Difference between revisions of "The Anti-list"
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;[[Image:Anti-list-philosophical.png]] More Duty | ;[[Image:Anti-list-philosophical.png]] More Duty | ||
*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=417400#417400 Nemo] | *[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=417400#417400 Nemo] | ||
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+ | ;[[Image:Anti-list-technical.png]] Watching Swordfight (and Rumble) in real-time | ||
+ | *[http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=5372#5372 Nemo] | ||
== [[Image:Anti-list-philosophical.png]] Recycling old items == | == [[Image:Anti-list-philosophical.png]] Recycling old items == |
Revision as of 01:54, 10 August 2007
The "Anti-list" is a list of requested game design features which the Ringers have confirmed will probably not be implemented in a future release.
Reasons for Anti-listing
Based on the Developers' comments on why particular ideas will probably not appear in game, some of the reasons are as follows:
Technical
- The server's performance could be adversely impacted
- Code improvements might allow the idea to be implemented e.g. the maximum number of hearties was increased after Lizthegrey optimized the database query
- Substantial infrastructure changes for features which are limited in scope
Download size
- Incremental client updates should be of a manageable size
- Major expansions of existing artwork
Thematic
- Little to no code changes but the idea does not fit into the game world
Philosophical
- The idea runs contrary to the Developers' vision of the game
Automated purchasing of items for poe
- No clicking on your shirt and then clicking 'sell' to get poe
- Cleaver
Brawls having "I'm ready" checkboxes
Breaking up the parlor badge into separate per-game badges
Changing build/walk types
Clothing
Anti-Listed for Technical Reasons
- Bustle/Victorian 'poofy' dress
- Carried items (parasols and such)
- Fancy gloves
- Swapping clothes of the pirate genders
- Waist-length hair, floor length capes
Anti-Listed for Thematic Reasons
- Anything showing chest hair (bare chests are apparently allowed now)
- Bonnet, sandals and chain mail
- Jester hats, big shrouding cloaks, male sarongs
- Tattoos, jewelry and other 'minor' items
- Thigh-high boots
- Secondary stripe color on shirts
Anti-listed for philosophical reasons
- Non-gaudy crowns
- Nemo "Because Cleaver decreed it."
- User customized clothing colors
- Nemo "Unfortunately, that would utterly destroy the herb, textiles and clothing economies."
Anti-Listed for Other Reasons
- Nemo "If you want to dress like a man, play a man. The art's all there."
Items that the Developers have stated are unlikely but possible
- Scabbards, sheaths
Clothing/clothes/items used for bonus/bonuses/increase stat/decrease stat
Continents and mainlands
Day and night cycles
Familiar (parrot/monkey/octo/kraken) shoppe
Gender changing potion
Greeters
Hearties
Housing
However crew members may in the future be allowed into housing when the owner or roommates are not around
At current, you can configure your housing to allow various groups (hearties, crewmates, flagmates, or anyone) to come in when you are home without knocking - this bit in the anti-list only refers to allowing people who are not your roommates into your house when there is no one else there. Consider how long the scrolling list of shacks could be if everyone decided to have anytime entry enabled. Throwing a party at your house allows anyone access via the noticeboard for one hour, even if you are not there.
In-game voice chat server
- Cleaver
- It might require a lot more network bandwidth than what Three Rings Design has
Jobbing with brigands
Loans
/vwho ship
Attack brigand missions: keeping charts or pillaged goods
Choosing which vessel you can board (by name)
NPPs
Numerical stats (loaded cannon number is not a stat)
Personal Upkeep / Food/Drink (Required only)
Pets
Prison/jail/thieves/thief of any sort (for non-banned players)
Puzzles
Recycling old items
Religion of any kind
Removal of PvP (player vs player)
Repair of inventory items
Ships
Ability to pilot/navigate your own ship, control your ship or command ship without a crew or when you don't have the required stats/rank
This is from before navy missions where the only way for non-officers to gain navigation experience was to be ordered to that duty station.
This was specifically about greeter pillages although navy ships would likely fall into this category too.