User contributions
From YPPedia
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- 02:42, 19 August 2024 (diff | hist) . . (+206) . . m Irig (→Trivia: Adding in I handed back Lilac and was no longer a gov) (current)
- 07:04, 4 May 2024 (diff | hist) . . (+680) . . m Game Design/Discussion (→Parlor Games: 27~27 200K-2000K and 2000K-20,000K Poker https://discord.com/channels/1166405982390337568/1227827130780356608/1227827130780356608 . See you next month if other people don't add stuff first.) (current)
- 07:01, 4 May 2024 (diff | hist) . . (+2,290) . . m Game Design/Discussion (→Island Life: 22,23,24,25,26, ~27 colonize cook island, Blockading is dead, Competitive Blockade System, NEW alternative blockade option, New blockade system. I think there were just a few clashing opinions on Blockades)
- 06:43, 4 May 2024 (diff | hist) . . (+729) . . m Game Design/Discussion (→Pillaging: 20,21 ~27 Fix Pillaging https://discord.com/channels/1166405982390337568/1232840505818349609/1232840505818349609 update monkeys https://discord.com/channels/1166405982390337568/1228746127374028868/1228746127374028868)
- 06:35, 4 May 2024 (diff | hist) . . (+806) . . m Game Design/Discussion (→Monster Bash: 18,19 27 create a cyclops lair https://discord.com/channels/1166405982390337568/1231529224440123403/1231529224440123403 Add a VO / Restock cut from vampire lair boxes to make them profitable to run https://discord.com/channels/11664059)
- 06:27, 4 May 2024 (diff | hist) . . (+259) . . m Game Design/Discussion (→Expedition Maps: 17 27 Bonus in treasure haul https://discord.com/channels/1166405982390337568/1228740046513901628/1228740046513901628)
- 06:25, 4 May 2024 (diff | hist) . . (+1,145) . . m Game Design/Discussion (→Sea Monster Hunt: 14, 15, 16 ~27 A Sea Monster Hunt list showing pirates who have NOT volunteered, New SMH: Diving & Exotic Waters, update ghostling)
- 06:09, 4 May 2024 (diff | hist) . . (+1,274) . . m Game Design/Discussion (→Notice Board in Tab Order: 12 27 Voyages show if jobbing pirate in a flag at War https://discord.com/channels/1166405982390337568/1232442553878577265/1232442553878577265 Exhibit LE ships for pirates to tour, maybe Events tab? https://discord.com/cha)
- 06:06, 4 May 2024 (diff | hist) . . (+617) . . m Game Design/Discussion (→Special Releases: 11 27 Egg-Surprise Boxes https://discord.com/channels/1166405982390337568/1225151677393408010/1225151677393408010)
- 06:03, 4 May 2024 (diff | hist) . . (+611) . . m Game Design/Discussion (→Celebrations: 9, 10 ~27 Chocolate-Pumpkin Spider for Halloween?, International Mcdonalds Day (question, is this related to Jazz's St Judes annual marathon at all, or just more Clown simping?))
- 05:49, 4 May 2024 (diff | hist) . . (+570) . . m Game Design/Discussion (→Flags: 8 ~ 27 Allow flags to tax their members to raise funds for kades https://discord.com/channels/1166405982390337568/1228884733849501716/1228884733849501716)
- 05:47, 4 May 2024 (diff | hist) . . (+993) . . m Game Design/Discussion (→Complain: 7 ~27 Mercs being used for intentional griefing vs enhancing experience https://discord.com/channels/1166405982390337568/1231790022747885578/1231790022747885578)
- 05:36, 4 May 2024 (diff | hist) . . (+1,926) . . m Game Design/Discussion (→Booty: 3,4,5&6 ~27 Design and Bid Ticket Storage, Have Bid Tickets Show Up On Player Map, Option to export inventory data, Trash All option)
- 05:25, 4 May 2024 (diff | hist) . . (+1,107) . . m Game Design/Discussion (→Client Interface, Issues, and Refinements: 1&2 ~ 27 A New Puzzle.. (Mobile gaming), Puzzle Pirates: Puzzle Practicing on the go. (mobile gaming). A few more mobile and I'll break out a section for it.)
