Talk:Dead in the water
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This page seems to be the same as Dead In The Water (which appears to be the right capitalization). Adrielle ♥ =) 05:56, 3 December 2009 (UTC)
- Yah, the other one is correct. Actually, this one can probably be turned into a terminology article, explaining what the phrase "dead in the water" means. --Belthazar451 06:36, 3 December 2009 (UTC)
- I had a go at doing that - does it have more than one meaning? And did I do it right? lol Adrielle ♥ =) 09:01, 3 December 2009 (UTC)
- Looks just fine. It does have a second meaning, which I added in (though possibly could be worded better). I tweaked a couple of other things too, but otherwise it was good. =) --Belthazar451 11:28, 3 December 2009 (UTC)
- Cool =D Adrielle ♥ =) 11:44, 3 December 2009 (UTC)
- Looks just fine. It does have a second meaning, which I added in (though possibly could be worded better). I tweaked a couple of other things too, but otherwise it was good. =) --Belthazar451 11:28, 3 December 2009 (UTC)
- I had a go at doing that - does it have more than one meaning? And did I do it right? lol Adrielle ♥ =) 09:01, 3 December 2009 (UTC)
Bilge and/or damage
Afaik damage does not effect movement token generation further than the psychological effect on the sailors and riggers. It has an effect on bilge, but not on sails. And as a sidenote: I'm not the only naver, who saved his booty using a double forward. --Kamuflaro 18:34, 7 December 2009 (UTC)
- Yes, it doesn't directly influence tokens. Only indirectly (as mentioned in this article) through higher bilge pressure. Of course if the ship has enough outstanding bilgers, damage doesn't really matter as far as token generation is concerned. Then again, a common cause for a ship to be dead in the water is high damage (causing a full bilge), not lazy bilgers. --Alfwyn 20:39, 7 December 2009 (UTC)