2026-02-23
Small Bugfixes
| From the Release Notes:
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- Fixed a bug that would cause the notice board voyages to become unclickable sometimes.
- Closed blockades are now sorted by most recently closed first.
- Fixed "where are my vessels" not showing the deed holder correctly.
- Further reduced the station abandon messages in SMH.
- Adjusted rumble attack indicator rendering off-center at 2x scale.
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2026-02-16
Shared Treasure Adjustment and Bugfixes
| From the Release Notes:
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- The hauling ship now receives a larger share of treasure. The exact amount will be adjusted as needed.
- The new trophy for obtaining all injuries now recognizes existing injuries.
- The port view ship stock display has been simplified to an icon. Hover the over the ship for full details.
- Fixed long distance fleet swabbie transport. Ships should no longer port before their destination.
- Fixed for the Steam overlay that may also improve rendering performance. Enabled Direct3D acceleration by default on Windows. If you notice any new visual glitches, please report them and try disabling the setting in Options > General.
- Fixed a possible source of client lag on Linux in various puzzles.
- Fixed blue screen errors when spam clicking to start a puzzle. This was most common in lairs.
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2026-02-09
SMH Changes and the Quality of Life Quest Qontinues
| From the Release Notes:
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Port View Improvements: Ship stock is now visible on port vessels (FO+ only for crew vessels).
- Search bar filters by vessel name, class, and stock contents. Help icon with tooltip beside the search bar.
- Sort dropdown with options: name, class, stock quantity, "my ships first", and "Default" (active vessels first).
- Only shows the first 6 rows by default, with a "Show all" option for crowded islands.
- Ctrl+F (Cmd+F on Mac) focuses the search field in any panel with a search box.
Fleet Transfers: Senior Officers can now transfer stock to multiple ships at once from the ship hold panel.
- New "Fleet Transfers" tab in the ship hold panel (SO+ only).
- Define a stock template with up to 4 commodity types and target quantities.
- Select multiple vessels docked at the same port. Ctrl+click to select multiple, Shift+click for a range.
- Transfer fills each ship up to the template amount (doesn't remove existing stock).
- Recall pulls selected commodity types back from fleet ships to your current vessel.
- Search and filter vessels by name, class, or current stock. Hover over vessels to see current stock levels.
- Shares search and sort options with the Port panel, including "Lock Status" sort (battle ready first, then unlocked, then locked) and ship class sorting from smallest to largest.
- Does not work on locked ships you do not own.
- Rate limited to 1 second per ship to prevent abuse.
Bulk Swabbie Transport: The Fleet Transfers panel has a "Swabbie Transport" button to send multiple empty ships sailing to your charted destination at once.
- Payment is taken from your pocket (still appears in vessel logs for traceability).
- A confirm dialog is shown before payment is taken.
Vessel Report Lock Controls: The "Where are my vessels?" panel now lets you change lock status without boarding each ship.
- Click the lock icon on any in-port vessel to cycle its status (Lock/Unlock/Battle Ready).
- Bulk buttons to lock, unlock, or set battle ready for all your vessels at once.
- Island filter to scope bulk operations to a specific island.
Blockade Payment Overhaul: The payment system for blockade jobbers has been restructured to be more predictable and fair.
- Total payment budgets are now fixed based on headcount — hiring 10 jobbers at 1,000 PoE per segment costs exactly 10,000 PoE regardless of performance variation.
- Skilled swabbies receive exactly their advertised pay rate, instead of adding in applied performance multipliers.
- Performance still matters — better performers receive a larger share of the fixed pool, while underperformers receive less.
- Elite pays 5 shares for incredible, 4 for excellent, 3 for good, scaling down from there.
- Performance starts at 10 shares for incredible, 9 for excellent, 8 for good — a less aggressive curve with a slower dropoff for lower performance.
Treasure Sharing: A new treasure sharing mechanic has been introduced.
- When a treasure spot is generated, all player vessels within 4 tiles are noted.
- When treasure is hauled, it is shared among those vessels proportionally by crew count.
- If a vessel sinks before treasure is hauled, their share is forfeited and redistributed among the remaining ships.
- Vessels that leave the map before treasure is hauled forfeit their share.
- The vessel doing the actual hauling is guaranteed a share even if they were not part of the original split.
Atlantis & Haunted Seas Fog:
- Damaging fog now sits at the back and sides of Atlantis and HS boards.
- Fog stays outside the map and only moves in if you sit near it for a few turns.
- Fog damage and bilge are limited to reasonable values per turn.
Other QOL Changes:
- Commodity Market Search:** Added a search box to the Buy/Sell Commodities panel that filters by commodity name or store name.