- 03:08, 12 April 2024 (diff | hist) . . (+3,584) . . m User:Perlandria (Accomplished the goal of a sloop at every island and did some cleanup while I was here.) (current)
- 17:26, 2 April 2024 (diff | hist) . . (+1,035) . . m Game Design/Discussion (→Parlor Games: At OP request, moving Battleship idea down from more generic interface section)
- 17:23, 2 April 2024 (diff | hist) . . (-1,036) . . m Game Design/Discussion (→Client Interface, Issues, and Refinements: Moving Battleship idea at OP request, from here to Island, Inns< Parlous Games)
- 21:34, 1 April 2024 (diff | hist) . . (+704) . . m Game Design/Discussion (→Pillaging: last for today from me 25/25 Opt our of pvp/engagement. https://discord.com/channels/1166405982390337568/1223419685685559388/1223419685685559388)
- 21:32, 1 April 2024 (diff | hist) . . (+586) . . m Game Design/Discussion (→Shop Management: 24/~25 max display in shoppes https://discord.com/channels/1166405982390337568/1220157075754319922/1220157075754319922)
- 21:28, 1 April 2024 (diff | hist) . . (+284) . . m Game Design/Discussion (→Treasure Drop: 23/~25 Treasure dropping in the Inn https://discord.com/channels/1166405982390337568/1216300197802410034/1216300197802410034)
- 21:26, 1 April 2024 (diff | hist) . . (+298) . . m Game Design/Discussion (→Parlor Games: 22/~25 poker table color https://discord.com/channels/1166405982390337568/1221561828778315873/1221561828778315873)
- 21:22, 1 April 2024 (diff | hist) . . (+385) . . m Game Design/Discussion (→Parlor Games: 21/~25 Adding mini games, Chess? Craps? https://discord.com/channels/1166405982390337568/1219327034594168873/1219327034594168873)
- 19:52, 1 April 2024 (diff | hist) . . (+454) . . m Game Design/Discussion (→Houses: 20/~25 Housing upgrades OR new housing styles https://discord.com/channels/1166405982390337568/1217670528437981226/1217670528437981226)
- 19:47, 1 April 2024 (diff | hist) . . (+2,000) . . m Game Design/Discussion (→Sea Monster Hunt: 17,18,19,&26/~25 Change SMH breaks to replace leavers with a mercenary, update atlantis, Full Hold CI not being able to see hold inside island, Let us enter kraken hunt on ships we dont own but are available for pillages and non sin)
- 19:33, 1 April 2024 (diff | hist) . . (+680) . . m Game Design/Discussion (→Special Releases: 16/~25 Increase % chance (if any) of receiving NEW conditioned clothing from mystery boxes. https://discord.com/channels/1166405982390337568/1216876174446301264/1216876174446301264)
- 19:23, 1 April 2024 (diff | hist) . . (+944) . . m Game Design/Discussion (→Crews: 14&15/~25 Crew titles https://discord.com/channels/1166405982390337568/1216059541448298536/1216059541448298536 Different colour names OR a symbol (next to the name) to show if a pirate is a crewbie or flaggie.)
- 19:19, 1 April 2024 (diff | hist) . . (+1,061) . . m Game Design/Discussion (Add level 3 subsection to level 2 Pirate area. POE / DUBs on account and on Pirate to add 13/~25 A way to store dubs https://discord.com/channels/1166405982390337568/1217374799412723732/1217374799412723732)
- 19:09, 1 April 2024 (diff | hist) . . (+1,376) . . m Game Design/Discussion (→Booty: 9,10, 11, &12/~25 New gator idea, new pets?, Perhaps design more dogs?, & Pets roles https://discord.com/channels/1166405982390337568/1218992895768526950/1218992895768526950)
- 19:00, 1 April 2024 (diff | hist) . . (+866) . . m Game Design/Discussion (→Booty: 7&8/~25 Fam storage & There should be a rowboat rack furniture item for storing Kraken Hunt kits https://discord.com/channels/1166405982390337568/1223043057281142814/1223043057281142814)
- 18:55, 1 April 2024 (diff | hist) . . (+1,276) . . m Game Design/Discussion (→Booty: %&^ of ~25 Change colors of memmed LP's vs hard Lps & Improve the "memming" league points mechanic)
- 18:33, 1 April 2024 (diff | hist) . . (+187) . . m Game Design/Discussion (→Appearance: 4/25ish Tattoo's https://discord.com/channels/1166405982390337568/1214967325627916298/1214967325627916298)
- 18:30, 1 April 2024 (diff | hist) . . (+808) . . m Game Design/Discussion (→Cross Ocean Ideas: 3 of 25 ish Suggestion- Merger of Doubloon Oceans again? https://discord.com/channels/1166405982390337568/1221621589649391627/1221621589649391627)
- 18:28, 1 April 2024 (diff | hist) . . (+1,551) . . m Game Design/Discussion (→Client Interface, Issues, and Refinements: 1 & 2 /25ish Discord posts. Not 100% of posts since last edits. Repeats happening. People can always add their own. Introduce a new board game: Battleships & View puzzling of other players)
- 03:37, 1 April 2024 (diff | hist) . . (+299) . . m Goblet Madness (→Goblet Day VII: Forgot to mention the date) (current)
- 03:31, 1 April 2024 (diff | hist) . . (+1,028) . . m Goblet Madness (→History: Goblet Day VII 2024 short recap)
- 06:09, 24 March 2024 (diff | hist) . . (+163) . . m GCPP:Proposal Summaries (During talking about puzzle crafting history with Mantid, noticed Gilthead was not on this list. Adding. Feel free to revert if I got it wrong.) (current)
- 19:28, 18 March 2024 (diff | hist) . . (-43) . . m Familiar (→Acquisition: Spotted the note that owls can't be traded. Owls can now be traded. Removed note.)
