Difference between revisions of "Rigging"

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[[Image:Rigging.png|A typical rigging board|thumb|right]]The '''rigging''' [[puzzle]] is a duty puzzle.  Players' performance at the puzzle will accelerate or decelerate a [[ship|vessel]]. It is an alternative to the [[sailing]] puzzle, and is started from the same place on a vessel. Sailing stations on a vessel are considered occupied while a player is using that station for sailing or rigging.
[[Image:Rigging.png|A typical rigging board|thumb|right]]The '''rigging''' [[puzzle]] is a duty puzzle.  Players' performance at the puzzle will accelerate or decelerate a [[ship|vessel]]. It is an alternative to the [[sailing]] puzzle, and is started from the same place on a vessel. The "sailing" stations on a vessel are taken up when a player either starts sailing or rigging.
 
  
==Basic Gameplay==
 
The board is a hexagonal grid of pieces, which can be moved in straight lines in one of six directions. The board consists of 6 pulleys, one of which will always be active. The objective of the puzzle is to create large chains of pieces in front of an active pulley so they get pulled off the board. The active pulley changes after each move, regardless of whether a chain was made.
 
  
===Controls===
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== Basic gameplay ==
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 +
The board is a hexagonal grid of pieces, which can be moved in straight lines in one of six directions. There are 6 pulleys, one of which will always be active. The objective of the puzzle is to create large chains of pieces in front of an active pulley so they get pulled off the board. The active pulley changes in a clockwise direction after each move, regardless of whether a pull was made.
 +
 
 +
=== Controls ===
 +
 
 
*Mouse or W,E,A,D,Z,X keys: Move the cursor
 
*Mouse or W,E,A,D,Z,X keys: Move the cursor
 
*Left click, S or spacebar: Select pieces
 
*Left click, S or spacebar: Select pieces
 
*Right click or spacebar: Deselect and reset row of pieces
 
*Right click or spacebar: Deselect and reset row of pieces
  
===Scoring===
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=== Scoring ===
Scoring is primarily based around creating large pulls, while avoiding lots of small pulls. Efficient clearing of pieces will produce the best scores. Clearing pieces faster does not affect scoring, but taking a long time between moves will decrease your score. It is thought that not pulling a chain 3 times in a row does not penalise your score - but you do lose 5 loops from your rope coil.
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Scoring is primarily based around creating large pulls, while avoiding lots of small pulls. Efficient clearing of pieces will produce the best scores, and a performance indicator in the upper-right-hand corner is a good indication of how well a pirate is currently doing.
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<center>[[Image:sailsad.png]][[Image:sailgold.png]]</center>
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The sail on the left does not add much to the speed of the vessel, but the sparkling, golden sail on the right adds full speed to the vessel.
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Clearing pieces faster does not necessarily affect scoring, but taking a long time between moves will decrease the score. "Looping" pieces, by surrounding them completely in a pull, adds a bonus to the score as well as additional loops to the rope coil. It is thought that not making a pull 3 times in a row does not penalise the score - but 5 loops are lost from the rope coil.
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== Pieces ==
  
==Pieces==
 
 
There are 8 normal pieces in rigging, two of which appear after the puzzle has been played for a while.  
 
There are 8 normal pieces in rigging, two of which appear after the puzzle has been played for a while.  
 
[[Image:Rigging_pieces.png|center|frame|The rigging pieces]]
 
[[Image:Rigging_pieces.png|center|frame|The rigging pieces]]
  
=== Rope Coil ===
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=== Rope coil ===
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[[Image:Rigging_coilbar.png|right|frame|The rope coil with 8 loops]]
 
[[Image:Rigging_coilbar.png|right|frame|The rope coil with 8 loops]]
 
As pieces are cleared from the board, loops are added to the rope coil at the bottom of the board. When the coil is full (20 loops), a wild piece is added to the board and a new coil is started. The wild piece counts as any color in a chain. If no pull is made 3 moves in a row, 5 loops are lost from the rope coil.
 
As pieces are cleared from the board, loops are added to the rope coil at the bottom of the board. When the coil is full (20 loops), a wild piece is added to the board and a new coil is started. The wild piece counts as any color in a chain. If no pull is made 3 moves in a row, 5 loops are lost from the rope coil.
  
===Special Pieces===
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=== Special pieces ===
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There are several special pieces in rigging which are obtained in different ways. These pieces will not be pulled by a pulley if placed directly in front of it.
 
There are several special pieces in rigging which are obtained in different ways. These pieces will not be pulled by a pulley if placed directly in front of it.
 
