Rumble
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Revision as of 03:20, 4 March 2006 by Behindcurtai (talk | contribs)
A puzzle based on making and breaking groups of balls that stack and connect along hexagon lines (instead of square lines for sword fighting blocks)
Contents
[hide]Basics
- There are 5 colors of balls.
- There are two "launchers" at the bottom of the screen, one left side, one right side.
- Balls can be shot up into the "mass", either in a direct line, or by angling off the walls to get behind other balls
Charging
- A ball can be "charged" before launching.
- Charged balls will not break when they hit a group
- Charged balls are used to make combos.
Breaking
- If an uncharged ball hits a group of 2 or more of the same color, it will break
- If a broken group contains a charged ball, then every "charged group" with a later charged ball will also break. ((wordy))
= Strike versus sprinkle
- Breaks without a charged ball are sprinkles, and come up from the bottom of the screen.
- Breaks with a charged ball are strikes, and push in from the upper corners
Lack of "fused" blocks
- In SF, you can fuse blocks together to make strikes.
- In Rumble, your charged blocks are not attached to their group, and can be seperated by incoming strikes.
- Seperating turns the charged blocks into bruses.