User contributions
From YPPedia
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- 03:31, 1 April 2024 (diff | hist) . . (+1,028) . . m Goblet Madness (→History: Goblet Day VII 2024 short recap)
- 06:09, 24 March 2024 (diff | hist) . . (+163) . . m GCPP:Proposal Summaries (During talking about puzzle crafting history with Mantid, noticed Gilthead was not on this list. Adding. Feel free to revert if I got it wrong.) (current)
- 19:28, 18 March 2024 (diff | hist) . . (-43) . . m Familiar (→Acquisition: Spotted the note that owls can't be traded. Owls can now be traded. Removed note.)
- 22:57, 15 March 2024 (diff | hist) . . (+34) . . m GCPP:Proposal-Gilthead (Adding second example game board from Flickr set, showing a shape multiplier and the workbench and river.) (current)
- 22:55, 15 March 2024 (diff | hist) . . (+139) . . N File:GCPP-Gilthead-Corinthian.PNG (GCPP Gilthead example board showing a piece shape multiplier (Corinthian). The screenshot also shows the workbench and river.) (current)
- 22:52, 15 March 2024 (diff | hist) . . (+40) . . m GCPP:Proposal-Gilthead (Adding a YPP! file of a game board. Most of the linked game boards are gone. I've found about 20 in the old Flickr account but will wait to spam. This is a good example.I'll find one with the workbench and river and stop at 2.)
- 22:50, 15 March 2024 (diff | hist) . . (+74) . . N File:GCPP-Gilthead-diagonal rainbow.png (GCPP Gilthead example board showing a diagonal rainbow match) (current)
- 05:26, 6 March 2024 (diff | hist) . . (+389) . . m Game Design/Discussion (→Shop Management: Fin for today. 28 of umm 27? Whitelist only buy/sell in Stalls & Shop(pes) https://discord.com/channels/1166405982390337568/1213596247156330537/1213596247156330537)
- 05:23, 6 March 2024 (diff | hist) . . (+1,786) . . m Game Design/Discussion (→Shop Puzzles: 26 & 27 (found a 28 for later) Sword pattern/rumble pattern testing rings, Tweaks to Shipwrighting)
- 05:18, 6 March 2024 (diff | hist) . . (+560) . . m Game Design/Discussion (→Shop Bazaars and Shop Buildings: 24 of 27 Add ability to top up labour badges with doubloons, similar to how we can do this w/ officer badges https://discord.com/channels/1166405982390337568/1210232610555699240/1210232610555699240)
- 05:16, 6 March 2024 (diff | hist) . . (+146) . . m Game Design/Discussion (→Drinking: 23 of 27 Turbo Drinking Game mode https://discord.com/channels/1166405982390337568/1209191839777689660/1209191839777689660)
- 05:14, 6 March 2024 (diff | hist) . . (+318) . . m Game Design/Discussion (→Docks: 22 of 27 Yer Jobs & Yer Shoppes and Stalls https://discord.com/channels/1166405982390337568/1208920978852290611/1208920978852290611)
- 05:11, 6 March 2024 (diff | hist) . . (+386) . . m Game Design/Discussion (→Blockades: 21 of 27 Ability to job for BK in blockades https://discord.com/channels/1166405982390337568/1208293464794468412/1208293464794468412)
- 05:08, 6 March 2024 (diff | hist) . . (+1,234) . . m Game Design/Discussion (→Ship Duty Puzzles: 19 & 20 of 27 Battle Navigation Moves shown from Crows Nest, Rework on Forage and new skill Mining)
- 05:03, 6 March 2024 (diff | hist) . . (+1,042) . . m Game Design/Discussion (→Pillaging: 18 of 27 Early Boarders/Brigand Liquidators https://discord.com/channels/1166405982390337568/1210014299490361384/1210014299490361384)
- 04:57, 6 March 2024 (diff | hist) . . (+1,229) . . m Game Design/Discussion (→Sea Monster Hunt: 16 & 17 of 27 Crow's Nest in Graveyard, What if all SMH maps worked like KH maps)
- 04:53, 6 March 2024 (diff | hist) . . (+771) . . m Game Design/Discussion (→Notice Board in Tab Order: 15 of 27 Forage Job offers https://discord.com/channels/1166405982390337568/1183578862592999515/1183578862592999515)
- 04:51, 6 March 2024 (diff | hist) . . (+1,315) . . m Game Design/Discussion (→Special Releases: 12, 13, 14 of 27 Suggestions for next box, LE color flower trinkets, Mark II Rogue Sloop)
- 04:44, 6 March 2024 (diff | hist) . . (+690) . . m Game Design/Discussion (→Flags: 11 of 27 update end game building https://discord.com/channels/1166405982390337568/1214059666926075964/1214059666926075964)
- 04:39, 6 March 2024 (diff | hist) . . (+1,199) . . m Game Design/Discussion (→Booty: 8, 9, 10 of 27 Public or Private booty profile, On the "ye known world" show the % of the ocean memmed., Furniture Rail similar to Clothing Rail)