User:Addyrielle/Sandbox8

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From my sandbox 7

The fleet swabbie ship transport feature does not allow you to send ships from a blockaded island.

From Configure_voyage#Swabbie_ship_transport

Swabbie ship transport

Ship Swabbie Staffing Cost Per League
Sloop 5 25 PoE
Cutter 7 35 PoE
Dhow 7 35 PoE
Fanchuan 7 35 PoE
Longship 9 45 PoE
Baghlah 10 50 PoE
Junk 10 50 PoE
Merchant Brig 12 60 PoE
War Brig 14 70 PoE
Merchant Galleon 19 95 PoE
War Galleon 20 100 PoE
Xebec 22 110 PoE
War Frigate 33 165 PoE
Grand Frigate 46 230 PoE
Swabbies demand payment for moving vessels.
Swabbies transporting a vessel.

A ship may be set for transport by swabbies. Swabbies will safely and automatically transport vessels along the charted route for a fee. The price for swabbie ship transporting is 5 PoE per swabbie on board per league point travelled. Each ship has a set number of swabbies that will staff it during transport (see chart at right) which determines how much an officer will have to pay in order to set sail. Firing swabbies does not reduce the per-league price. Any player who remains aboard displaces a swabbie -- this, again, does not reduce the per-league price -- and a swabbie will come aboard when a player leaves.

Unlike the other voyage options, a player does not have to be aboard for the ship to continue moving. The swabbies will automatically set the ship to sail at each league point and port the ship when it reaches its destination. No officer is necessary to do this.

In order to set the ship to swabbie ship transport, the hold of the ship must be empty. Once the hold is empty and a course has been charted, click the sail button. If there is not sufficient PoE in the hold to pay the swabbies, the officer who has clicked the sail button will receive a message stating how much is required for their efforts. This required amount will be removed from the hold in its entirety at the start of the voyage.

During the course of the trip, the ship cannot be pursued by other ships and will not pursue other ships, and the voyage cannot be reconfigured or the route altered.

Limitations

The only limitation placed upon players who are aboard a ship configured for swabbie transport is that a pirate who works the Navigation puzzle during transport will not receive any credit toward memorizing league points. However any work on the navigation puzzle will still count toward the player's experience and for/against their ranking.

The only puzzle that cannot be played while aboard a ship under swabbie transport is Gunning, as there will not be any cannonballs in the hold to load into the guns.

Aborting the transport

While the ship is sailing under swabbie ship transport, it is not possible to reconfigure the voyage or change the course of the ship. The Commanding Officer must abort the transport early at an island to do this.

Aborting the transport requires porting the ship at an island preceding its destination along the route during the brief period the ship pauses at the league point. Porting the ship early will refund to the hold of the ship the transport cost for the leagues left in the original route.

Free ship repairs!

Another use of the Swabbie Ship Transport (SST) is to repair damage and pump bilge water on ships. Swabbies on SSTs are good at their duty. If the Commanding Officer would not like to sail from Point A to Point B but utilise the repair/bilging efforts of Swabbies, he/she can chart a short-distance voyage to Point B and repeatedly turn about back and forth till the damage and bilge are 0, before porting at Point A.

Station coverage

The swabbies will automatically assign themselves posts from which they typically will not move. On the larger ships they tend to spread themselves out in such a way to ensure good coverage on sails, carpentry and bilge, allowing the officer to put the ship to sea and leave without really having to worry, though on medium-sized ships (Merchant brig, for example), an adjustment or two may be necessary.

On the smallest vessels, however, such as the sloop and cutter, the bilge station can be neglected by the swabbies, leading to a full bilge mid-voyage, and significantly increasing the amount of time necessary for the ship to reach its destination.

After putting the ship to sea but before leaving it, ensure all stations, especially bilge, are properly covered to keep the swabbie transport time at its lowest if this will be a concern.

Historical notes

Swabbie ship transport was introduced in Release 2007-06-14. Release 2009-03-18 changed the number of swabbies assigned to the ship when choosing swabbie transport - a side effect of related brigand strength changes[1]. Two days later the cost per swabbie per league was dropped to 5 PoE from its previous 10 PoE.[2]


From release notes

  • release 2007-06-14 Swabbie Ship Transport: For a fee, swabbies will transport your empty ship safely from one island to another
  • release 2007-11-06 Don't allow bid tickets filled or commodity orders delivered to vessels configured for greeter pillaging or swabbie ship transport.
  • release 2007-12-12 Disable memorization of league points during greeter pillages and swabbie ship transport. Disable foraging on during greeter pillages and swabbie ship transport.
  • release 2009-03-18 Swabbie Ship Transport costs have increased - you now get more swabbies for a better manned boat and faster service from one island to another
  • release 2026-02-09 Bulk Swabbie Transport: The Fleet Transfers panel has a "Swabbie Transport" button to send multiple empty ships sailing to your charted destination at once. Payment is taken from your pocket (still appears in vessel logs for traceability). A confirm dialog is shown before payment is taken.


Port View Improvements: Ship stock is now visible on port vessels (FO+ only for crew vessels).

   Search bar filters by vessel name, class, and stock contents. Help icon with tooltip beside the search bar.
   Sort dropdown with options: name, class, stock quantity, "my ships first", and "Default" (active vessels first).
   Only shows the first 6 rows by default, with a "Show all" option for crowded islands.
   Ctrl+F (Cmd+F on Mac) focuses the search field in any panel with a search box.

Fleet Transfers: Senior Officers can now transfer stock to multiple ships at once from the ship hold panel.

   New "Fleet Transfers" tab in the ship hold panel (SO+ only).
   Define a stock template with up to 4 commodity types and target quantities.
   Select multiple vessels docked at the same port. Ctrl+click to select multiple, Shift+click for a range.
   Transfer fills each ship up to the template amount (doesn't remove existing stock).
   Recall pulls selected commodity types back from fleet ships to your current vessel.
   Search and filter vessels by name, class, or current stock. Hover over vessels to see current stock levels.
   Shares search and sort options with the Port panel, including "Lock Status" sort (battle ready first, then unlocked, then locked) and ship class sorting from smallest to largest.
   Does not work on locked ships you do not own.
   Rate limited to 1 second per ship to prevent abuse.

Bulk Swabbie Transport: The Fleet Transfers panel has a "Swabbie Transport" button to send multiple empty ships sailing to your charted destination at once.

   Payment is taken from your pocket (still appears in vessel logs for traceability).
   A confirm dialog is shown before payment is taken.

Vessel Report Lock Controls: The "Where are my vessels?" panel now lets you change lock status without boarding each ship.

   Click the lock icon on any in-port vessel to cycle its status (Lock/Unlock/Battle Ready).
   Bulk buttons to lock, unlock, or set battle ready for all your vessels at once.
   Island filter to scope bulk operations to a specific island.

Other QOL Changes:

   Commodity Market Search:** Added a search box to the Buy/Sell Commodities panel that filters by commodity name or store name.
   Deed holder name added to fleet management and port panels when available.

ALL OF THE ABOVE IS release 2026-02-09