User:Audacitor/Audi's Greeter Pillage Lesson Plan

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Warning!

This merely an alpha, and I'm putting it up here so I can show other piratey friends if necessary. Please don't link to this, as it's not supposed to be public (yet). Okay all. Welcome aboard the Little Pickerel. Today, we're going to run a greeter pillage, which is a pillage designed to get you all more familiar with the game.

function lessonPlan():void {

Now, I always like to get a feel for the kinds of greenies I've got on board... Say 'aye' if you want to someday own your own ship, captain your own crew, fly your own flag, and maybe even govern one or more islands? Okay, so you've got the drive, but do you have the patience? A sloop, which is the cheapest ship you can buy, usually costs between ten and twelve thousand PoE. Creating your own crew is a little bit harder. Not only do you need your own ship, but also narrow experience in swordfighting, bilging, battle navigation, and all other puzzles that have to do with pillaging (except gunning). Making your own flag is even more difficult, as you must not only captain your crew, your crew must be of a certain fame (crew fame is like puzzling rank), and you'll definitely want to have some powerful friends. Lastly, getting your own island requires you to go to war with another flag, and blockade their island in a massive sea battle, involving upwards of a hundred and fifty pirates. Not to mention you need a war chest to pay for that blockade, and that costs at least 25,000 PoE. Getting these things doesn't just happen. It takes time, and not just experience, but skill as well. This is not World of Warcraft, where becoming top dog is as simple whose got the most XP. If you want the big stuff, be ready to fight for it. I run my greeter pillages with the intent of preparing my greenies to become successful influential pirates on these seas. If you just here for casual gaming, say so, and if you're on the next time I run a more basic greeter pilly, I'll let you know. Okay, so I've got greenies with drive and patience. Then let's see how much patience you have. I have a bunch of things we need to get out of the way before we set off. If you ask 'When do we set sail?' before I'm done, then you're not patient enough to become very influential, but you're more than welcome to stick with this pilly anyway. A quick conceptual overview of the game: This place is centered around a very complex economy. Ships go out and pillage or forage on uninhabited islands to get raw materials. They take them back to an island where those materials are in high demand, and sell them. The shoppes that now own those materials combine them with raw pirate labor that pirates like you and me perform to create dyes, clothes, furniture, cannonballs, rum, ships and much much more. Due to this, there are also complex politics. Even you guys, as small as you are in this world, are key. When we finish this pillage, we will all have earned some PoE. Later on, you will use this PoE to buy furniture for your houses, or maybe a ship. That money will pass on to the pirates who made that furniture or ship. Those pirates will use that money for their own needs, and so on and so on, until someone loses that money to an NPP (non player pirate), at which point it exits the economy. So, to succeed in this world, you need to understand the value of a piece of eight. Now, a quick conceptual overview of this pillage we're about to embark on. There are four jobs I will have for you mates. I'll need sailors, carpenters, bilgers, and a gunner. Note how I said need. Not want. Each puzzle benefits another in some way. Like this: The sailors make the ship go faster. The better they puzzle, the faster the ship goes. The bilgers keep the bilge water from seeping in, which it will do if no one bilges. More bilge water makes the sailor's efforts less effective, making their job harder. Then there's the carpenters. They repair the ship, and keep it's damage down. The more damage there is, the faster the bilge water seeps in, and the harder the bilger's job is, and in turn, the harder the sailor's job is. Lastly, there's the gunner, and his job is to load the cannons, and keep them loaded, even as I fire them off (and I like to fire off my cannons). Then there's me. I'm the captain, and my job is to coordinate the efforts of all my crew, and to navigate the ship when we're doing battle with another ship. If you don't listen to my orders and obey them, then I'm pretty much useless, and in turn so is the rest of the ship, which can only function well if its crew is coordinated. A thing about battle. In battle, the puzzles that you all perform are still connected. The carpenters repair damage that we sustain from getting hit with cannonballs to keep the bilge from pouring in, the bilgers keep that water down so the sailors can do their job more effectively, but this is where the similarities between normal sailing and battling end. When we're in battle, the captain plays a puzzle of his own, sort of like chess, where he steers the ship between obstacles and tries to shoot the other ship. I pick the moves our ship makes using movement tokens, which can make the ship turn left or right, or go straight. Movement tokens don't just show up, however. The sailors make them. I shoot using gunning tokens, which the gunner is charge of. Every time I fire off a cannon, our gunner will see that cannon go off on his gunning board, and he'll have to clean and reload it. Every time he cleans and reloads a cannon, I get a gunning token. What I'm trying to say here mates, is that we're a team. Each of us is key in the success of this pillage. If you go off to eat dinner, or unload the dishwasher while out on a pillage, we all suffer. We especially suffer if you do that in battle, where we need every hand we can get, and we can't hire replacements. So, if you have something important to do in the next thirty or so minutes, you shouldn't head out with us, or any other pillage for that matter. Find something that takes less time, or is single player, such as playing a crafting puzzle. Anyway, that should be enough for us to get started. For now, pick your favorite station, and I'll rearrange people as needed when we're out to sea. I also need a gunner, so first person who calls it gets it. Take time to read the instructions to a puzzle if you've never played it.