Talk:Sandbox:Decay
Is this page name okay, or is there a better place for "under construction" work? --Odiferous 10:50, 9 December 2005 (PST)
Observations
Hopefully, even people who can't log in every day can toss in helpful clues by comparing one item with another.
- Turbans, frilly shirts and pantaloons all turn "good" at the same rate. They all turn from "new" to "good" faster than a pair of fancy boots and slower than a short sword.
--Kvar 02:26, 11 January 2006 (PST)
Login days
(copied from Talk:Decay I remember reading (within a day or three of when I started) about clothes and such aging for three days after you log in--but I can't find that reference any where, now--hence, most of the ages here are inaccurate due to the "login days" distinction.
Does anyone have firm information on this? If not, this may be another thing to test after we've got a good set of info from the current testing. --Odiferous 10:50, 9 December 2005 (PST)
- Your best bet for asking about this would be to ask on the forum to see if anyone there knows the specifics. I don't know anything beyond what I've done with decay testing. I still need to double-check that "rollover" is at midnight PST and decay occurs then. --Guppymomma 11:35, 9 December 2005 (PST)
- P.S. Sign your comments. Use the scribbly looking button that's second to last, it automatically plops in a --~~~~ where the tildes will automagically transmorgified into your user name and the date. --Guppymomma 11:36, 9 December 2005 (PST)
- I'd actually had the thought to do so...just not when I actually hit the save button :P Fixed. --Odiferous 13:05, 9 December 2005 (PST)
- Just remembered something else, you could test the three days of aging thing using a paintbrush on its last legs held by a little used alt. --Guppymomma 12:43, 9 December 2005 (PST)
Tables
Ideally in the "end" I think the decay info for specific objects should go on their pages. Like in the big clothing table. Generalizations could still be put here (maybe it will turn out that there are just a few "classes" of ages). --Guppymomma 11:38, 9 December 2005 (PST)
- I've pondered this. It seemed like a good idea to have decay tables based on the way the sword page is set up, and the sword durability table (assuming it's accurate) turned out to be nicely concise. Clothing and furniture tables will surely be a lot more intrusive; that data should probably be integrated into the existing tables on their respective pages. Perhaps the best way to retain consistency would be to add a table to Sword as below:
Foil Doubloon cost: 0 Durability: 30 days |
- I don't think I'd advocate dumping the individual sword pages, though, to promote more detailed information about each sword. Eh--maybe we just collect data into these tables before publishing to the right ones. --Odiferous 13:05, 9 December 2005 (PST)
- I definitely think we should collect the decay data in a central place at first, and then distribute it to the individual item pages once it's ready. This will prevent duplication of effort in data gathering. --Barrister 13:19, 9 December 2005 (PST)
- Speaking of "we" I still have extra money available on Cobalt to purchase things for decay test. Doesn't require that you be a subscriber, just that you login once a day (this might change a bit if that 3 day thing above is true and the "rollover" thing is true). So please let me know if any of you want to join the decay testing "us." ;) --Guppymomma 13:40, 9 December 2005 (PST)
- I have cash of my own to spend. Tell me what you think is worth buying, and I'll pick a few items up. --Barrister 14:20, 9 December 2005 (PST)
- Male clothing and higher end swords. If you want to do baseline for male clothing just to double check that it's the same lifespan as the female, get the equivalent to the stripy whatever stuff. Otherwise it's pretty much completely open as I haven't done any boy clothing or any swords beyond the foil. In theory if you were in an active Cobalt crew or had several active friends there, you could roommate them and have various racks where everyone just needed to remove & put back the things at least once a day & check the status afterward. I'm also pondering some furniture to see how many moves it takes to get old or whatever. Oh! And there's also the choice of confirming the 60 mug thing (and to help check that the new/good/old ratio is the same all around). --Guppymomma 15:11, 9 December 2005 (PST)
- I have cash of my own to spend. Tell me what you think is worth buying, and I'll pick a few items up. --Barrister 14:20, 9 December 2005 (PST)
- Speaking of "we" I still have extra money available on Cobalt to purchase things for decay test. Doesn't require that you be a subscriber, just that you login once a day (this might change a bit if that 3 day thing above is true and the "rollover" thing is true). So please let me know if any of you want to join the decay testing "us." ;) --Guppymomma 13:40, 9 December 2005 (PST)
- I've ordered a green/yellow saber and a blue skull mug. I'll have to wait a little while to get them, though. --Barrister 15:47, 9 December 2005 (PST)
Furniture decay testing
- (RE: Guppymomma's 15:11 edit above) I've had me eye on the furniture test as well--I'm a furnisher, so I have plenty of abandoned stuff to test with--as far as the 0 dub items go, anyway. --Odiferous 15:40, 9 December 2005 (PST)
- I ordered a wreath to see how many times that can be moved since that's an obvious one that will be removed & such. Odiferous, can you tell me some of the most commonly purchased furniture items? --Guppymomma 17:32, 9 December 2005 (PST)
- Looks like furniture may be a bit less straight-forward than I thought--I just tried twenty move/commit cycles with a Slatted crate, and it's still new. I'm wondering at the possibilities, here:
- Furniture can be moved a lot
- Slatted crates, being a freebie item, are a special case
- Moving furniture within the same scene doesn't "age" it (or does so to a lesser extent than removing and readding, which may or may not be the same as removing and adding to another scene)
- Furniture can only "age" once per day (or other unit of time passed, or logon session, or until the pirate changes scenes)
- A given piece of furniture will only "age" once per scene (seems unlikely)
Eh--I'm making this too complicated; I'll play around with it some more. Given that my stall is on a green ocean and that I have far from the best prices around, I get frequent orders for these:
- Slatted crates
- Small driftwood
- Sword racks
- Bar shelves
- Bunks
- Stools
- Posters
- Barrels o'sugarcane
- Candles
--Odiferous 18:35, 9 December 2005 (PST)
In use?
Is this page still in use, or has all the necessary info been extracted to Decay? I propose we delete it if so. --Featherfin 07:42, 14 June 2006 (PDT)
- I think all the information has been mined. --Barrister 12:17, 14 June 2006 (PDT)