Sea battle (Idea Links)
From YPPedia
Contents
- 1 YPPedia links
- 2 Advancing
- 3 Ahoy tab showing up during battle navigation
- 4 Auto-finish boarding sword fight when only swabbies left
- 5 Auto-sails should not default to straight move tokens
- 6 Brigands
- 7 Cannonball
- 8 Change boarding fight message to indicate Swordfight or Rumble
- 9 Change post-battle booty
- 10 Cut scene movies for sinking or seizure by dragoons
- 11 Damage
- 12 Disengaging
- 13 Don't start ships in positions where they can't avoid ramming rocks
- 14 Drinking boarding fights
- 15 Greedy brigands and barbarians
- 16 Hide placed move tokens
- 17 Improve payout etc. balance versus Sea Monster Hunts
- 18 Increase weary time of attacker
- 19 Indicate greeter pillages, swabbie transport and navy ships as not attackable or disable engage button
- 20 Injuries for sinking depend on duty puzzle report
- 21 Larger area to click to target a ship
- 22 Keyboard controls
- 23 Make leaving mid-battle more difficult
- 24 Might rings
- 25 More than two ships without forming a flotilla before setting sail
- 26 Paint colors visible in
- 27 Payouts
- 28 Played at a table
- 29 Player versus player (PvP)
- 29.1 /vwho from ship name link
- 29.2 Alert when starting
- 29.3 Anti-griefing measures
- 29.4 Arena
- 29.5 Attackers cannot target ships which have left port but haven't gone beyond a league
- 29.6 Balancing winnings
- 29.7 Boarding fight randomly chosen between Swordfight and Rumble if preferences of opponents do not match
- 29.8 Early disengage if both sides agree
- 29.9 Fixing might rings
- 29.10 And greenies
- 29.11 Letters of marque
- 29.12 Morality (social rather than game design issue)
- 29.13 Prevent attacks without equivalent booty compared with target
- 29.14 Require banner furniture item to initiate
- 29.15 Routes
- 29.16 Ship elimination
- 29.17 Shrinking the board as turns pass
- 29.18 Sinking
- 29.19 Subscription time and doubloons may be pillaged
- 29.20 Supplies required
- 29.21 Tournaments
- 29.22 Wagers
- 30 Preview moves with arrows on board
- 31 Rated boarding fight
- 32 Real-time
- 33 Realistic broadsides
- 34 Remove the moves indicator
- 35 Rumble version of the Black Ship
- 36 Sail meter shows movement token generation rate
- 37 Sea monsters
- 38 Seizing ships in specific ocean areas
- 39 Separate
- 40 Shorter turns
- 41 Sink only when bilge full
- 42 Toggleable animations
- 43 Turns until disengage possible countdown
- 44 View battle navigator's actions without being in a puzzle or taking the wheel earlier
- 45 Whale hunting
YPPedia links
Advancing
Destroying rocks
Display performance in duty report
Fog/mist
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=1665
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=66982
Icebergs
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=77064#77064
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=77119#77119
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=327632#327632
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=775012#775012
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=775080#775080
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=46402
- See also Seasons (Idea Links)
- Weather is on The List
Shallows
Whirlpools
Larger
Rotating in the opposite direction
Wind
Moving around
Strong
Auto-finish boarding sword fight when only swabbies left
Auto-sails should not default to straight move tokens
Brigands
- See also Brigands (Idea Links)
Bait
Reading your moves
Sinking battles
Treasure Haul from wreck
PoE only
Win
Inventory items from
Treasure chests from
Cannonball
Collisions
Hits directly affecting carpentry puzzles
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=21983
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=44918
Change boarding fight message to indicate Swordfight or Rumble
Change post-battle booty
Division percentage
Hold in escrow until port reached
Cut scene movies for sinking or seizure by dragoons
Damage
Affects duty puzzles (even more) directly
Carpentry
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=21983
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=44918
Blocks in the sword fight based on relative damage levels
From ramming depends on relative positioning of ships
Grapple
Show percentage
Tracking inflicted
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=12342
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=16893
Indicating inflicted on pirates
Visible display on ship board images
Disengaging
Keeping speed
Minimum distance required
Don't start ships in positions where they can't avoid ramming rocks
Drinking boarding fights
Greedy brigands and barbarians
Set a maximum spawn per real pirate on board
Hide placed move tokens
From jobbers option
Improve payout etc. balance versus Sea Monster Hunts
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=156654
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=167926
Increase weary time of attacker
Injuries for sinking depend on duty puzzle report
- Lazing should reduce the chance of getting an injury
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=35897
Larger area to click to target a ship
Keyboard controls
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=5798
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=22919
Make leaving mid-battle more difficult
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=15848
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=21314
Might rings
And greenies
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=18104
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=20010
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=23633
Button to increase might
Permanent ship ratings
More than two ships without forming a flotilla before setting sail
Paint colors visible in
Payouts
Balancing winnings in PvP
Increase from brigands attacking smaller ships from larger ones
Pillaging inventory items
Selecting which booty to take
Played at a table
- Formerly in inns but now furniture removes the building restriction for puzzle tables
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=10963#10963
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=6278
- Hermes noted that code changes would be substantial
Player versus player (PvP)
- A.k.a. hot pirate on pirate action
/vwho from ship name link
Alert when starting
Anti-griefing measures
Arena
Accessed via
A room on one island
Which can only be reached via a pillaged chart
Any ported ship
Non-sinking
Sinking
Attackers cannot target ships which have left port but haven't gone beyond a league
Balancing winnings
Boarding fight randomly chosen between Swordfight and Rumble if preferences of opponents do not match
Early disengage if both sides agree
Fixing might rings
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=19858
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=42722
And greenies
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=9558
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=23912
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=24166
Prevent ships with greenies aboard from initiating PvP
http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=419133#419133
Letters of marque
Morality (social rather than game design issue)
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=5176
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=11808
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=13570
Prevent attacks without equivalent booty compared with target
Require banner furniture item to initiate
Routes
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=247077#247077
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=14834
Sinking and non-sinking
Ship elimination
Shrinking the board as turns pass
Sinking
Hauling treasure chests
If both sides agree
Subscription time and doubloons may be pillaged
Supplies required
Fruit
Tournaments
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=6889
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=25071
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=61568
Wagers
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=567587#567587
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=45249
Preview moves with arrows on board
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=285340#285340
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=31034
Rated boarding fight
Real-time
Realistic broadsides
Remove the moves indicator
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=4020
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=4074
For PvP
Rumble version of the Black Ship
Sail meter shows movement token generation rate
Sea monsters
Seizing ships in specific ocean areas
Separate
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=32268
- Official thread on the new changes
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=7950
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=133671#133671
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=9295
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=16783
Use a log instead
PvE and PvP standing
Shorter turns
Sink only when bilge full
Toggleable animations
Turns until disengage possible countdown
- Note that currently, once there are fewer than four turns for either ship to disengage, both sides can see how many turns remain until either the attacker or defender can unilaterally withdraw from battle.
- http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=306