Difference between revisions of "The Anti-list"
(→Image:Anti-list-philosophical.png Shotgun/firearm/pistol/rifle/any gun at all as an accessory) |
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*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=216580#216580 Cleaver] | *[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=216580#216580 Cleaver] | ||
− | + | == [[Image:Anti-list-philosophical.png]] Brawls having "I'm ready" checkboxes == | |
+ | *[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=393653#393653 Peghead] | ||
== [[Image:Anti-list-philosophical.png]] Breaking up the parlor badge into separate per-game badges == | == [[Image:Anti-list-philosophical.png]] Breaking up the parlor badge into separate per-game badges == | ||
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*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=404468#404468 Nemo] | *[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=404468#404468 Nemo] | ||
− | + | == [[Image:Anti-list-download-size.png]] Day and night cycles == | |
+ | *[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=834#834 Nemo] | ||
+ | *[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=14550#14550 Nemo] | ||
== [[Image:Anti-list-philosophical.png]] Familiar (parrot/monkey/octo/kraken) shoppe == | == [[Image:Anti-list-philosophical.png]] Familiar (parrot/monkey/octo/kraken) shoppe == | ||
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This was specifically about greeter pillages although navy ships would likely fall into this category too. | This was specifically about greeter pillages although navy ships would likely fall into this category too. | ||
+ | == [[Image:Anti-list-philosophical.png]] Shotgun/firearm/pistol/rifle/any gun at all as an accessory == | ||
+ | *[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=4215#4215 Cleaver] | ||
+ | *[http://yppedia.puzzlepirates.com/Official:Parents#What_is_Puzzle_Pirates.3F A very prominent notice to parents about no guns in the game.] | ||
== [[Image:Anti-list-philosophical.png]] Turns until disengage possible countdown in sea battle == | == [[Image:Anti-list-philosophical.png]] Turns until disengage possible countdown in sea battle == |
Revision as of 12:30, 2 August 2009
The "Anti-list" is a list of requested game design features which the Ringers have confirmed will probably not be implemented in a future release.
Reasons for Anti-listing
Based on the Developers' comments on why particular ideas will probably not appear in game, some of the reasons are as follows:
Technical
- The server's performance could be adversely impacted
- Code improvements might allow the idea to be implemented e.g. the maximum number of hearties was increased after Lizthegrey optimized the database query
- Substantial infrastructure changes for features which are limited in scope
Download size
- Incremental client updates should be of a manageable size
- Avoid major expansions of existing artwork
Thematic
- Little to no code changes but the idea does not fit into the game world
Philosophical
- The idea runs contrary to the Developers' vision of the game
Ability to remove hats in tailor rack preview
Automated purchasing of items for poe
- No clicking on your shirt and then clicking 'sell' to get poe
- Cleaver
Brawls having "I'm ready" checkboxes
Breaking up the parlor badge into separate per-game badges
Changing build/walk types
Clothing
Anti-Listed for Technical Reasons
- Bustle/Victorian 'poofy' dress
- Carried items (parasols and such)
- Fancy gloves
- Swapping clothes of the pirate genders
- Waist-length hair, floor length capes
Anti-Listed for Thematic Reasons
- Anything showing chest hair (bare chests are apparently allowed now)
- Bonnet, sandals and warrior woman chain mail outfit
- Jester hats, big shrouding cloaks, male sarongs
- Tattoos, jewelry and other 'minor' items
- Thigh-high boots
- Secondary stripe color on shirts
Anti-listed for philosophical reasons
- Non-gaudy crowns
- Nemo "Because Cleaver decreed it."
- User customized clothing colors
- Nemo "Unfortunately, that would utterly destroy the herb, textiles and clothing economies."
Anti-Listed for Other Reasons
- Nemo "If you want to dress like a man, play a man. The art's all there."
Items that the Developers have stated are unlikely but possible
- Scabbards, sheaths
Clothing/clothes/items used for bonus/bonuses/increase stat/decrease stat
Continents and mainlands
Day and night cycles
Familiar (parrot/monkey/octo/kraken) shoppe
Flotsam moving
- Cephalopod
- Initially intended but had to be tabled due to technical difficulties
Gender changing potion
Greeters
Hearties
Housing
However crew members may in the future be allowed into housing when the owner or roommates are not around
At current, you can configure your housing to allow various groups (hearties, crewmates, flagmates, or anyone) to come in when you are home without knocking - this bit in the anti-list only refers to allowing people who are not your roommates into your house when there is no one else there. Consider how long the scrolling list of shacks could be if everyone decided to have anytime entry enabled. Throwing a party at your house allows anyone access via the noticeboard for one hour, even if you are not there.
In-game voice chat server
- Cleaver
- It might require a lot more network bandwidth than what Three Rings Design has
Jobbing with brigands
Loans
NPPs
- For example, brigands attacking merchant brigands.
- Cleaver
Numerical stats (loaded cannon number is not a stat)
Personal Upkeep / Food/Drink (Required only)
Pets
Prison/jail/thieves/thief of any sort (for non-banned players)
Puzzles
- Hypnos
- In particular for Treasure Haul, commanding officers cannot:
- Force players out of the puzzle (except by /plank - if a player could be forced out they might leave the ship anyway)
- Completely enable/disable the puzzle
- In particular for Treasure Haul, commanding officers cannot:
Recycling old items
Religion of any kind
Removal of PvP (player vs player)
Repair of inventory items
Ships
Ability to pilot/navigate your own ship, control your ship or command ship without a crew or when you don't have the required stats/rank
This is from before navy missions where the only way for non-officers to gain navigation experience was to be ordered to that duty station.
- Peghead
- The /vwho command has been available to provide the same information in a different way since the November 26th 2003 beta release.
This was specifically about greeter pillages although navy ships would likely fall into this category too.
Shotgun/firearm/pistol/rifle/any gun at all as an accessory
Turns until disengage possible countdown in sea battle
Note that currently, once there are fewer than four turns for either ship to disengage, both sides can see how many turns remain until either the attacker or defender can unilaterally withdraw from battle.