Release 2026-02-09

From YPPedia

SMH Changes and the Quality of Life Quest Qontinues

From the Release Notes:

Port View Improvements: Ship stock is now visible on port vessels (FO+ only for crew vessels).

  • Search bar filters by vessel name, class, and stock contents. Help icon with tooltip beside the search bar.
  • Sort dropdown with options: name, class, stock quantity, "my ships first", and "Default" (active vessels first).
  • Only shows the first 6 rows by default, with a "Show all" option for crowded islands.
  • Ctrl+F (Cmd+F on Mac) focuses the search field in any panel with a search box.

Fleet Transfers: Senior Officers can now transfer stock to multiple ships at once from the ship hold panel.

  • New "Fleet Transfers" tab in the ship hold panel (SO+ only).
  • Define a stock template with up to 4 commodity types and target quantities.
  • Select multiple vessels docked at the same port. Ctrl+click to select multiple, Shift+click for a range.
  • Transfer fills each ship up to the template amount (doesn't remove existing stock).
  • Recall pulls selected commodity types back from fleet ships to your current vessel.
  • Search and filter vessels by name, class, or current stock. Hover over vessels to see current stock levels.
  • Shares search and sort options with the Port panel, including "Lock Status" sort (battle ready first, then unlocked, then locked) and ship class sorting from smallest to largest.
  • Does not work on locked ships you do not own.
  • Rate limited to 1 second per ship to prevent abuse.

Bulk Swabbie Transport: The Fleet Transfers panel has a "Swabbie Transport" button to send multiple empty ships sailing to your charted destination at once.

  • Payment is taken from your pocket (still appears in vessel logs for traceability).
  • A confirm dialog is shown before payment is taken.

Vessel Report Lock Controls: The "Where are my vessels?" panel now lets you change lock status without boarding each ship.

  • Click the lock icon on any in-port vessel to cycle its status (Lock/Unlock/Battle Ready).
  • Bulk buttons to lock, unlock, or set battle ready for all your vessels at once.
  • Island filter to scope bulk operations to a specific island.

Blockade Payment Overhaul: The payment system for blockade jobbers has been restructured to be more predictable and fair.

  • Total payment budgets are now fixed based on headcount — hiring 10 jobbers at 1,000 PoE per segment costs exactly 10,000 PoE regardless of performance variation.
  • Skilled swabbies receive exactly their advertised pay rate, instead of adding in applied performance multipliers.
  • Performance still matters — better performers receive a larger share of the fixed pool, while underperformers receive less.
  • Elite pays 5 shares for incredible, 4 for excellent, 3 for good, scaling down from there.
  • Performance starts at 10 shares for incredible, 9 for excellent, 8 for good — a less aggressive curve with a slower dropoff for lower performance.

Treasure Sharing: A new treasure sharing mechanic has been introduced.

  • When a treasure spot is generated, all player vessels within 4 tiles are noted.
  • When treasure is hauled, it is shared among those vessels proportionally by crew count.
  • If a vessel sinks before treasure is hauled, their share is forfeited and redistributed among the remaining ships.
  • Vessels that leave the map before treasure is hauled forfeit their share.
  • The vessel doing the actual hauling is guaranteed a share even if they were not part of the original split.

Atlantis & Haunted Seas Fog:

  • Damaging fog now sits at the back and sides of Atlantis and HS boards.
  • Fog stays outside the map and only moves in if you sit near it for a few turns.
  • Fog damage and bilge are limited to reasonable values per turn.

Other QOL Changes:

  • Commodity Market Search:** Added a search box to the Buy/Sell Commodities panel that filters by commodity name or store name.
  • Deed holder name added to fleet management and port panels when available.
  • Citadels now match your current crew count rather than what you entered with.
  • Broken island previews now kick themselves back into shape automatically.
  • Announce who triggered a ship defense fray.

New Trophies:

  • 4 new Distilling trophies for sending up spice.
  • 4 new Alchemy trophies for using coins.
  • 1 new trophy being exceptionally unlucky and earning all injuries (Does not count past injuries, and you don't need to have them all at the same time)