{|
 
{|
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|-
 
|-
 
|[[Image:Rigging_hook.png]]
 
|[[Image:Rigging_hook.png]]
|'''Hook''' - The hook piece will pull all surrounding pieces when included in a chain, regardless of their color. It is obtained by surrounding a non-matching piece in a pull.
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|'''Gaff''' - The gaff piece will pull all surrounding pieces when included in a chain, regardless of their color. It is obtained by surrounding a non-matching piece in a pull.
 
|-
 
|-
 
|[[Image:Rigging_tar.png]]
 
|[[Image:Rigging_tar.png]]
|'''Tar''' - When pulled from the board, the tar piece causes the replacement pieces in that area to be the same color. It is obtained by removing all of one color from the board in a pull of 5 pieces or more.
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|'''Tar''' - When pulled from the board, the tar piece causes the replacement pieces in that area to be the same color. It is obtained by removing all of one color from the board in a pull of 5 pieces or more. If two or more tar pieces are in the same chain, they will both use the same color for their replacement pieces.
 
|-
 
|-
 
|[[Image:Rigging_splice.png]]
 
|[[Image:Rigging_splice.png]]
|'''Splice''' - The splice piece causes a second adjacent chain to be pulled. It is obtained by linking an inactive pulley to a chain when it is pulled. The inactive pulley cannot be the ones either side of the active pulley.
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|'''Splice''' - The splice piece causes a second adjacent chain to be pulled. The two chains currently linked is shown by the color of the interlocking ropes on the piece itself. It is obtained by linking an inactive pulley to a chain when it is pulled. The inactive pulley cannot be the ones either side of the active pulley. There can only be one splice piece on the board at a time. Subsequent moves that would earn a splice will award a wild instead.
 
|}
 
|}
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== Blockade rigging ==
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[[Image:Rigging_maneuver_pulley.png|frame|An activated pulley]]Blockade rigging is a variation of rigging, played by puzzlers during a [[blockade]], [[flotilla]] or [[Sea Monster Hunt|sea monster hunt]]. Scoring maneuver tokens in rigging is a two-stage process. Bonus shapes appear on top of the normal rigging pieces. If the player makes a clear involving a bonus shape, the next pulley will be activated for that shape. Making a pull with the same maneuver as the activated pulley scores a token. If a pull is made which does not use that maneuver, or no pull is made, the maneuver is simply deactivated.
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More than one maneuver can be activated at the same time, and any maneuver cleared while activated will score a token. If an activated pulley is used to pull a different maneuver, that maneuver will be passed on to the next pulley in line.
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Bonus shapes only appear when a puzzler is performing well at the puzzle.
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==Ultimate list==
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{{Ultlist|31}}
  
 
== Trophies ==
 
== Trophies ==
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{{spoiler|trophies|content=
 
{{spoiler|trophies|content=
 
The following [[trophy|trophies]] are related to rigging:
 
The following [[trophy|trophies]] are related to rigging:
<gallery caption="Rigging Trophies" widths="60px" heights="60px" perrow="7">
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<gallery caption="Rigging Trophies" widths="60px" heights="60px" >
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Image:Trophy-Incredible Rigger.png|Incredible Rigger
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Image:Trophy-Ultimate Rigger.png|Ultimate Rigger
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Image:Trophy-1 Rigger.png|<nowiki>#</nowiki>1 Rigger
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Image:Trophy-Ultimate Pirate.png|Ultimate Pirate
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Image:Trophy-Ultimate of Ultimates.png|Ultimate of Ultimates
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Image:Trophy-Oaken Token of Rigging.png|Oaken Token of Rigging
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Image:Trophy-Seal of Rigging.png|Seal of Rigging
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Image:Trophy-Pillars of Rigging.png|Pillars of Rigging
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Image:Trophy-Token of Rope.png|Token of Rope
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Image:Trophy-Rope Knot.png|Rope Knot
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Image:Trophy-Towers of Rope.png|Towers of Rope
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Image:Trophy-Token of the Sheets.png|Token of the Sheets
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Image:Trophy-Seal of the Sheets.png|Seal of the Sheets
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Image:Trophy-Spires of the Sheets.png|Spires of the Sheets
 
Image:Trophy-Broad Rigger.png|Broad Rigger
 
Image:Trophy-Broad Rigger.png|Broad Rigger
Image:Trophy-Incredible Rigger.png|Incredible Rigger
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Image:Trophy-Expert Rigger.png|Expert Rigger
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Image:Trophy-Sublime_Rigger.png‎ |Sublime Rigger
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Image:Trophy-Revered Rigger.png|Revered Rigger
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Image:Trophy-Exalted Rigger.png|Exalted Rigger
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Image:Trophy-Transcendent Rigger.png|Transcendent Rigger
 
</gallery>
 
</gallery>
 
}}
 
}}
  
== External Links ==
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== External links ==
*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=127558 Ice testing discussion thread]
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*[http://www.dachimpy.com/Rigging/Rigging.html Dachimpy's video guide]
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*[http://www.puzzlepirates.com/Rigging.xhtml Official game documents]  
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*[http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=128704 Game Design discussion thread]
  
 
{{dutypuzzle}}
 
{{dutypuzzle}}
 
[[Category:Duty puzzles]]
 
[[Category:Duty puzzles]]

Latest revision as of 05:22, 22 March 2025

A typical rigging board

The rigging puzzle is a duty puzzle. Players' performance at the puzzle will accelerate or decelerate a vessel. It is an alternative to the sailing puzzle, and is started from the same place on a vessel. Sailing stations on a vessel are considered occupied while a player is using that station for sailing or rigging.


