Sea monster

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Revision as of 21:11, 23 May 2012 by Icelord161 (talk | contribs) (Approximate Damage Required to Sink: -changed archelon approx from 26lrg to 25lrg and 34 to 33.33, compare the WF rates to the Archelon, numbers are the same, I figure that the game designers probably made it the same on purpose.)

Sea Monsters are one aspect of Atlantis outposts and come in three different varieties:

Official-Triketos.png
The Triketos, which is the most common Atlantean sea monster. It likes to ram vessels with its nasty trident and shoot arrows at its opponents. When it dies its corpse leaves behind a certain magic that, when a ship runs over it, will partially heal the ship. Essentially ignored by most captains, Triketos are nearly harmless to War Frigates. If all the Triketos escorting an Archelon or a Gorgonyx are killed off the bigger monster will almost always retreat. Avoiding killing the Triketos if you wish to kill the bigger monster, or killing them off force the bigger monster to leave are both viable tactics that should be added to any Atlantis explorer's notebook.
Official-Gorgonyx.png
The Gorgonyx is a strong attacking monster; it can ram a vessel with its shell and shoot arrows at a predator. Shooting the equivalent of double medium cannon balls, their most dangerous attack is the "super-ram", a double forward attack that deals up to 40% of a War Frigate's health per hit.
Official-Archelon.png
The Archelon can ensnare a ship in a net, costing it moves and sailing tokens. It also has the best treasure haul rewards of the three sea monsters. The biggest risk of an Archelon is the dragoon they drop aboard nearby ships. A single Archelon's drop is difficult to fray and defeat; two Archelons or more can and will easily ship-wide fray an unwary War Frigate that tangles with them too long.

Of these, the Sea Monsters strength alters from Scout, Light, Heavy, and Elite, which prefix the name of the Monster. The difficulty of the Monster can also be determined by the color on the Monsters back: light blue(above) for Scout, dark blue for Light, red for Heavy and black for Elite. The farther into the board you go, the more intelligent and stronger the Sea Monsters become.

All sea monster encounters are sinking.

Approximate Damage Required to Sink

Cannon Balls Small Cannon Balls Medium Cannon Balls Large Cannon Balls
Official-Triketos.png
12 8 6
Official-Gorgonyx.png
24 16 12
Official-Archelon.png
50 33.33 25


You may need to give or take a couple of shots due to healing. Atlantis monsters heal fairly rapidly, faster as their rating (scout, light etc.) increases. To sink a trike in 1 turn it requires 6 shots. All bigger monsters require at least 2 turns to sink for a single War Frigate and as such their "health" is affected by repair rates.

Trophies

Spoiler warning: Details about trophies are hidden below.

The following trophies are awarded for sinking some number of the given sea monster:


History

  • Sea monsters were implemented on production oceans on September 4th, 2007.
  • Sea Monster names were changed from Narwhal, Nautilus and Turtle to Triketos, Gorgonyx and Archelon respectively with an ice release, on August 31st, 2007.
  • Implemented on the Ice Ocean on August 16th, 2007.[1]

See Also

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