The Forsaken Ones
The Forsaken Ones at a Glance | |
---|---|
Emerald Ocean | |
Last Captain | Keets (Dormant) |
Senior Officer(s) | Shipsinka (Dormant) |
Politics | Oligarchic |
Shares | Even |
Flag Affiliation | Independent |
Founded | 25 January, 2007 |
Dormant as of 29 November, 2016 | |
Crew Info | |
The Forsaken Ones is an independent dormant crew that sails the Emerald Ocean.
History
The crew The Forsaken Ones was founded on 25 January, 2007 on the former Hunter Ocean.
By August of 2007, Sinka had replaced Shipsinka as captain of the crew, and had left the flag Light Future to begin sailing under the flag of EAC. The crew later left EAC and flew under the flag Ties That Bind. The Forsaken Ones ended up leaving that flag to join Sparta. Some time after that, the crew left Sparta and has been independent for a while.
Public statement
We are gods.....We are The Forsaken Ones.
Extended public statement
Ahoy, not only do The Forsaken Ones strive to be the best crew in all the land, but we strive to be the crew that has the most fun.
A few rules:
1. Always, I mean Always treat other crew members with respect.
2. During a pillage, do not repeatedly ask questions like, Can I Gun?, When do we port?, When will I get paid?, and never backseat navigate, I know what I'm doing.
3. Do not ask to join the crew unless we are at port OR you must leave immediately
4. Do not abandon stations during battles, it is one of the most annoying things to see, and if you laze, expect to get your pay deducted and eventually planked.
5. If you leave during battle expect to get pay deducted.
6. Do not challenge fellow crew members to a SF or Rumble while we are pillaging.
7. During battle, teams of 2 and 3, if you dont team, I can find out who isnt, and I will start shouting for certain players to team. During Rumble, when the score is close I.E. 4-4 or 4-3 all team on 1 or 2, everything else results in teams of 2 and 3.
All promotions are covered in the private statement.
Promotion requirements
Promotions are based on not only some stats, but trust and leadership.
- Cabin person: Just ask an officer when the ships are at port - not at sea - UNLESS you must leave right away and you really want to join.
- Pirate: At least two narrows or grand master in a piracy skill.
- Officer: Solid in three piracy skills and at least Broad/Respected in battle navigation OR you must be trusted enough.
- Fleet officer: At least solid in five piracy skills including master in b. nav OR once again you must be trusted enough.
- Senior officer: Congratulations if you can get this far because it is hard. Not only must you be trusted a lot because you will help the captain in making decisions, but you must also have at least two weighties and the rest solid including at least renowned battle nav.
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