Rumble

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A puzzle based on making and breaking groups of balls that stack and connect along hexagon lines (instead of square lines for sword fighting blocks)

Basics

  • There are 5 colors of balls.
  • There are two "launchers" at the bottom of the screen, one left side, one right side.
  • Balls can be shot up into the "mass", either in a direct line, or by angling off the walls to get behind other balls

Charging

  • A ball can be "charged" before launching.
  • Charged balls will not break when they hit a group
  • Charged balls are used to make combos.

Breaking

  • If an uncharged ball hits a group of 2 or more of the same color, it will break
  • If a broken group contains a charged ball, then every "charged group" with a later charged ball will also break. ((wordy))

= Strike versus sprinkle

  • Breaks without a charged ball are sprinkles, and come up from the bottom of the screen.
  • Breaks with a charged ball are strikes, and push in from the upper corners

Lack of "fused" blocks

  • In SF, you can fuse blocks together to make strikes.
  • In Rumble, your charged blocks are not attached to their group, and can be seperated by incoming strikes.
  • Seperating turns the charged blocks into bruses.

Official:Rumble