Keaze's Bombing Guide

From YPPedia
Opinion.gif The topic of this article is subject to personal opinion, and does not represent any one absolute truth.
If you disagree, discuss your concerns on the the talk page before editing.

Turns

Here's a video showing what happens in each turn after bombing the head.

Turn 1: Bomb the head. The head and its tentacles will submerge

Turn 2: Free turn

Turn 3: Free turn

Turn 4: Free turn. Tentacles will appear at the END of the turn

Turn 5: Tentacles will move around. Be sure to be OUT of the kill zone by the end of the turn. Defendacles will appear at the end of the turn

Turn 6: The head is still submerged but you can bomb it!


Protective bombs

Protective bombs are kegs that are placed around your camping zone to prevent damage from respawning tentacles / defenfacles

Kegs will spawn on the 2nd turn after its used. I like to leave protective bomber on turn 3 or 4. NEVER 5 because you'd need that keg on turn 6

Your protective bombs should never obstruct a treasure route's entry or exit point. Observe the routes other players take to a treasure.

Your protective bombs should never obstruct your own route. For some maps, you can find that you can find a route where you can bomb on the first turn easily and make it back to your starting position by turn 6. You should never leave a bomb on that route/loop.

Defendacles

The BLACK section is where the kraken head is The RED section is where the defendacles will spawn

Notes: - There are 2 defendacles - If a defendacle goes through a keg on the turn you sink the kraken head, it will stay submerged for 3 turns that its meant to be on the board. So it wont appear 3 times on the 5th turns UNLESS both defendacles are bombed in 1 turn. much sense.

Your starting point on the first turn is key. There are 2 defendacles on the board- one will spawn on the 2x8 left side and one will spawn on the 2x8 right side. The defendacles will never spawn on the 4x2 squares at the front and the back. So ideally, you should camp at the middle back or front 2 squares outside of the kraken zone. However, some of the maps will not allow you to bomb on the first turn if you camp at the front or the back. Tips for this is tba when i do find a good way to tackle these types of maps. Other player's tips are welcome and encouraged if you have any.

Tl;dr Camp at the front or back unless it can't be helped

Kegs

Kegs when you're making your way up to the kraken.

Leaving kegs on your path while making your way up to the head is not necessary. By the looks of it, kegs will not affect the tentacle's movements. Like they dont try to go around it, they just strut in and blow themselves up, it's nice. NEVER put a keg in entrances or exits. Players should never go out of their way to avoid kegs. If you're unsure, don't leave it there. The best place to put a random keg is open whirlpools. However, this can annoy people cause they like that 1 extra square boost.

Tl;dr Think about where you're dropping the kegs

Sources

Archive of Original Thread