Difference between revisions of "Order"

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Anyone with [[officer]] privileges on a ship can '''order''' any pirate—be they [[swabbies]], [[jobbing pirate]]s or full crew-members—to almost any duty position. You have officer privileges if you own the ship and are an [[officer]] or better, or if you're a [[fleet officer]] or better and the ship is not [[lock]]ed.
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{{For2|placing an order from a shoppe or bazaar|Purchase}}
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{{For2|the way items are ordered in the inventory|List of inventory items by sort order}}
  
Swabbies try to move immediately, and will attempt to move to an open station of the type you ordered them to. If there are none, they will complain in vessel chat that they couldn't find a station of that type.  Swabbies can not be ordered to [[gunnery]] or [[navigation]].
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Anyone with [[officer]] privileges on a ship can '''order''' any pirate—be they [[swabbie]]s, [[jobbing pirate]]s or full crew-members—to almost any duty position. A pirate has officer privileges if they are an [[officer]] or above and the ship is not [[lock]]ed. (If it is locked, that pirate must own it in order to have officer privileges.)
  
Human players will get a whistle and a message that you have ordered them to whichever post you ordered them to. As they have free will, they may move quickly if they're paying attention, or they may take their time depending on whether they're a) playing with sound off, b) away from keyboard, c) incompetent, or d) determined to sabotage your pillage for reasons best known to themselves.
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Swabbies move immediately, and will attempt to move to a vacant station of the type they were ordered to. If this is not possible, they will complain in vessel chat that they could not find a station of that type. Swabbies can not be ordered to perform [[navigation]].
  
There are common reasons for ordering players to stations:
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Human players hear a whistle and receive messages in both the chat window and the [[ahoy tab]], telling them that they have been ordered to a station. Bear in mind that human players have free will, and may dispute the order; they may also be slow to respond to it. Human players may be ordered to any duty station.
  
* Asking people playing one puzzle to move to another—e.g. on a ship with lots of bilge but little damage, asking a second carpenter to move to bilge.
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There are common reasons for a [[commanding officer]] to order players to stations:
* Enabling a guest without officer privileges to [[Navigation|navigate]] or [[Gunnery|load guns]].
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* Waking up people who the [[commanding officer]] thinks are asleep or [[lazing]]
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* Asking those on one station to move to another—E.G., a ship with high bilge but little damage may benefit from a carpenter moving to bilge.
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* Enabling a guest without officer privileges to navigate, load guns, or [[chart]] a route on the table which they have [[memorization|memorized]].
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* Alerting (or "waking up") [[idle]] pirates and [[lazing|lazers]].
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* Breaking through the haze of [[puzzle vision]].
  
 
A number of crews hold that refusing to obey an order deserves the [[plank]].
 
A number of crews hold that refusing to obey an order deserves the [[plank]].
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[[Category:Terminology]]

Latest revision as of 01:46, 20 August 2013

For placing an order from a shoppe or bazaar, see Purchase.
For the way items are ordered in the inventory, see List of inventory items by sort order.

Anyone with officer privileges on a ship can order any pirate—be they swabbies, jobbing pirates or full crew-members—to almost any duty position. A pirate has officer privileges if they are an officer or above and the ship is not locked. (If it is locked, that pirate must own it in order to have officer privileges.)

Swabbies move immediately, and will attempt to move to a vacant station of the type they were ordered to. If this is not possible, they will complain in vessel chat that they could not find a station of that type. Swabbies can not be ordered to perform navigation.

Human players hear a whistle and receive messages in both the chat window and the ahoy tab, telling them that they have been ordered to a station. Bear in mind that human players have free will, and may dispute the order; they may also be slow to respond to it. Human players may be ordered to any duty station.

There are common reasons for a commanding officer to order players to stations:

  • Asking those on one station to move to another—E.G., a ship with high bilge but little damage may benefit from a carpenter moving to bilge.
  • Enabling a guest without officer privileges to navigate, load guns, or chart a route on the table which they have memorized.
  • Alerting (or "waking up") idle pirates and lazers.
  • Breaking through the haze of puzzle vision.

A number of crews hold that refusing to obey an order deserves the plank.