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GCPP:Proposal-Eel

From YPPedia

Puzzle Codename: Eel

Contact
Username: acer567
Additional contact info: jwidm1@eq.edu.au
Project forum thread: GCPP: Eel[1]



Contents

Game concept

This Puzzle is a concept for weaving/furnishing/construction where the player shall use mouse to click "button" to shift a particular row or column to one side (of the row/column in oder to make rows of a particular piece/colour.

Objective

Make rows (that disappear upon line up) to successfully weave cloth/furnish/construct buildings.

Gameplay

The puzzle shall start immeadiately after entering, the player will then use the mouse to click "buttons" (could be arrows or symbols etc.) or arrow/directional keys to "shift" an entire row/column to one of its ends with all gaps being closed up in the middle. As the player continues to make rows, their score will go up and for every move the make, their score will go down. When a row is completed, a pieces will randomly appear in vacant spaces (including spaces not in the completed row).


Scoring

The more rows made within one move each gains Double, Triple, Bingo, Donkey, Vegas etc. (getting double without moving a piece would be impossible if the puzzle is coded right.); the faster play goes, the more points earned; the more moves made, the more points lost; the better the rows are made, the more points earned (like pieces that boost score). (more to come?)

Variability

Special pieces such as: unmovables (stone for Con.s or furn. and wrecked pieces of cloth for Weav.) , wild pieces (hammer or bolt for Cons. or Furn. and a piece containga pin and thread for Weav.), exploding pieces (if moved would delete all pieces adjacent) (flames or flaming rum for COns. or Furn. and a spider web (or something) for Weav.), randomly moving pieces (like the rolling barrel in Gunnery) (barrel or can of paint or varnish for Cons. or Furn. no ideas for Weav. yet) and pieces, if used, will boost score (x2 or just extra points, sorta like the barrel in Drinking) (Gold for Furn., rope for Cons. and Gold pieces of cloth for Weav.) Ordinary pieces would include different kinds or shapes of wood, paints (of a standard colour), bars of iron and cloth for furnishing and construction and different colours of cloth for weaving.

End criteria

The "puzzle bar" like the mast in Shipwrightery becomes finished or a timer runs out.

Difficulty scaling

The addition of the special pieces such as unmovables would inerrupt the players strategy (the better you're doing the more "specials" appear) and pehaps a bilging system where after so long, another piece is added (another type of piece or one of the ones listed already)

Crafting type

Weaving or furnishing, possibly construction.

Known problems

The player may continuously not make rows and the game would go on forever ( may need a "furnace" from Distilling). Might not have differen colours due to colourblind players.

Notes

Images

Image:GCPP-Eel-Board set-up.PNG

Here we can see the layout of the board and interface(?). This image also has piece descriptions attached.



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