Talk:Event E2/Proposal glia
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The wiki is a little picky about upper and lowercase, so you need to either change your username in the template to glia or move the page to use the uppercase Glia. --Guppymomma 14:13, 22 January 2006 (PST)
The fastest way to do a puzzle isn't necessarily the one that requires the most skill. In fact, the fastest way to make a batch of grog will severely booch the ratings of expert distillers. With that in mind, will you be allowing the use of alts for your contest? Unfortunately, alts are also often brought up to expert levels for the purpose of shop production and wages, thus most expert puzzlers will have all three spots filled will expert alts. Since greenies cannot play, how will you encourage the top crafters to enter your contest, or are you unconcerned with appealing to the top puzzlers since this tests skills other than just puzzle ability?
I was also curious as to how you will determine whether the labor produced at the shipyard was expert. I realize that someone can play the puzzle simultaneously, but I don't recall whether they can see the labor someone else produced by a flashing bar, or if the bar just increases. If it only increases but does not flash, this can be very difficult to see in a shipyard, where each ship requires tens of hours of each type of labor. Obviously it would be easier to see on a brig than a grand frigate, if it is visible on either. I suggest you test it, and hope it works. This sounds like a fun and unique event. --Squashbuckle 18:01, 22 January 2006 (PST)
Unfortunately there isn’t a way to compare the labor done in the crafting puzzles – no duty reports. I have been torn with this very question of skill versus speed. Skill is very limited in the current set-up. While I would have liked an event to find the best crafter, I couldn’t figure out a way to do that. I wanted a crafting event and speed seems to be the only measure at this point. I had thought of just requiring expert labor and not making a full product and it could still be modified for that format. It would still be a test of speed and not skill. It would see who could make expert labor the fastest. Alts are more than welcome, but would have to be subscribed to be able to do all the puzzles.
“The labor report the next day will be used to verify that the pirate completed expert shipbuilding labor.” --Glia 19:25, 22 January 2006 (PST)
Measuring skill of labor...
I've actually given a lot of thought to doing something like this.
The best way to measure skill of distilling is to use "Fine Rum", and have the basic skill work pre-filled. This requires a shop with no employees (ok, one to get the orders placed), and manually doing the basic only. A judge can be a manager, and double check the status of things before the timing begins.
You need both ordering turned off, AND "hire worker" turned off.
Combined with firing all employees, this would radically clobber any well established place of work. Trying to create a new shop -- even an OM shop -- would be painful.
Nothing stops offline labor from being done without firing everyone. Nothing stops multiple people from working at the same time. I don't know if you can /plank someone that is puzzling.
For shipyard, you'd need to work on a brig.
Now, keep in mind this limit:
There is a difference between "10 hours of labor per hour", and "only 3 hours of expert per hour". Unless you limit it to three hours required -- and score people based on that by looking at the next day's labor report -- you cannot really measure this well enough.