Scene

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Revision as of 21:00, 15 August 2013 by Therobotdude (talk | contribs) (+reorganised, added content, removed stub)
An example of a scene.

A scene is a defined location that can hold players, comprising a number of square floor tiles which pirates may walk on. This may be the decks on a ship, a room in a building or ship, or the outdoors of an island.

Other game elements may be present in scenes, such as furniture items, charms, pets and NPCs.

Pirates in scenes

Communication

Indoors, pirates in the same scene are able to speak to, trade with and challenge one other.

Outdoors and on ships, pirates must be in the same chat circle to speak to each other (or they must use other chat channels, for example tells or vessel chat), but may still send trade and challenge requests.

Movement

Pirates, pets and NPCs may all move within scenes. However, without player intervention no pets or NPCs are able to move between scenes. The known exceptions to this rule are NPCs found on limited edition ships such as the Phantom class sloop, which may move within scenes and between scenes on the ship.

Pirates, pets and NPCs cannot move over elements such as furniture, charms or buildings, nor certain types of terrain such as lava or water. This said, in many scenes, such as rooms or outdoors, a path can be found to move between any two unoccupied squares. If this is not possible, the pirate will receive a message stating "Avast! I can't find a way to walk there.". Ship decks are a notable exception to this rule, given that all decks belong to the same scene. Different decks are accessible by means of the yellow arrows on the ground.

While there may be a valid path between squares for a pirate to travel, only the squares currently in view at the time are considered by the game to form a path. Thus, journeys across large scenes (for example, outdoors) must be made slowly and in small stages, scrolling to reveal the next segment of a path at each stage.

Pirates may also move between scenes using the yellow arrows on the ground.

Editing scenes

Players can edit many scenes in a number of different ways. For example, building owners and ship deed-holders may arrange furniture and paint some scenes. They may also add pets to some scenes.

Island governors may add pets and charms to an island, and place buildings.

Notes

All pirates in a scene receive disconnect notices about other pirates within the same scene.

Some parlor game tables and tournaments may restrict entry to local players only. If this is selected, the listing for that particular table or tournament is only visible within the local scene.

It should be kept in mind that, should a pirate on a ship change scenes between the time that the grapple is thrown and entry into the swordfighting or rumbling puzzle, then they may be left out of the fight.