- Deed holder name added to fleet management and port panels when available.
- Citadels now match your current crew count rather than what you entered with.
- Broken island previews now kick themselves back into shape automatically.
- Announce who triggered a ship defense fray.
New Trophies:
- 4 new Distilling trophies for sending up spice.
- 4 new Alchemy trophies for using coins.
- 1 new trophy being exceptionally unlucky and earning all injuries (Does not count past injuries, and you don't need to have them all at the same time)
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2026-01-20
Small Bugfix
| From the Release Notes:
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- Fixed yoweb css.
- Fixed an issue causing the notice board to lag less when opening.
- The old client will now close more reliably when an update is triggered.
- The client will now check for an update before you try to log in. This will only be noticeable on the next update because you need this update for it to work.
- Fixed an issue causing some battles to randomly freeze for up to a minute.
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2026-01-01
Small Patch Fix
| From the Release Notes:
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- Fix (hopefully) non-Euclidean blockade ship movement.
- Abandon station message improvements. No longer shown for citadel or graveyard engagement and no longer delays the skirmish while displaying.
- Ship budget is now configurable for event blockades. This limits how much ship power each team can enter at once.
- Black box sea monster maps no longer dust prematurely.
- Blockades that cross over a server reboot will now resume 5 minutes after the reboot rather than getting stuck indefinitely.
- New yoweb endpoint for buy/sell offers in csv format: https://emerald.puzzlepirates.com/yoweb/econ/buysell.wm.
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2025-12-13
Small Patch Fix
| From the Release Notes:
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- Fixed crash when familiar sort order is used in a way we didn't expect.
- Added more missing pet colors.
- Adjustments to how some pet colors are extracted. Humunculus, elephant, and others should now display correctly.
- Dismiss messages should now display during a skirmish, rather than after you exit.
- Bnav zoom now only happens if you hold control down, to prevent accidental zooming.
- Bnav zoom level is now remembered per view type (normal or bird's eye).
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2025-12-12
Quality of Life Quest Qontinues
| From the Release Notes:
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- Puzzle and Station Improvements
- Add a "Restart" button to duty puzzles, allowing you to reset the board without manually abandoning and re-taking the station.
- Abandoning a station now only announces if you do not retake it within a few seconds.
- Gunning sessions can now be rated after 7 seconds instead of 15.
- UI and Display Updates
- Trade window currency input now lets you finish typing before reformatting.
- Currency inputs now allow more formats like 1k5, 2m3, etc.
- Currency inputs now bind to the max value as they used to.
- Add course length hint to the chart course interface.
- Display a different color bubble for any shop you own or manage when viewing the island map. This does not apply to stalls, which are already highlighted differently.
- Add a confirm dialog when closing the client. This can be disabled from the dialog itself or enabled from the general settings tab.
- Using a paint brush now tells you the current paint color in that scene.
- Navigation and Map Features
- Enable scroll wheel zoom for the chart view, and allow click-and-drag to pan around.
- Enable scroll wheel zoom for the bnav board.
- Show island name and distance in SMH map tooltips. This will only work for maps created after the release. Any maps created before the release will show "unknown" as the map location.
- Furniture and Items
- Pets and familiars now show whether they are named or not in the tooltip.
- Pet names now include color information the same way familiars do.
- Update furniture group handling. Furniture tabs are now grouped by more reliable checks. This may still require further refinement, but at least now it doesn't rely just on the item name.
- Show precise item age. Days when applicable, percent otherwise.
- Familiar Settings
- Add familiar display settings: Top, secret, and sort order.
- Blockade and Multiplayer
- Announce blockade round starts the same as blockade starts, making it easier for players to know when they can re-enter.
- Keep the blockade notice board time displays up to date, so you no longer need to close and re-open it to see accurate time remaining.
- Show player disconnects to the whole vessel, not just the same scene.
- Update fray messages to include enemy count even when there is just one challenger.
- Bug Fixes
- Fix a bug that allowed changing oceans while waiting for Steam auto-login.
- Item names are no longer cut off when they wrap to a new line in the booty tab.
- Fix for the "high side sword" bug.
- Fixed a bug where accounts originally created on Steam would ask you to update your password
- Added protection against restarting a duty puzzle while leaving the vessel.
- Restationing during a break no longer ends your scoring session unless you fail to retake the station before the break is over.
- Fixed a bug that would allow foraging while at sea.
- Fixed a bug where your duty navigation puzzle would continue while in battle.
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2025-12-05
Bug Fixes
| From the Release Notes:
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- Small bug fixes
- Fixed issues on Treasure Drop where the coin wouldn't actually drop.
- Fixed ability to edit trophy page.
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