Blockades (Idea Links)

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YPPedia links

Allow jobbers to be paid during breaks

Board entry

Attackers always ocean-side, defenders and neutrals always island-side

Attackers and defenders choose which side

Brigand King

Frequency inversely proportional to that of player blockades

Indicate scuttling royalty member

Change sunk opponent to not block shot and be able to be moved over

Change to factions

Custom designed boards

Destroy

Buildings

Immobile base

Eliminate the safe-zone free tokens tactic

Ships cannot fire if they started a turn in the safe-zone

Event

Cost to create

Crew versus crew

Prizes for

Restricting to invited parties only

Variations

Fireship

Flagship

Fog of war

Force ships of crews belonging to flags offering blockade pay to set voyage type to blockade before they can enter blockade

Going aboard ships in

Hide moves

From all but battle navigator

In inns (board game)

Influence

Display notice when sufficient number of subscribers on board ship

Remove need to be subscribed, or change doubloon oceans to require similar need

Island in center

Large ships firing over smaller ones

League points

Mercenary crews

Multifront

http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=21328

Naval assistance

Attackers

Defenders

Noticeboard tab

Payment of jobbers

Attackers and defenders contribute to a fund

Escrow fund

Common

Separate for each flag

Extending existing ability to titled members

From the war chest

Additional PoE dropped over the minimum war chest

Magicked up

Plunder/raid islands

Practice

Record

Recording for playback

Reform

Action points

Blockade window

Move two hours earlier

Separate from declaration

Set by defenders

Capture the flag (singular)?

Change shoppe building

Different goals for attackers and defenders

Early win by defenders

Enhance the duty puzzles

Fame loss on losing

Hiring NPPs to fill duty stations

Limits

Force

Jobber caps
Outposts and medium islands

Frequency

Lower payment caps

According to island size

Pay for no show

Progressive war chests

Ruling council faction fight

Ship

Committments

Influence

Gain
Shoot others
Traverse board
Inversely proportional to size

Surrender button

Reset duty puzzle information after each break

Revamp grand frigates

With triple shot

Seizing ships in

Shallows

Sinking option without defenders needing to return a war declaration

Sloop King of the Mountain event

Skellie

Squads

Status screen shows points from flags controlled

Successful conquest

Rename palace/fort

Transfer shoppes

Wipe manager lists on buildings which transfer to the winning flag

Sunk ships become obstacles

Sword fights

After boarding

Cliff guns and storming

Land Swordfight after sea blockade won by attacker

Wagering

War island

Winning using cutters