one of the values. –Yaten talk 12:05, 19 May 2008 (PDT)

Proposed # Compass (10%) Spyglass (30%) Sextant (60%) Globe (99%)
284 29 86 171 282
286 29 86 172 284
289 29 87 174 287
295 30 89 177 293

Heh, I was going to count leagues, but I wasn't sure the best way to do it aside from opening the map and counting them individually. While I agree that Mu Tambu to Acanthaster seems kind of long for an intra-arch route, that Mu Tambu is at a dead-end seems quite out-of-character for the shape of arches on the ocean so far. I would, however, question Wyvern to Threewood - there's no route from Cornet to Cenote, after all. I'd be wiling to hypothesise a Ogopogo to Mirovia route as well, but there's not really anything to suggest its presence or absence save the size of the left-hand loop in Basilisk. I was going to check at what number I could get the spyglass, but I've already overshot. On a slightly different note, one of the next things we need to start working on as well is route colors. =) --Belthazar451 16:00, 19 May 2008 (PDT)
Okies, we have the ocean complete: I have a hearty who has earned the globe with every known route memmed save Rheic to Zechstein, which has two unique league points. Since the globe is only awarded when two league points short of the full number, we can thus be sure that every league point has been found. Assuming your count is correct, Yaten, this gives us 289 league points, but since I've heard differing counts, I'm going to do my own, just to be sure. --Belthazar451 09:02, 24 May 2008 (PDT)
Confirmed, 289. This gives us:
Proposed # Compass Spyglass Sextant Globe
289 29 87 174 287
--Belthazar451 09:24, 24 May 2008 (PDT)
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