2026-08-06
Bug Fixes
| From the Release Notes:
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- Fixed an issue where Team grouping of 5 dots does not show correctly in rumble during a larger group fight.
- Fixed issues where the barrel disappeared in gunning post break.
- Fixed an issue where playing cards are impossible to read. The art being used now may still be updated, but it should now be easier to tell a club from a spade.
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2026-08-03
Standings Refinement and Bug Fixes
| From the Release Notes:
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- Gunning duty reports and standings have been tuned further.
- Hearts and spades now use the full standing curve, rather than everyone being the same standing.
- Roulette can no longer be advertised in global or trade chat. To remind pirates of this change, we have added roulette to the filter. Please do note work around the filter or it will be considered spamming.
- Fix for large SF/Rumble fights that didn't allow you to scroll to see all the enemies.
- Fix for cards covering some of the face of the players in poker.
- Fix for blacksmithing not showing the remaining pieces counter.
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2026-07-27
Small Patch Notes
| From the Release Notes:
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- Aimuari and Admiral will use the same bidding process as other islands.
- Stock transfer search now matches more than the name: type part of a vessel's owner or class to find it, and results come back sorted by how well they match. Vessel thumbnails for the largest hulls no longer overflow their row.
- Another fix for Limited-edition and monthly paints that are no longer on sale. The can now be applied whenever enough of the paint can be had at that island, either already in your hold or on sale at any shoppe on the island.
- In the crafting duty report, long product names now wrap onto their own line instead of being clipped at both ends; the labor breakdown moved below the name.
- The place-order screen no longer stretches to an absurd height in large windows or at larger UI scales.
- Fixed a repaint bug where the invisible chat and sidebar resize handles forced the whole window to redraw on every layout pass, on top of the scene's own drawing.
- Fixed a crash when a poker player who had come out ahead left the table.
- Sealed war declarations now show their proper text, in the client and on the flag issue pages.
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2026-07-23
Your Standing In UI Has Gone Up
| From the Release Notes:
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Standing & ratings
- The fixed standing curves have been fine-tuned for each puzzle: the lower tiers are spaced more consistently and the upper tiers are pulled closer together without collapsing into one another. Ultimate is unchanged.
- Shipwright duty reports have been adjusted to make Incredible more difficult, so it more accurately reflects the standing you should expect from it.
- Fixed rating inflation adjustments to the parlor-game and puzzle rating percentiles.
Interface & scaling
- Stock transfers are now searchable. When moving commodities, type part of a name to quickly find the destination vessel or shoppe instead of having to type the name exactly.
- Shop order logs now include color (for new orders only).
- A large batch of scaling and layout fixes at higher UI scales: notice board text wrapping and alignment, buy/sell table column widths, crafting duty report product names wrapping when needed, doubloon exchange scaling, the doubloon purchase screens, and the place-order screens all now lay out correctly.
- Sidebar width limits are now more consistent.
- Layout jumping in the blockade status panel has been reduced during status updates.
- The vessel tab now condenses more eagerly rather than having a double scroll bar.
- Chat resize handles are now hidden, letting the cursor indicate the edge instead.
- Made room for error messages on the Steam login screen so they no longer overflow.
- Fixed missing German and Spanish text on the sunshine tabs.
Bug Fixes (the first two went out earlier this week)
- Brigand kings should no longer wrongly show zero strength.
- Flag financials are visible again for royals in a flag.
- Fixed a crash in the Foraging puzzle when a combo gets too big.
- The login warning for overdue shop taxes now includes the island name.
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2026-07-10
Small Patch Fixes
| From the Release Notes:
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More small fixes
- Fix for some freezing and lag during longer voyages and encounters, like Atlantis.
- Potential improvement for rumble's targeting at 125%
- Fix for some art clipping in poker.
- Fix for some bilge animation speeds.
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2026-07-08
More small fixes
| From the Release Notes:
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More small fixes
- Further improvements for click-and-drag behavior for gunnery arrow
- Fixes for Treasure Drop when the puzzle is scaled up
- Fix for screen transition in Carpentry when the puzzle is scaled up
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2026-07-07
Release follow-up
| From the Release Notes:
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Fixes:
- Animations in Foraging for the earthquake and monkey were slow
- Distilling animations were sometimes slow
- Gunning arrows weren't always placed if you were moving quickly
- We are continuing to make follow-up releases to address remaining issues that have been reported with the arrows
- Puzzle scaling was not fully enabled
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2026-07-06
The Puzzle Embiggening
| From the Release Notes:
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Puzzle Embiggening
- The puzzles are having the resolution of their art enlarged to make it more playable on modern systems. Currently we have started this project with puzzles, the most important part of the game. More details.
