GCPP:Proposal-Quillback

From YPPedia

Puzzle Codename: Quillback

Contact
Username: Seaside
Additional contact info: Rudy on Viridian.
Project forum thread: Discussion



Game concept

It's a slight spin off of Quickflashgames' "Quick Stack"

Objective

Line up three of the same color to break, and combo!

Gameplay

How you play the game is simple, you slide two pieces of "cloth" up and down the middle of the board using the up and down arrow keys on your keyboard, and you switch the position of the cloth with the left and right arrow keys. And you press "Space Bar" to send the pieces to the sides of the board, then they will ether slide in between two already-placed pieces, or they will drop until they rest on ether the bottom of the board, or another placed piece. when you get three of one color matched up, those three pieces are taken off the board, or "broken". When two pieces are put together, stitches appear between them . (just as a nice effect)

Combos:This is an example of how to combo. (Remember, this is just an example you don't have to have these colors) Set one red piece on top of another red piece, then set two tan pieces on top of that, then one more red on the tan pieces, then break the tan, and the lone red piece will fall, making three reds, thus breaking them, creating a double!


Scoring

Breaking three pieces of cloth gives a certain amount of points(A pretty small amount) making a double gives twice the points, and so on, and so fourth. Making no doubles, and only breaking normally, will pretty much result in a booched score. Building up the blocks to the very top of the board, will give you the message "Torn seems!" (If anyone has any better suggestions for this, I'm open for suggestions.) it will also dramatically lower your score, making it so the best you can get is good/basic.

Variability

Gold cloth:Gold cloth is a piece of cloth that acts as any one color. (this is just an example, and it does not have to be these exact colors) If you place a gold in between a stack of two blues, and two greens, it will not act as both color breaking both, it will just break the stack on the bottom.

Stripes:Every time you get stripes, you will get one pair of stripes on each side. and the slider in the middle will slightly adjust it's self downward to make it so it is not pointing in between other pieces, but pointing right at other pieces, and when you send the stripes to the sides, it will cover the color of cloth you sent it to, thus turning those blocks into "stripys". Let's say you have turned a red block into a stripy, all you have to do is put two other reds near it, just like you always do to break it. The benefit that stripys give you is that they will double the points you get from that break, so it is best to put stripys at the bottom of a long combo, because, a double with stripys would be the equivalent of a bingo etc.

End criteria

Once the pirate gets enough points, and fills the "tape measure meter" in the middle.

Difficulty scaling

This I have yet to come to a full decision on, but I was thinkin about simply making more colors, or something.

Crafting type

Tailoring, could also be used as Furnishing, or Ironmonger.

Known problems

This is taken off of a game called "Quick Stack" and you would probably have to get rights to that to put this in the game. :(

Notes

Here is the link to the Quick Stack game.

Images

This is a rough idea of what I think the background should look like:

GCPP-Quillback-Background.png

This is a rough idea of what I think the pieces should look like. I tried to make it so that the vision impaired could tell the difference.

GCPP-Quillback-Peices.png

This is a rough idea of what I think it would look like when two pieces come together:

GCPP-Quillback-Stichedpeices.png

And this is about the best combo you could ever do, if you study it, you can see that it would be quite a combo!

GCPP-Quillback-Combo.png