Sea battle (Idea Links)

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Contents

YPPedia links

Advancing

Destroying rocks

Display performance in duty report

Fog/mist

Icebergs

Shallows

Whirlpools

Larger

Rotating in the opposite direction

Wind

Moving around

Strong

Ahoy tab showing up during battle navigation

Auto-finish boarding sword fight when only swabbies left

Auto-sails should not default to straight move tokens

Brigands

Bait

Reading your moves

Sinking battles

Treasure Haul from wreck

PoE only

Win

Inventory items from

Treasure chests from

Cannonball

Collisions

Hits directly affecting carpentry puzzles

Change boarding fight message to indicate Swordfight or Rumble

Change post-battle booty

Division percentage

Hold in escrow until port reached

Cut scene movies for sinking or seizure by dragoons

Damage

Affects duty puzzles (even more) directly

Carpentry

Blocks in the sword fight based on relative damage levels

From ramming depends on relative positioning of ships

Grapple

Show percentage

Tracking inflicted

Indicating inflicted on pirates

Visible display on ship board images

Disengaging

Keeping speed

Minimum distance required

Don't start ships in positions where they can't avoid ramming rocks

Drinking boarding fights

Greedy brigands and barbarians

Set a maximum spawn per real pirate on board

Hide placed move tokens

From jobbers option

Improve payout etc. balance versus Sea Monster Hunts

Increase weary time of attacker

Indicate greeter pillages, swabbie transport and navy ships as not attackable or disable engage button

Injuries for sinking depend on duty puzzle report

Larger area to click to target a ship

Keyboard controls

Make leaving mid-battle more difficult

Might rings

And greenies

Button to increase might

Permanent ship ratings

More than two ships without forming a flotilla before setting sail

Paint colors visible in

Payouts

Balancing winnings in PvP

Increase from brigands attacking smaller ships from larger ones

Pillaging inventory items

Selecting which booty to take

Played at a table

Player versus player (PvP)

/vwho from ship name link

Alert when starting

Anti-griefing measures

Arena

Accessed via

A room on one island
Which can only be reached via a pillaged chart
Any ported ship

Non-sinking

Sinking

Attackers cannot target ships which have left port but haven't gone beyond a league

Balancing winnings

Boarding fight randomly chosen between Swordfight and Rumble if preferences of opponents do not match

Early disengage if both sides agree

Fixing might rings

And greenies

Prevent ships with greenies aboard from initiating PvP

http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=419133#419133

Letters of marque

Morality (social rather than game design issue)

Prevent attacks without equivalent booty compared with target

Require banner furniture item to initiate

Routes

Sinking and non-sinking

Ship elimination

Shrinking the board as turns pass

Sinking

Hauling treasure chests

If both sides agree

Subscription time and doubloons may be pillaged

Supplies required

Fruit

Tournaments

Wagers

Preview moves with arrows on board

Rated boarding fight

Real-time

Realistic broadsides

Remove the moves indicator

For PvP

Rumble version of the Black Ship

Sail meter shows movement token generation rate

Sea monsters

Seizing ships in specific ocean areas

Separate

Battle-nav and sea battle stat

Use a log instead

PvE and PvP standing

Shorter turns

Sink only when bilge full

Toggleable animations

Turns until disengage possible countdown

View battle navigator's actions without being in a puzzle or taking the wheel earlier

Whale hunting