- 22:57, 15 March 2024 (diff | hist) . . (+34) . . m GCPP:Proposal-Gilthead (Adding second example game board from Flickr set, showing a shape multiplier and the workbench and river.) (current)
- 22:55, 15 March 2024 (diff | hist) . . (+139) . . N File:GCPP-Gilthead-Corinthian.PNG (GCPP Gilthead example board showing a piece shape multiplier (Corinthian). The screenshot also shows the workbench and river.) (current)
- 22:52, 15 March 2024 (diff | hist) . . (+40) . . m GCPP:Proposal-Gilthead (Adding a YPP! file of a game board. Most of the linked game boards are gone. I've found about 20 in the old Flickr account but will wait to spam. This is a good example.I'll find one with the workbench and river and stop at 2.)
- 22:50, 15 March 2024 (diff | hist) . . (+74) . . N File:GCPP-Gilthead-diagonal rainbow.png (GCPP Gilthead example board showing a diagonal rainbow match) (current)
- 05:26, 6 March 2024 (diff | hist) . . (+389) . . m Game Design/Discussion (→Shop Management: Fin for today. 28 of umm 27? Whitelist only buy/sell in Stalls & Shop(pes) https://discord.com/channels/1166405982390337568/1213596247156330537/1213596247156330537)
- 05:23, 6 March 2024 (diff | hist) . . (+1,786) . . m Game Design/Discussion (→Shop Puzzles: 26 & 27 (found a 28 for later) Sword pattern/rumble pattern testing rings, Tweaks to Shipwrighting)
- 05:18, 6 March 2024 (diff | hist) . . (+560) . . m Game Design/Discussion (→Shop Bazaars and Shop Buildings: 24 of 27 Add ability to top up labour badges with doubloons, similar to how we can do this w/ officer badges https://discord.com/channels/1166405982390337568/1210232610555699240/1210232610555699240)
- 05:16, 6 March 2024 (diff | hist) . . (+146) . . m Game Design/Discussion (→Drinking: 23 of 27 Turbo Drinking Game mode https://discord.com/channels/1166405982390337568/1209191839777689660/1209191839777689660)
- 05:14, 6 March 2024 (diff | hist) . . (+318) . . m Game Design/Discussion (→Docks: 22 of 27 Yer Jobs & Yer Shoppes and Stalls https://discord.com/channels/1166405982390337568/1208920978852290611/1208920978852290611)
- 05:11, 6 March 2024 (diff | hist) . . (+386) . . m Game Design/Discussion (→Blockades: 21 of 27 Ability to job for BK in blockades https://discord.com/channels/1166405982390337568/1208293464794468412/1208293464794468412)
- 05:08, 6 March 2024 (diff | hist) . . (+1,234) . . m Game Design/Discussion (→Ship Duty Puzzles: 19 & 20 of 27 Battle Navigation Moves shown from Crows Nest, Rework on Forage and new skill Mining)
- 05:03, 6 March 2024 (diff | hist) . . (+1,042) . . m Game Design/Discussion (→Pillaging: 18 of 27 Early Boarders/Brigand Liquidators https://discord.com/channels/1166405982390337568/1210014299490361384/1210014299490361384)
- 04:57, 6 March 2024 (diff | hist) . . (+1,229) . . m Game Design/Discussion (→Sea Monster Hunt: 16 & 17 of 27 Crow's Nest in Graveyard, What if all SMH maps worked like KH maps)