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When The Levee Breaks

From YPPedia

When The Levee Breaks at a Glance
Viridian Ocean
Captain Karver
Senior Officer(s) Pjewels
Politics Autocratic
Shares Even
Flag Affiliation Flaming Devils
Founded 22 April, 2007
Last updated on 16 July, 2008
Image:Favicon.png Crew Info

Contents

When The Levee Breaks

When The Levee Breaks is a crew on the Viridian Ocean, founded by Karver and Pjewels. The crew's motto "Have fun, make friends, play better!" reflects the three main goals of this crew.

Careers and Promotions

In order to achieve those goals, and understanding that not everyone has the same abilities, time availability, or expectations from the game, the idea of careers was implemented.

These naturally come up from the evaluation of the crew member's performance, be it at playing the puzzles, social interactions, pro-activity, etc., balanced with the player's own expectations about the game and the crew.

Careers will relate mostly to the Officer and Fleet Officer rank attribution.

Crew mates, regardless of rank, are expected to be cooperative and make the crew a pleasant and constructive place to be.

Although there are guidelines, the crew captain has the final say about rank promotions.

All careers

Cabin Person

  • No special requirements

The goal at this rank is to get reasonably acquainted with the fundamentals of the game and in particular on the set of three basic piracy puzzles: Sailing, Bilging and Carpentry (SBC).

Pirate

  • Required experience: Broad at SBC
  • Required standing: no Ables at SBC

Exceptionally good Gunning stats may override these requirements.

The goal at this rank is to have skilled players, eventually with some specialization, and get them well prepared for the officer ranks.

Military career

Officer

  • Required experience: one Broad and two Solids at SBC, Narrow at Gunning
  • Required standing: no Ables and one Master at SBC, Respected at Gunning

A test will be carried out by an assigned upper officer (meaning Fleet Officer and above) before the crew mate is allowed to command a ship larger than a sloop, even if it's their own.

The goals at this rank are to fully understand the puzzle interactions that make a ship work successfully and being ready to command and sail a ship for pillaging and battle.

Fleet Officer

  • Required experience: Narrow at both Duty Navigation and Battle Navigation in addition to Officer requirements
  • Required standing: Respected at both Duty Navigation and Battle Navigation in addition to Officer requirements

This rank requires the trust from the Captain and SOs, so time with the crew is necessary, to demonstrate the crew mate capabilities and commitment to the crew. Getting acquainted with Battle Navigation at blockades is recommended.

Senior Officer

  • By the captain's sole discretion

Typically, these will be the people that share with the Captain the responsibility of running the crew, participate in high level decisions, strategies, counseling, and so on. Of these, the First Mate will take the place of the Captain in his absence.

Merchant career

Officer

  • Required experience: two Broads and one Solid at SBC, Narrow at Gunning
  • Required standing: no Ables at SBC, Respected at Gunning

A test will be carried out by an assigned upper officer (meaning Fleet Officer and above) before the crew mate is allowed to command a ship larger than a sloop, even if it's their own.

The goals at this rank are to fully understand the puzzle interactions that make a ship work successfully, and being ready to command and sail a ship with special focus on battle avoidance to safeguard the carried goods.

Fleet and Senior Officers

  • By the captain's sole discretion

Diplomatic and Court careers

  • All ranks at these careers are by the captain's sole discretion

These careers are not aimed at direct ship sailing or battle but rather as support for the social life of the crew, both foreign (Diplomatic) and domestic (Court).

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