- Please note that this is a work-in-progress and we are continuing to improve the appearance of many puzzle assets so that they look the best they can when displayed at these larger sizes. Things like tutorial puzzle art, the notice board, menus, etc are some of the areas we have not addressed.
- This feature will go live after a quick follow-up release this evening.
- There is now a dropdown in the Options panel that allows you to scale the display of Puzzles in the game to larger sizes. The default size is 100%, but this can be increased up to 200% if you'd like to see larger versions of the puzzles. You can find this in your options -> Graphics tab.
- You can enlarge the game's text using the same graphics tab.
- Players can now drag the boundaries of the User Interface (UI) in order to increase the space available for different areas, such as Chat or the Sunshine panel. The size of the text will automatically enlarge accordingly!
- The chat, the sunshine sidebar, the puzzle sidebar, and in-world text each scale independently. Panels and dialogs throughout the game now resize to fit the larger text.
Rating & scoring
- Some fixes for the duty puzzle scoring curves. The rating curve already used for labor puzzles now also applies to duties, most notably making Incredible Patching attainable again.
- Fixed some parlor-game rating inflation in Drinking, Hearts, and Spades. This stops further inflation and existing ranks unchanged. It's possible we need to make further adjustments in the future.
- Duty report and competitions now use the same performance calculation, for consistent scoring between the two.
Other
- Players will soon be able to access the Obsidian ocean from the standard Puzzle Pirates client, when using Steam. This feature is currently a work-in-progress before it fully goes live. Eventually this means we can remove Dark Seas from Steam without removing your access to that ocean.
- New command: /whisk <island>. This new command drinks a whisking potion and teleports you straight to the named island. Includes server-side item handling
- Badges can now be extended. Buying more time adds onto an existing badge (up to 2× the original duration) instead of being wasted.
- Fix for LE paints. Inactive limited-edition and monthly paints remain usable. They can still be applied, and shoppes can still adjust their prices, after they leave sale.
- Hiring-while-on-break behavior made consistent across skirmish types (blockade, flotilla, skirmish, sea monster).
- Several improvements have been made to the age verification process for creating new accounts, to make it simpler and less prone to accidental errors.
- Fixed a bug with Expedition Maps that could sometimes cause them to not be destroyed correctly.
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2026-06-29
Small Patch
| From the Release Notes:
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- Blockade ship budgets, mercenary pay, and bid ranges now scale with the size of the island being contested, using a more stable formula. These will no longer be directly impacted by island population.
- Brigand King strength is now capped according to the size of the island under attack.
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2026-06-24
New Sign-In Process
| From the Release Notes:
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- Updated the way all YPP accounts sign into the game and billing. Under this system, accounts will be accessible through the email associated with them. You’ll follow this process:
- Load your client
- Enter your email address and click on 'Send login link'
- Check your email
- Click confirm within an email from Puzzle Pirates (make sure to check your junk folder if you don't see it)
- See the confirmation page on the Puzzle Pirates website
- Open your game, select the account you want to play with.
- You should still be able to use multiple accounts at the same time as long as they share an email.
- If your account was originally created on Steam, please continue to use Steam as you normally do. However if it was created on our website and used a user/pass at some point in the past, you will need to make sure your email is updated regardless of whether or not you log into them using your Steam account.
- Once you have gone through this process, your email will remain logged in for a period of time.
If your email is not correct on your account you can update it here: https://www.puzzlepirates.com/help.html
- Update: After a recent release, that is no longer possible. If your email is not correct, contact us at support@puzzlepirates.com for assistance.
- If you do not receive an email, please check your junk email. Sometimes services like Google will place them under "no reply emails" or something similar. You can also add noreply@puzzlepirates.com to your address book or safe sender list.
- Just like with most websites, you should only get this email from us if YOU have requested it or tried to log in. We will not send one otherwise. If you have not, ignore it and delete it. If you're ever unsure you can contact support@puzzlepirates.com. Similarly we will never ask for your old password unless you are attempting to change your email on our website.
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2026-06-18
Java Update
| From the Release Notes:
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- Updated the Java version the clients use as a continuation of our massive modernization project. This update will force some of you to uninstall and reinstall the game to ensure you're using the correct (and modern) Java. You do not need to download anything extra since the installer will include all that you need. The update will work and let you in the game regardless of if a reinstall is needed the first time. However, if you see a Java error the next time you launch the game fresh, you will have to reinstall the game. You can do that from our website here: https://puzzlepirates.com/play.html. If you have any issues, please visit the Official:Installation page.
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