A league is the distance between two league points. Because the ocean uses an offset grid for league points, the distance between two adjacent points depends on the direction of travel. Depending on how many leagues a ship or crew travels, certain voyages take much longer than others on the various routes that can be navigated. Sailing from island to island can especially take a long time when pillaging with PvP sea battles.
Diagonal travel is shorter than horizontal travel. There is no way to travel vertically.
Every pirate's performance on the duty report is judged according to the achievement made in the respective puzzle between two league points. Once a league point is reached, all previous performances are erased—but the puzzles do not reset, meaning that it is still easier to score higher the further the distance travelled.
For navy missions, pay is directly linked to player performance between each adjacent league points, although it is paid once the ship reaches port. This is the opposite of when the voyage configuration Trading is used, and where each pirate gets paid at every league point.
Bilge rises normally, with a speed relative to carpentry damage, whether the ship is asail or stopped at a league point. While stopped, the ship slowly loses velocity as shown by the speed meter.
An officer or above is required to command a ship to leave a league point and start traveling. However, the officer may leave the ship, and it will continue sailing to the next league point.
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