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User:Lilymoon/Tutorials/3dsMax2014

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Rendering Eggs Using Autodesk 3DS Max 2014

An update to Adrielle's tutorial for version 2010.

For this tutorial, you will need:

1. Autodesk 3DS Max:

2. Photoshop:


Opening the SimpleEgg 3ds Max file

There are two ways to open the egg rendering file.

1. Locate where you saved the SimpleEgg.max file on your computer and click/select Open. This will open the 3DS Max software and begin the file opening steps (see next section).

OR

2. Open 3DS Max software, and click on the aqua-colored icon in the top left-hand corner of the screen. Click Open and locate your SimpleEgg.max file.

3ds-max-open.png Tutorial-3dsmax2014-open2.png

The SimpleEgg file opening steps

When the file opens, you have to go through a lot of selections to finalize the opening of this file. Let's walk through each of them visually.


1. Click Open.

Tutorial-32smax2014-open1-1.png


2. Don't change any settings on this window. Click OK making sure the Adopt the File's Gamma and LUT Settings? option is selected.

Tutorial-32smax2014-open1-2.png


3. Click Continue.

Tutorial-32smax2014-open1-3.png


Congratulations! If you've done these steps correctly, you will get a page that looks like this:

Tutorial-32smax2014-open1-4.png


How to Render your File using the SimpleEgg 3DS Max file

Now that you've opened the file, lets figure out how to actually make an egg image!

1. Locate the word Rendering in the top menu and click on it. This will open a drop down menu. Mouse over the option Material Editor and select Compact Material Editor.

Tutorial-32smax2014-render1-1.png

This should bring up something that looks like the image below. Make sure there is a white box around the sphere in the top left corner.

Tutorial-32smax2014-render1-2.png

2. Click the box that says Map #81 (Bitmap) - It's next to where it says Diffuse Color (which should be ticked) as shown on the picture above. This will change the Editor to look like the image below.

Tutorial-32smax2014-render1-3.png

3. Click on the Bitmap link and it will pop up a file browser where you can then locate your flat skin file to start your render. See example image below.

Tutorial-32smax2014-render1-4.png

4. Click on Open. This will return you to the Material Editor window. You should now see a version of your file in the upper left corner.

5. Next step is to actually render the flat design onto the egg shape. You can do this two ways.

  • Press Shift+Q on your keyboard or go to Rendering -> Render from the top menu.

OR

  • For Render Setup press F10 on your keyboard or Rendering -> Render Setup from the top menu. You can use Render Setup to do things like change the egg size or angle. However, the default settings are closest to the in-game setup. See example below. If using Render Setup, you will need to select Render to create the egg image.

Tutorial-32smax2014-render1-5.png

Below is an example of what a rendered egg in 3DS Max should look like.

Tutorial-32smax2014-render1-5-5.png


6. Next you will need to save your newly rendered egg by clicking the Save Image button as seen below.

Tutorial-32smax2014-render1-6.png


To save the egg correctly you will need to do one of the following:

  • Type in the name of your egg file. I usually use this format (filename-version-number_egg). Then select the option PNG from the drop down menu under the Save as type section. Then click Save.

Tutorial-32smax2014-render1-7-7.png

OR

  • Type in the name of your egg file. Then manually type the file extension, such as filename#_egg.png. Then click Save.


Tutorial-32smax2014-render1-7.png


Note, in both these instances your egg file must be saved as a PNG file type.

Once you click Save a pop up window will appear. Make sure RGB 48 bit is selected and that there is a check mark next to Alpha Channel. Then click OK.

Tutorial-32smax2014-render1-8.png


Congratulations! You have now saved your rendered egg!

Note:When you are finished rendering your eggs in 3DS Max, close the program but be sure to select Don't Save when asking if you want to save your SimpleEgg.max file. That way you don't accidentally change the default settings.

Resizing your egg file in Photoshop

1. Open your egg file in Photoshop. You can see its got a large canvas size so you will need to crop the background.

Note: I'm using Photoshop CS5. Older or newer versions may appear slightly different.

Tutorial-photoshop-trim1.png


2. Go to Image and click on Trim. Make sure the Based on option has Transparent Pixels selected and that the Trim Away option has all options check-marked (top, bottom, left, right).

Tutorial-photoshop-trim2.png


3. Once cropped add the egg outline file as a new layer to your rendered egg file. To do this, open the Egg Outline file and select Duplicate Layer. Then close this file.

Tutorial-photoshop-trim3.png


4. Once back at your egg file, you will need to merge the two layers. You can do this via the Layer top menu Layer -> Merge Layer or by using Control+Shift+E on a PC.

4. Once merged, click Save. The file should be saved as a PNG-24 (which keeps the transparency of the background).

Here's an example of the final version:

Tutorial-Faeree-wolf egg finished.png


Congratulations! You have now finished rendering an egg using 3DS Max and Photoshop!

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