Difference between revisions of "The Anti-list"

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*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=404468#404468 Nemo]
 
*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=404468#404468 Nemo]
  
== [[Image:Anti-list-download-size.png]] Day and night cycles ==
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*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=834#834 Nemo]
 
*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=14550#14550 Nemo]
 
  
 
== [[Image:Anti-list-philosophical.png]] Familiar (parrot/monkey/octo/kraken) shoppe ==
 
== [[Image:Anti-list-philosophical.png]] Familiar (parrot/monkey/octo/kraken) shoppe ==

Revision as of 11:54, 2 August 2009

The "Anti-list" is a list of requested game design features which the Ringers have confirmed will probably not be implemented in a future release.

Reasons for Anti-listing

Based on the Developers' comments on why particular ideas will probably not appear in game, some of the reasons are as follows:

Anti-list-technical.png Technical

  • The server's performance could be adversely impacted
    • Code improvements might allow the idea to be implemented e.g. the maximum number of hearties was increased after Lizthegrey optimized the database query
  • Substantial infrastructure changes for features which are limited in scope

Anti-list-download-size.png Download size

  • Incremental client updates should be of a manageable size
    • Avoid major expansions of existing artwork

Thematic

  • Little to no code changes but the idea does not fit into the game world

Anti-list-philosophical.png Philosophical

  • The idea runs contrary to the Developers' vision of the game



Anti-list-technical.png Ability to remove hats in tailor rack preview

Anti-list-philosophical.png Automated purchasing of items for poe

  • No clicking on your shirt and then clicking 'sell' to get poe
  • Cleaver


Anti-list-philosophical.png Breaking up the parlor badge into separate per-game badges

Anti-list-download-size.png Changing build/walk types

Clothing

Anti-list-technical.png Anti-Listed for Technical Reasons

Bustle/Victorian 'poofy' dress
Carried items (parasols and such)
Fancy gloves
Swapping clothes of the pirate genders
Waist-length hair, floor length capes

Anti-Listed for Thematic Reasons

Anything showing chest hair (bare chests are apparently allowed now)
Bonnet, sandals and warrior woman chain mail outfit
Jester hats, big shrouding cloaks, male sarongs
Tattoos, jewelry and other 'minor' items
Thigh-high boots
Secondary stripe color on shirts

Anti-list-philosophical.png Anti-listed for philosophical reasons

Non-gaudy crowns
  • Nemo "Because Cleaver decreed it."
User customized clothing colors
  • Nemo "Unfortunately, that would utterly destroy the herb, textiles and clothing economies."

Anti-Listed for Other Reasons

Anti-list-download-size.png Oversized or simply 'masculine' clothing on females
  • Nemo "If you want to dress like a man, play a man. The art's all there."

Items that the Developers have stated are unlikely but possible

Scabbards, sheaths

Anti-list-philosophical.png Clothing/clothes/items used for bonus/bonuses/increase stat/decrease stat

Anti-list-technical.png Continents and mainlands


Anti-list-philosophical.png Familiar (parrot/monkey/octo/kraken) shoppe

Anti-list-technical.png Flotsam moving

  • Cephalopod
    • Initially intended but had to be tabled due to technical difficulties

Anti-list-technical.png Gender changing potion

Greeters

Anti-list-philosophical.png Answering petitions
Anti-list-philosophical.png Scheduling shifts

Hearties

Anti-list-philosophical.png Hearty chat/broadcast
Anti-list-philosophical.png Remote hearty command

Housing

Anti-list-technical.png "Anytime" houses that exist all the time
Anti-list-technical.png Configuring housing to allow entering when the owner or roommates are not around

However crew members may in the future be allowed into housing when the owner or roommates are not around

At current, you can configure your housing to allow various groups (hearties, crewmates, flagmates, or anyone) to come in when you are home without knocking - this bit in the anti-list only refers to allowing people who are not your roommates into your house when there is no one else there. Consider how long the scrolling list of shacks could be if everyone decided to have anytime entry enabled. Throwing a party at your house allows anyone access via the noticeboard for one hour, even if you are not there.

Anti-list-philosophical.png Functional crafting puzzle stations to process commodities
  • Nemo
  • Nemo
    • Practice stations might be possible at some point.
Anti-list-philosophical.png Mass hearty invite into housing
Anti-list-philosophical.png Standalone housing

Anti-list-philosophical.png In-game voice chat server

  • Cleaver
  • It might require a lot more network bandwidth than what Three Rings Design has

Anti-list-philosophical.png Jobbing with brigands

Anti-list-philosophical.png Loans

Navy

Anti-list-philosophical.png /vwho ship
Anti-list-philosophical.png Attack brigand missions, keeping charts or pillaged goods
Anti-list-philosophical.png Choosing which vessel you can board (by name)

NPPs

Anti-list-philosophical.png Better NPP/swabbies/computer AI or stat increasing NPPs for hire when soloing
Anti-list-philosophical.png Can target/team
Anti-list-philosophical.png Fighting each other
  • For example, brigands attacking merchant brigands.
  • Cleaver

Anti-list-philosophical.png Numerical stats (loaded cannon number is not a stat)

Anti-list-philosophical.png Personal Upkeep / Food/Drink (Required only)

Pets

Anti-list-philosophical.png Clothes, toys, toy clothes

Anti-list-philosophical.png Prison/jail/thieves/thief of any sort (for non-banned players)

Puzzles

Anti-list-philosophical.png Basic slide (squares with sliding pictures or numbers etc) or memory puzzles
Anti-list-philosophical.png Giving some players control over others' ability to play
  • Hypnos
    • In particular for Treasure Haul, commanding officers cannot:
      • Force players out of the puzzle (except by /plank - if a player could be forced out they might leave the ship anyway)
      • Completely enable/disable the puzzle
Anti-list-philosophical.png House bank PoE fountain for wagering carousing puzzles
Anti-list-philosophical.png More duty unless balancing with existing can be achieved
Anti-list-philosophical.png Non-consensual on land
Anti-list-technical.png Watching Swordfight (and Rumble) in real-time

Anti-list-philosophical.png Recycling old items

Anti-list-philosophical.png Religion of any kind

Anti-list-philosophical.png Removal of PvP (player vs player)

Anti-list-philosophical.png Repair of inventory items

Ships

Anti-list-philosophical.png Ability to pilot/navigate your own ship, control your ship or command ship without a crew or when you don't have the required stats/rank

This is from before navy missions where the only way for non-officers to gain navigation experience was to be ordered to that duty station.

Anti-list-technical.png Getting the location when the mouse is hovered over the deed
Anti-list-philosophical.png Lifeboats
Anti-list-philosophical.png Upgrades
Anti-list-philosophical.png With magicked supplies going head to head against ships with player-bought stock

This was specifically about greeter pillages although navy ships would likely fall into this category too.

Anti-list-philosophical.png Shotgun/firearm/pistol/rifle/any gun at all as an accessory

Anti-list-philosophical.png Turns until disengage possible countdown in sea battle

Note that currently, once there are fewer than four turns for either ship to disengage, both sides can see how many turns remain until either the attacker or defender can unilaterally withdraw from battle.

Anti-list-technical.png Underlining names of flagmates in a scene

See Also