Basic gameplay

The board is a hexagonal grid of pieces, which can be moved in straight lines in one of six directions. There are 6 pulleys, one of which will always be active. The objective of the puzzle is to create large chains of pieces in front of an active pulley so they get pulled off the board. The active pulley changes in a clockwise direction after each move, regardless of whether a pull was made.

Controls

  • Mouse or W,E,A,D,Z,X keys: Move the cursor
  • Left click, S or spacebar: Select pieces
  • Right click or spacebar: Deselect and reset row of pieces

Scoring

Scoring is primarily based around creating large pulls, while avoiding lots of small pulls. Efficient clearing of pieces will produce the best scores, and a performance indicator in the upper-right-hand corner is a good indication of how well a pirate is currently doing.

Sailsad.pngSailgold.png

The sail on the left does not add much to the speed of the vessel, but the sparkling, golden sail on the right adds full speed to the vessel.

Clearing pieces faster does not necessarily affect scoring, but taking a long time between moves will decrease the score. "Looping" pieces, by surrounding them completely in a pull, adds a bonus to the score as well as additional loops to the rope coil. It is thought that not making a pull 3 times in a row does not penalise the score - but 5 loops are lost from the rope coil.

Pieces

There are 8 normal pieces in rigging, two of which appear after the puzzle has been played for a while.

The rigging pieces

Rope coil

The rope coil with 8 loops

As pieces are cleared from the board, loops are added to the rope coil at the bottom of the board. When the coil is full (20 loops), a wild piece is added to the board and a new coil is started. The wild piece counts as any color in a chain. If no pull is made 3 moves in a row, 5 loops are lost from the rope coil.

Special pieces

There are several special pieces in rigging which are obtained in different ways. These pieces will not be pulled by a pulley if placed directly in front of it.

Rigging wild.png Wild - The wild piece counts as any colored piece on the board. It is obtained by completing a rope coil with 20 loops. This piece will also appear in place of another special piece for lower level boards.
Rigging hook.png Gaff - The gaff piece will pull all surrounding pieces when included in a chain, regardless of their color. It is obtained by surrounding a non-matching piece in a pull.
Rigging tar.png Tar - When pulled from the board, the tar piece causes the replacement pieces in that area to be the same color. It is obtained by removing all of one color from the board in a pull of 5 pieces or more. If two or more tar pieces are in the same chain, they will both use the same color for their replacement pieces.
Rigging splice.png Splice - The splice piece causes a second adjacent chain to be pulled. The two chains currently linked is shown by the color of the interlocking ropes on the piece itself. It is obtained by linking an inactive pulley to a chain when it is pulled. The inactive pulley cannot be the ones either side of the active pulley. There can only be one splice piece on the board at a time. Subsequent moves that would earn a splice will award a wild instead.

Blockade rigging

An activated pulley

Blockade rigging is a variation of rigging, played by puzzlers during a blockade, flotilla or sea monster hunt. Scoring maneuver tokens in rigging is a two-stage process. Bonus shapes appear on top of the normal rigging pieces. If the player makes a clear involving a bonus shape, the next pulley will be activated for that shape. Making a pull with the same maneuver as the activated pulley scores a token. If a pull is made which does not use that maneuver, or no pull is made, the maneuver is simply deactivated.

More than one maneuver can be activated at the same time, and any maneuver cleared while activated will score a token. If an activated pulley is used to pull a different maneuver, that maneuver will be passed on to the next pulley in line.

Bonus shapes only appear when a puzzler is performing well at the puzzle.

Ultimate list

Cerulean Emerald Ice
Jade Meridian Obsidian
Opal


Trophies

Show
Spoiler warning: Details about trophies are hidden below.


External links

Icon duty puzzles.png Duty Puzzles
Icon bilge.pngBilging | Icon carpentry.pngCarpentry | Icon navigation.pngDuty Navigation | Icon gunnery.pngGunnery |
Icon patching.pngPatching | Icon rigging.pngRigging | Icon sailing.pngSailing | Icon treasurehaul.pngTreasure Haul
See also: Sea Battle