This Puzzle is a concept for weaving/furnishing/construction where the player shall use mouse to click "button" to shift a particular row or column to one side (of the row/column in oder to make rows of a particular piece/colour.
Industry: Weaving or furnishing, possibly construction.
Very similar to Pogo.com's ZUMA. The objective of the game is to blast enough color balls to obtain your thread before the color balls reach the center of the board("the black hole")
A similar construct to games like atomica with an element of 'sailing,' object is to clear targets from a board by moving patterns of matching pieces over the target.
Industry: Furnishing. (could be used for tailoring)
Create rectangles from falling cloth blocks, similar to other falling block games like SF and sailing. It also resembles shipwright and carpentry in some respects.
Industry: Tailoring or weaving. (Could also be adapted for furnishing.)
A Cooperative game for 2-8 (might be better for 4) players, in which planks with holes are adjusted to allow various building stones to fall through for construction purposes. I got the idea thinking about the 1971 board game "Stay Alive", in which players tried to drop their opponent's marbles through holes in two overlaid grids.
Industry: Construction, I think - though I'm not using wood! Perhaps adaptable for another use.
A cross between: Duty navigation, a rubricks cube, and distilling. The goal is to get all the primary hexagonal bases to have all 6 pentagonal colours surrounding them within a time limit. So as to keep the sewing machine running.
Arrange items on a 6x6 grid to fit the clues, with a goal of completing a full row or column for a bonus. There will be exactly two of each of three items in each row and each column. You are given incomplete information, and the solution changes due to various triggers.
Player is clearing sections of color, a-la threads on a weaving board. Pieces slide when moved in an orthagonal direction, stop when they hit another piece, and are scored when they slide out of the area. Pieces of the same color stick and form larger pieces.
A combination of Minesweeper and Concentration. The goal is to fill your Forage Bag with commodities. Click tiles to reveal them, and see the surrounding 8 tiles. Keep clicking on tiles of the same type, to make consecutive matches.
Inspired by The Emporer's New Clothes, this puzzle is an amalgamation of the (hopefully) familiar Japanese-style logic puzzles Battleships and Nonograms (aka Paint by Numbers) with a dose of Minesweeper thrown in for good measure.
The Shoemaker and the Elves! Who doesn’t love The Shoemaker and the Elves? Direct your elves to produce as many items of clothing as possible before the sun rises.
Starting with a bolt of cloth, send it to a worker who constructs an article of clothing. Then, using logic, match characteristics (color / pattern) to best complete a customer's outfit.
Inspired by Isinglass and Mad Virus, a player is trying to dye fabric to make sections of each color which could be sold as cloth. Objective: Create large groups of color. These may be required to be Triangles, Rombuses, Trapazoids, or Parallelegrams, or that might come as a bonus